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authorMeji <alvaro.megias@outlook.com>2023-04-06 17:28:38 +0200
committerGitHub <noreply@github.com>2023-04-06 17:28:38 +0200
commit74c280da9eac16c5d4a875ff2ea5aa30034ff1dd (patch)
tree9c0747368643a8d6f02d4bd7b62d1daf480b1e90 /src/server/game
parentc21a01442eb7f24dd9ba06eb2045f09ba27bff5b (diff)
Core/Skinning: Autolearn skill of skinned mob if not already learned (#28894)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index f3526a6a32f..35a4879dd5c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3723,6 +3723,10 @@ void Spell::EffectSkinning()
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, player, true);
player->SendLoot(*loot);
+ if (!IsPartOfSkillLine(skill, m_spellInfo->Id))
+ return;
+
+ // Skill gain for skinning
// This formula is still used (10.0.5.48526)
if (skill == SKILL_SKINNING)
{