diff options
| author | Spp <spp@jorge.gr> | 2012-11-20 14:54:33 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-11-20 15:03:56 +0100 |
| commit | 7bef4ce4014cc0ea967d3e80eda740b8c518653c (patch) | |
| tree | 14262565bf765dbf6edd64169872d9ba08a3b9b0 /src/server/game | |
| parent | 70d44f97dc80d06e77dfaa36de6ae11efd3d5d65 (diff) | |
Core/Misc: Reduce header dependencies - Step III
Diffstat (limited to 'src/server/game')
41 files changed, 149 insertions, 110 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 59604f395f9..2eab0e89fcd 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -24,8 +24,9 @@ #include "Containers.h" #include <list> -class Unit; class Player; +class Quest; +class Unit; struct AISpellInfoType; // Default script texts diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index 2b67acfd6d0..a82de501ea6 100755 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -22,6 +22,7 @@ #include "Player.h" #include "Util.h" #include "SHA1.h" +#include "WorldSession.h" namespace AccountMgr { diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 812dd5a1c2a..0ea4266cc22 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -22,10 +22,12 @@ #include "BattlefieldWG.h" #include "ObjectMgr.h" +#include "Opcodes.h" #include "Player.h" #include "SpellAuras.h" #include "TemporarySummon.h" #include "Vehicle.h" +#include "WorldSession.h" enum WGVehicles { diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 2aa38b6811a..bd616167e8b 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -22,6 +22,7 @@ #include "ObjectAccessor.h" #include "WorldPacket.h" #include "Battlefield.h" +#include "World.h" class Group; class BattlefieldWG; diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index cc543544c7a..fd58765b056 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -23,6 +23,8 @@ #include "Group.h" #include "ArenaTeamMgr.h" #include "Player.h" +#include "WorldSession.h" +#include "Opcodes.h" ArenaTeam::ArenaTeam() : TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0), diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 6d472faf9c6..0604cadd5ee 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -44,6 +44,7 @@ #include "SharedDefines.h" #include "Formulas.h" #include "DisableMgr.h" +#include "Opcodes.h" /*********************************************************/ /*** BATTLEGROUND MANAGER ***/ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index 8f7231ba66e..47320db27cf 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -26,6 +26,7 @@ #include "Object.h" #include "Player.h" #include "Util.h" +#include "WorldSession.h" BattlegroundAB::BattlegroundAB() { diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 95aa0308c7d..918cef4d261 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -21,11 +21,12 @@ #include "ObjectMgr.h" #include "WorldPacket.h" -#include "Miscellaneous/Formulas.h" +#include "Formulas.h" #include "GameObject.h" -#include "Miscellaneous/Language.h" +#include "Language.h" #include "Player.h" #include "SpellAuras.h" +#include "WorldSession.h" BattlegroundAV::BattlegroundAV() { @@ -1707,4 +1708,4 @@ uint32 BattlegroundAV::GetPrematureWinner() return HORDE; return Battleground::GetPrematureWinner(); -}
\ No newline at end of file +} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 90c0dae9f5e..dbffc318c78 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -25,6 +25,7 @@ #include "ObjectMgr.h" #include "Vehicle.h" #include "Transport.h" +#include "WorldSession.h" BattlegroundIC::BattlegroundIC() { diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 7dba811c1a1..ab479eeff2d 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -22,6 +22,7 @@ #include "GameObject.h" #include "ObjectMgr.h" #include "WorldPacket.h" +#include "WorldSession.h" BattlegroundSA::BattlegroundSA() { diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp index 993eb139a55..9f4816d6c7c 100644 --- a/src/server/game/Calendar/CalendarMgr.cpp +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -22,6 +22,7 @@ #include "Player.h" #include "GuildMgr.h" #include "ObjectAccessor.h" +#include "Opcodes.h" CalendarInvite::~CalendarInvite() { diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 7cb9efa2f2f..41d3b540089 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -31,6 +31,7 @@ #include "Player.h" #include "GroupMgr.h" #include "GameEventMgr.h" +#include "WorldSession.h" LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)) diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 91314e64285..930367a0745 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -27,6 +27,7 @@ #include "LFGMgr.h" #include "ScriptMgr.h" #include "ObjectAccessor.h" +#include "WorldSession.h" LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 8711388a61c..a1ff6cf2ce8 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -27,6 +27,7 @@ #include "ScriptMgr.h" #include "ConditionMgr.h" #include "Player.h" +#include "Opcodes.h" void AddItemsSetItem(Player* player, Item* item) { diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 45b6e452054..b6417681f4a 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -30,6 +30,7 @@ #include "Unit.h" #include "Util.h" #include "Group.h" +#include "Opcodes.h" #define PET_XP_FACTOR 0.05f diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a95ce52c3f6..973eca27c56 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16653,6 +16653,11 @@ float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index) return result; } +bool Player::isBeingLoaded() const +{ + return GetSession()->PlayerLoading(); +} + bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) { //// 0 1 2 3 4 5 6 7 8 9 10 11 @@ -18514,6 +18519,14 @@ bool Player::CheckInstanceLoginValid() return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true); } +bool Player::CheckInstanceCount(uint32 instanceId) const +{ + if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR)) + return true; + return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end(); +} + + bool Player::_LoadHomeBind(PreparedQueryResult result) { PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 07c00031e6b..3ff70e76cec 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -26,20 +26,22 @@ #include "Item.h" #include "PetDefines.h" #include "QuestDef.h" -#include "Unit.h" #include "SpellMgr.h" +#include "Unit.h" #include <string> #include <vector> +struct CreatureTemplate; struct Mail; +struct TrainerSpell; struct VendorItem; class AchievementMgr; class ReputationMgr; class Channel; +class CharacterCreateInfo; class Creature; -class CreatureTemplate; class DynamicObject; class Group; class Guild; @@ -48,7 +50,6 @@ class Pet; class PlayerMenu; class PlayerSocial; class SpellCastTargets; -class TrainerSpell; class UpdateMask; typedef std::deque<Mail*> PlayerMails; @@ -1490,7 +1491,7 @@ class Player : public Unit, public GridObject<Player> /*********************************************************/ bool LoadFromDB(uint32 guid, SQLQueryHolder *holder); - bool isBeingLoaded() const { return GetSession()->PlayerLoading();} + bool isBeingLoaded() const; void Initialize(uint32 guid); static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index); @@ -2375,12 +2376,7 @@ class Player : public Unit, public GridObject<Player> static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader); bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false); bool CheckInstanceLoginValid(); - bool CheckInstanceCount(uint32 instanceId) const - { - if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR)) - return true; - return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end(); - } + bool CheckInstanceCount(uint32 instanceId) const; void AddInstanceEnterTime(uint32 instanceId, time_t enterTime) { diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index d5d1bd99277..4d726181c4f 100755 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -17,13 +17,14 @@ */ #include "Totem.h" -#include "WorldPacket.h" #include "Log.h" #include "Group.h" -#include "Player.h" #include "ObjectMgr.h" +#include "Opcodes.h" +#include "Player.h" #include "SpellMgr.h" #include "SpellInfo.h" +#include "WorldPacket.h" Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner, false) { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d3a87a1c44e..b6c0b0059b6 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -19,24 +19,14 @@ #ifndef __UNIT_H #define __UNIT_H -#include "Common.h" -#include "Object.h" -#include "Opcodes.h" -#include "SpellAuraDefines.h" -#include "UpdateFields.h" -#include "SharedDefines.h" -#include "ThreatManager.h" -#include "HostileRefManager.h" +#include "EventProcessor.h" #include "FollowerReference.h" #include "FollowerRefManager.h" -#include "EventProcessor.h" +#include "HostileRefManager.h" #include "MotionMaster.h" -#include "DBCStructure.h" -#include "SpellInfo.h" -#include "Path.h" -#include "WorldPacket.h" -#include "Timer.h" -#include <list> +#include "Object.h" +#include "SpellAuraDefines.h" +#include "ThreatManager.h" #define WORLD_TRIGGER 12999 @@ -342,6 +332,7 @@ class Totem; class Transport; class Vehicle; class TransportBase; +class SpellCastTargets; typedef std::list<Unit*> UnitList; typedef std::list< std::pair<Aura*, uint8> > DispelChargesList; diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index c4d4299bbab..3dcab3df951 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -69,6 +69,41 @@ struct PageText #pragma pack(pop) #endif +// DB scripting commands +enum ScriptCommands +{ + SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id + SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state + SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value + SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination + SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask + SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask + SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation + SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0 + SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit + SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay + SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation + SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) + SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) + SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO + SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id + SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag + SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency) + SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount + SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay + + SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable + SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType) + SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute + + // TrinityCore only + SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation + SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id + SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id + SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player + SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id +}; + // Benchmarked: Faster than UNORDERED_MAP (insert/find) typedef std::map<uint32, PageText> PageTextContainer; diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index db4dc819557..752c6ec068e 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -31,6 +31,7 @@ #include "Unit.h" #include "CreatureAI.h" #include "Spell.h" +#include "WorldSession.h" class Player; //class Map; diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index e3cda4dd76d..2d60678d4ff 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -26,6 +26,7 @@ #include "UpdateData.h" #include "CreatureAI.h" #include "SpellAuras.h" +#include "Opcodes.h" template<class T> inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 5cb02603598..a03e94ff190 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -27,6 +27,7 @@ #include "Log.h" #include "ScriptMgr.h" #include "SocialMgr.h" +#include "Opcodes.h" #define MAX_GUILD_BANK_TAB_TEXT_LEN 500 #define EMBLEM_PRICE 10 * GOLD diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp index d3738883d6d..b8592fd846e 100755 --- a/src/server/game/Handlers/ArenaTeamHandler.cpp +++ b/src/server/game/Handlers/ArenaTeamHandler.cpp @@ -27,6 +27,7 @@ #include "ObjectMgr.h" #include "SocialMgr.h" #include "ArenaTeamMgr.h" +#include "Opcodes.h" void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData) { diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 391a6fc0831..d30164b2592 100755 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -26,6 +26,7 @@ #include "Vehicle.h" #include "VehicleDefines.h" #include "Player.h" +#include "Opcodes.h" void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 9926c75eb2a..92d70c8a19f 100755 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -23,6 +23,7 @@ #include "LFGMgr.h" #include "ObjectMgr.h" #include "GroupMgr.h" +#include "Opcodes.h" void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock) { diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 635afd55a87..1c9719a210f 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -17,18 +17,19 @@ */ #include "Common.h" -#include "WorldPacket.h" #include "Log.h" #include "Corpse.h" +#include "Creature.h" #include "GameObject.h" -#include "Player.h" -#include "ObjectAccessor.h" -#include "WorldSession.h" +#include "Group.h" #include "LootMgr.h" +#include "ObjectAccessor.h" #include "Object.h" -#include "Group.h" +#include "Opcodes.h" +#include "Player.h" #include "World.h" -#include "Creature.h" +#include "WorldPacket.h" +#include "WorldSession.h" void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData) { diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp index 41e834d84e8..1571d857f41 100755 --- a/src/server/game/Handlers/TicketHandler.cpp +++ b/src/server/game/Handlers/TicketHandler.cpp @@ -17,15 +17,16 @@ */ #include "zlib.h" -#include "Language.h" -#include "WorldPacket.h" #include "Common.h" +#include "Language.h" #include "ObjectMgr.h" -#include "TicketMgr.h" +#include "Opcodes.h" #include "Player.h" +#include "TicketMgr.h" +#include "Util.h" #include "World.h" +#include "WorldPacket.h" #include "WorldSession.h" -#include "Util.h" void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData) { diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index a2628fbb265..a370cf25d97 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -26,6 +26,8 @@ #include "Map.h" #include "Player.h" #include "Pet.h" +#include "WorldSession.h" +#include "Opcodes.h" void InstanceScript::SaveToDB() { diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index c1df52c51be..96a2a44655d 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -34,6 +34,8 @@ #include "WorldPacket.h" #include "Group.h" #include "Player.h" +#include "WorldSession.h" +#include "Opcodes.h" extern GridState* si_GridStates[]; // debugging code, should be deleted some day diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 810419bc2ea..8fa6adaf525 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -3497,4 +3497,37 @@ enum DungeonStatusFlag RAID_STATUSFLAG_25MAN_HEROIC = 0x08 }; +enum PartyResult +{ + ERR_PARTY_RESULT_OK = 0, + ERR_BAD_PLAYER_NAME_S = 1, + ERR_TARGET_NOT_IN_GROUP_S = 2, + ERR_TARGET_NOT_IN_INSTANCE_S = 3, + ERR_GROUP_FULL = 4, + ERR_ALREADY_IN_GROUP_S = 5, + ERR_NOT_IN_GROUP = 6, + ERR_NOT_LEADER = 7, + ERR_PLAYER_WRONG_FACTION = 8, + ERR_IGNORING_YOU_S = 9, + ERR_LFG_PENDING = 12, + ERR_INVITE_RESTRICTED = 13, + ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT + ERR_INVITE_UNKNOWN_REALM = 15, + ERR_INVITE_NO_PARTY_SERVER = 16, + ERR_INVITE_PARTY_BUSY = 17, + ERR_PARTY_TARGET_AMBIGUOUS = 18, + ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, + ERR_PARTY_LFG_BOOT_LIMIT = 20, + ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, + ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, + ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, + ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, + ERR_RAID_DISALLOWED_BY_LEVEL = 25, + ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, + ERR_VOTE_KICK_REASON_NEEDED = 27, + ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, + ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, + ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 +}; + #endif diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 7d533593878..df0b3e3944f 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -22,6 +22,8 @@ #include "Unit.h" #include "Transport.h" #include "Vehicle.h" +#include "WorldPacket.h" +#include "Opcodes.h" namespace Movement { diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 356a70ba6a5..3a8dc7c5e63 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -24,6 +24,7 @@ #include "World.h" #include "ObjectMgr.h" #include "ScriptMgr.h" +#include "Opcodes.h" const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000}; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index ac745eb1b5f..6682d3c11e3 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -31,6 +31,7 @@ #include "GossipDef.h" #include "CreatureAI.h" #include "Player.h" +#include "WorldPacket.h" // This is the global static registry of scripts. template<class TScript> diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 2060ab54cba..a442bb45a69 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -91,40 +91,6 @@ enum PartyOperation PARTY_OP_SWAP = 4 }; -enum PartyResult -{ - ERR_PARTY_RESULT_OK = 0, - ERR_BAD_PLAYER_NAME_S = 1, - ERR_TARGET_NOT_IN_GROUP_S = 2, - ERR_TARGET_NOT_IN_INSTANCE_S = 3, - ERR_GROUP_FULL = 4, - ERR_ALREADY_IN_GROUP_S = 5, - ERR_NOT_IN_GROUP = 6, - ERR_NOT_LEADER = 7, - ERR_PLAYER_WRONG_FACTION = 8, - ERR_IGNORING_YOU_S = 9, - ERR_LFG_PENDING = 12, - ERR_INVITE_RESTRICTED = 13, - ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT - ERR_INVITE_UNKNOWN_REALM = 15, - ERR_INVITE_NO_PARTY_SERVER = 16, - ERR_INVITE_PARTY_BUSY = 17, - ERR_PARTY_TARGET_AMBIGUOUS = 18, - ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, - ERR_PARTY_LFG_BOOT_LIMIT = 20, - ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, - ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, - ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, - ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, - ERR_RAID_DISALLOWED_BY_LEVEL = 25, - ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, - ERR_VOTE_KICK_REASON_NEEDED = 27, - ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, - ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, - ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 -}; - - enum BFLeaveReason { BF_LEAVE_REASON_CLOSE = 0x00000001, diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h index a86a1059e7d..df6dd7fe4f3 100755 --- a/src/server/game/Texts/CreatureTextMgr.h +++ b/src/server/game/Texts/CreatureTextMgr.h @@ -22,6 +22,7 @@ #include "GridNotifiers.h" #include "ObjectAccessor.h" #include "SharedDefines.h" +#include "Opcodes.h" struct CreatureTextEntry { diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index 3003221b650..3f0e608ec14 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -26,6 +26,7 @@ #include "Chat.h" #include "World.h" #include "Player.h" +#include "Opcodes.h" inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; } diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index ec7d2e08001..57986243879 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -22,6 +22,7 @@ #include "UpdateFields.h" #include "ObjectMgr.h" #include "AccountMgr.h" +#include "World.h" #define DUMP_TABLE_COUNT 27 struct DumpTable diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 896e7161606..e119ebf5f2e 100755 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -28,6 +28,7 @@ #include "ObjectMgr.h" #include "Util.h" #include "ScriptMgr.h" +#include "Opcodes.h" /// Create the Weather object Weather::Weather(uint32 zone, WeatherData const* weatherChances) diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 3371691fa41..c96ec1742cf 100755 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -26,6 +26,8 @@ #include "ObjectMgr.h" #include "AutoPtr.h" #include "Player.h" +#include "WorldPacket.h" +#include "Opcodes.h" namespace WeatherMgr { diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index ee4bfdfd208..40ef0d7a8e5 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -474,41 +474,6 @@ enum WorldStates WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time }; -// DB scripting commands -enum ScriptCommands -{ - SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id - SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state - SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value - SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination - SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask - SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask - SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation - SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0 - SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit - SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay - SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation - SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) - SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) - SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO - SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id - SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag - SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency) - SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount - SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay - - SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable - SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType) - SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute - - // TrinityCore only - SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation - SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id - SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id - SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player - SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id -}; - /// Storage class for commands issued for delayed execution struct CliCommandHolder { |
