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authorShauren <shauren.trinity@gmail.com>2025-11-09 21:30:32 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-09 21:30:32 +0100
commit7c5edfcdda04ca690dc99518a7307ceb7cdc1460 (patch)
treeb25ce045bf585a818061beb7de95758e5f683d83 /src/server/game
parent7172c9b615831bbd0e6bfcd43d6237bb90e6b201 (diff)
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Object/G3DPosition.hpp6
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/PathGenerator.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp2
5 files changed, 6 insertions, 8 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3102dac861e..6481325ec04 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -322,7 +322,7 @@ public:
}
dst = dst * pathRotation;
- dst += PositionToVector3(&_owner.GetStationaryPosition());
+ dst += PositionToVector3(_owner.GetStationaryPosition());
_owner.GetMap()->GameObjectRelocation(&_owner, dst.x, dst.y, dst.z, _owner.GetOrientation());
}
diff --git a/src/server/game/Entities/Object/G3DPosition.hpp b/src/server/game/Entities/Object/G3DPosition.hpp
index f83a900bcd9..9b1229c3ba0 100644
--- a/src/server/game/Entities/Object/G3DPosition.hpp
+++ b/src/server/game/Entities/Object/G3DPosition.hpp
@@ -20,10 +20,8 @@
#include "Position.h"
#include <G3D/Vector3.h>
-#include "Errors.h"
-inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
-inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; }
-inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; }
+inline constexpr auto PositionToVector3 = [](Position const& p) -> G3D::Vector3 { return { p.m_positionX, p.m_positionY, p.m_positionZ }; };
+inline constexpr auto Vector3ToPosition = [](G3D::Vector3 const& v) -> Position { return { v.x, v.y, v.z }; };
#endif
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
index 5575c9f6e0c..a954da2a85f 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
@@ -205,7 +205,7 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
}
if (shortenPath)
- _path->ShortenPathUntilDist(PositionToVector3(target), maxTarget);
+ _path->ShortenPathUntilDist(PositionToVector3(target->GetPosition()), maxTarget);
if (cOwner)
cOwner->SetCannotReachTarget(false);
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 8f44c3fcc29..04c4505f101 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -31,7 +31,7 @@
PathGenerator::PathGenerator(WorldObject const* owner) :
_polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
_forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _useRaycast(false),
- _startPosition(PositionToVector3(owner)), _endPosition(G3D::Vector3::zero()), _source(owner), _navMesh(nullptr),
+ _startPosition(PositionToVector3(owner->GetPosition())), _endPosition(G3D::Vector3::zero()), _source(owner), _navMesh(nullptr),
_navMeshQuery(nullptr)
{
memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3904b81a472..50db01b3fec 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6393,7 +6393,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
return SPELL_FAILED_NOPATH;
- m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target), objSize); // move back
+ m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target->GetPosition()), objSize); // move back
}
break;
}