aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
committerSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
commit802657250c20088d7f42ec7c836589a532e66fcc (patch)
treee36baf33f56268d81a58be630957499523de08ef /src/server/game
parent557fde86e457b8fe337e6916e6573ea8a8ba210c (diff)
Core/Misc: Apply codestyle to multiple files
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp8
-rw-r--r--src/server/game/Battlefield/Battlefield.h2
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp8
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h14
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h8
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp2
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/DataStores/DBCfmt.h203
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h16
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
-rw-r--r--src/server/game/Guilds/Guild.cpp2
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp2
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Maps/ZoneScript.h8
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h4
-rw-r--r--src/server/game/Movement/MotionMaster.cpp28
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp16
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp4
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp44
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp6
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h6
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp4
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h2
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp2
-rw-r--r--src/server/game/Movement/Spline/MovementUtil.cpp130
-rw-r--r--src/server/game/Movement/Spline/Spline.cpp8
-rw-r--r--src/server/game/Movement/Spline/Spline.h18
-rw-r--r--src/server/game/Movement/Spline/SplineImpl.h2
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp12
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h2
-rw-r--r--src/server/game/Scripting/MapScripts.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp6
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/game/Spells/SpellInfo.cpp8
-rw-r--r--src/server/game/Warden/Warden.h4
-rw-r--r--src/server/game/Warden/WardenMac.cpp2
-rw-r--r--src/server/game/Warden/WardenWin.cpp4
-rw-r--r--src/server/game/Warden/WardenWin.h2
-rw-r--r--src/server/game/World/World.cpp2
57 files changed, 325 insertions, 326 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 32f71822737..dffdb2361d5 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -469,13 +469,13 @@ void Battlefield::SendWarningToAllInZone(uint32 entry)
sCreatureTextMgr->SendChat(stalker, (uint8) entry, 0, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_ADDON, TEXT_RANGE_ZONE);
}
-/*void Battlefield::SendWarningToAllInWar(int32 entry,...)
+/*void Battlefield::SendWarningToAllInWar(int32 entry, ...)
{
const char *format = sObjectMgr->GetTrinityStringForDBCLocale(entry);
va_list ap;
char str [1024];
va_start(ap, entry);
- vsnprintf(str,1024,format, ap);
+ vsnprintf(str, 1024, format, ap);
va_end(ap);
std::string msg = (std::string)str;
@@ -604,7 +604,7 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
return NULL;
}
-WorldSafeLocsEntry const * Battlefield::GetClosestGraveYard(Player* player)
+WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player)
{
BfGraveyard* closestGY = NULL;
float maxdist = -1;
@@ -816,7 +816,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position pos, TeamId team)
Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team)
{
//Get map object
- Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(m_MapId));
+ Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(m_MapId));
if (!map)
{
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 0da776b9624..7a8d856aa8e 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -277,7 +277,7 @@ class Battlefield : public ZoneScript
// Graveyard methods
// Find which graveyard the player must be teleported to to be resurrected by spiritguide
- WorldSafeLocsEntry const * GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
void RemovePlayerFromResurrectQueue(uint64 player_guid);
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 5aec0458b19..d30a0b17fd7 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -51,7 +51,7 @@ void BattlefieldMgr::InitBattlefield()
/* For Cataclysm: Tol Barad
pBf = new BattlefieldTB;
// respawn, init variables
- if(!pBf->SetupBattlefield())
+ if (!pBf->SetupBattlefield())
{
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
delete pBf;
@@ -68,7 +68,7 @@ void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
m_BattlefieldMap[zoneid] = handle;
}
-void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -81,7 +81,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
-void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -129,7 +129,7 @@ void BattlefieldMgr::Update(uint32 diff)
}
}
-ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId)
+ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
if (itr != m_BattlefieldMap.end())
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 28b2a3c148a..af1cea763df 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -39,11 +39,11 @@ class BattlefieldMgr
// create battlefield events
void InitBattlefield();
// called when a player enters an battlefield area
- void HandlePlayerEnterZone(Player * player, uint32 areaflag);
+ void HandlePlayerEnterZone(Player* player, uint32 areaflag);
// called when player leaves an battlefield area
- void HandlePlayerLeaveZone(Player * player, uint32 areaflag);
+ void HandlePlayerLeaveZone(Player* player, uint32 areaflag);
// called when player resurrects
- void HandlePlayerResurrects(Player * player, uint32 areaflag);
+ void HandlePlayerResurrects(Player* player, uint32 areaflag);
// return assigned battlefield
Battlefield* GetBattlefieldToZoneId(uint32 zoneid);
Battlefield* GetBattlefieldByBattleId(uint32 battleid);
@@ -54,14 +54,14 @@ class BattlefieldMgr
void Update(uint32 diff);
- void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
+ void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
- bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);
+ bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems gso);
- void HandleDropFlag(Player * player, uint32 spellId);
+ void HandleDropFlag(Player* player, uint32 spellId);
typedef std::vector < Battlefield * >BattlefieldSet;
- typedef std::map < uint32 /* zoneid */ , Battlefield * >BattlefieldMap;
+ typedef std::map < uint32 /* zoneid */, Battlefield * >BattlefieldMap;
private:
// contains all initiated battlefield events
// used when initing / cleaning up
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index a36d204a4b7..060aca3e5aa 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -916,7 +916,7 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
}
}
-void BattlefieldWG::ProcessEvent(WorldObject *obj, uint32 eventId)
+void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId)
{
if (!obj || !IsWarTime())
return;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index f313357e323..2f750de7b3a 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -405,7 +405,7 @@ class BattlefieldWG : public Battlefield
void PromotePlayer(Player* killer);
void UpdateTenacity();
- void ProcessEvent(WorldObject *obj, uint32 eventId);
+ void ProcessEvent(WorldObject* obj, uint32 eventId);
bool FindAndRemoveVehicleFromList(Unit* vehicle);
@@ -562,7 +562,7 @@ struct WintergraspObjectPositionData
};
// *****************************************************
-// ************ Destructible (Wall,Tower..) ************
+// ************ Destructible (Wall, Tower..) ************
// *****************************************************
struct WintergraspBuildingSpawnData
@@ -755,7 +755,7 @@ const WintergraspTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] =
};
// *********************************************************
-// **********Tower Element(GameObject,Creature)*************
+// **********Tower Element(GameObject, Creature)*************
// *********************************************************
struct WintergraspTowerData
@@ -1055,7 +1055,7 @@ const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP] =
};
// ********************************************************************
-// * Structs using for Building,Graveyard,Workshop *
+// * Structs using for Building, Graveyard, Workshop *
// ********************************************************************
// Structure for different buildings that can be destroyed during battle
struct BfWGGameObjectBuilding
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index e0a3943d70f..e717a10fcd7 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1688,7 +1688,7 @@ void Battleground::SendWarningToAll(int32 entry, ...)
if (!entry)
return;
- char const *format = sObjectMgr->GetTrinityStringForDBCLocale(entry);
+ char const* format = sObjectMgr->GetTrinityStringForDBCLocale(entry);
char str[1024];
va_list ap;
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index f4dd059846e..763e0132c10 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -68,7 +68,7 @@ void CalendarMgr::LoadFromDB()
if (flags & CALENDAR_FLAG_GUILD_EVENT || flags & CALENDAR_FLAG_WITHOUT_INVITES)
guildId = Player::GetGuildIdFromDB(creatorGUID);
- CalendarEvent* calendarEvent = new CalendarEvent(eventId, creatorGUID , guildId, type, dungeonId, time_t(eventTime), flags, time_t(timezoneTime), title, description);
+ CalendarEvent* calendarEvent = new CalendarEvent(eventId, creatorGUID, guildId, type, dungeonId, time_t(eventTime), flags, time_t(timezoneTime), title, description);
_events.insert(calendarEvent);
_maxEventId = std::max(_maxEventId, eventId);
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 0e13019c8a2..6d291ca301f 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -272,7 +272,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
uint64 const guid = victim->GetGUID();
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
- HostileReference *ref = (*i);
+ HostileReference* ref = (*i);
if (ref && ref->getUnitGuid() == guid)
return ref;
}
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index d476113edc4..5e1a05669ed 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1364,7 +1364,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup);
+ sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set, ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index d0784f05c4d..b7d966757c8 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -19,111 +19,110 @@
#ifndef TRINITY_DBCSFRM_H
#define TRINITY_DBCSFRM_H
-char const Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
-const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
+char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
+const std::string CustomAchievementfmt = "pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
const std::string CustomAchievementIndex = "ID";
-char const AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
-char const AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxiiiiixxx";
-char const AreaGroupEntryfmt[]="niiiiiii";
-char const AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
-char const AreaTriggerEntryfmt[]="niffffffff";
-char const AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
-char const BankBagSlotPricesEntryfmt[]="ni";
-char const BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
-char const BattlemasterListEntryfmt[]="niiiiiiiiixssssssssssssssssxiixx";
-char const CharStartOutfitEntryfmt[]="xniiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-char const CharTitlesEntryfmt[]="nxssssssssssssssssxxxxxxxxxxxxxxxxxxi";
-char const ChatChannelsEntryfmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
- // ChatChannelsEntryfmt, index not used (more compact store)
-char const ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
-char const ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
-char const CinematicSequencesEntryfmt[]="nxxxxxxxxx";
-char const CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
-char const CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
-char const CreatureModelDatafmt[]="nxxxfxxxxxxxxxxffxxxxxxxxxxx";
-char const CreatureSpellDatafmt[]="niiiixxxx";
-char const CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
-char const CurrencyTypesfmt[]="xnxi";
-char const DestructibleModelDatafmt[]="nxxixxxixxxixxxixxx";
-char const DungeonEncounterfmt[]="niixissssssssssssssssxx";
-char const DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
-char const DurabilityQualityfmt[]="nf";
-char const EmotesEntryfmt[]="nxxiiix";
-char const EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
-char const FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
-char const FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
-char const GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffx";
-char const GemPropertiesEntryfmt[]="nixxi";
-char const GlyphPropertiesfmt[]="niii";
-char const GlyphSlotfmt[]="nii";
-char const GtBarberShopCostBasefmt[]="f";
-char const GtCombatRatingsfmt[]="f";
-char const GtChanceToMeleeCritBasefmt[]="f";
-char const GtChanceToMeleeCritfmt[]="f";
-char const GtChanceToSpellCritBasefmt[]="f";
-char const GtChanceToSpellCritfmt[]="f";
-char const GtOCTClassCombatRatingScalarfmt[]="df";
-char const GtOCTRegenHPfmt[]="f";
-//char const GtOCTRegenMPfmt[]="f";
-char const GtRegenHPPerSptfmt[]="f";
-char const GtRegenMPPerSptfmt[]="f";
-char const Holidaysfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
-char const Itemfmt[]="niiiiiii";
-char const ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
-//char const ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
-//char const ItemCondExtCostsEntryfmt[]="xiii";
-char const ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix";
-char const ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
-char const ItemRandomPropertiesfmt[]="nxiiixxssssssssssssssssx";
-char const ItemRandomSuffixfmt[]="nssssssssssssssssxxiiixxiiixx";
-char const ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
-char const LFGDungeonEntryfmt[]="nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx";
-char const LiquidTypefmt[]="nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-char const LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
-char const MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
-char const MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
-char const MapDifficultyEntryfmt[]="diisxxxxxxxxxxxxxxxxiix";
-char const MovieEntryfmt[]="nxx";
-char const OverrideSpellDatafmt[]="niiiiiiiiiix";
-char const QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
-char const QuestXPfmt[]="niiiiiiiiii";
-char const QuestFactionRewardfmt[]="niiiiiiiiii";
-char const PvPDifficultyfmt[]="diiiii";
-char const RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
-char const ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
-char const ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiii";
-char const SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
-char const SkillLineAbilityfmt[]="niiiixxiiiiixx";
-char const SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-char const SpellCastTimefmt[]="nixx";
-char const SpellDifficultyfmt[]="niiii";
-const std::string CustomSpellDifficultyfmt="ppppp";
-const std::string CustomSpellDifficultyIndex="id";
-char const SpellDurationfmt[]="niii";
-char const SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
-const std::string CustomSpellEntryfmt="papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
+char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
+char const AreaTableEntryfmt[] = "iiinixxxxxissssssssssssssssxiiiiixxx";
+char const AreaGroupEntryfmt[] = "niiiiiii";
+char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
+char const AreaTriggerEntryfmt[] = "niffffffff";
+char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx";
+char const BankBagSlotPricesEntryfmt[] = "ni";
+char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
+char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
+char const CharStartOutfitEntryfmt[] = "xniiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const CharTitlesEntryfmt[] = "nxssssssssssssssssxxxxxxxxxxxxxxxxxxi";
+char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+char const ChrClassesEntryfmt[] = "nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+char const ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
+char const CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
+char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
+char const CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx";
+char const CreatureSpellDatafmt[] = "niiiixxxx";
+char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx";
+char const CurrencyTypesfmt[] = "xnxi";
+char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx";
+char const DungeonEncounterfmt[] = "niixissssssssssssssssxx";
+char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+char const DurabilityQualityfmt[] = "nf";
+char const EmotesEntryfmt[] = "nxxiiix";
+char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
+char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
+char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
+char const GemPropertiesEntryfmt[] = "nixxi";
+char const GlyphPropertiesfmt[] = "niii";
+char const GlyphSlotfmt[] = "nii";
+char const GtBarberShopCostBasefmt[] = "f";
+char const GtCombatRatingsfmt[] = "f";
+char const GtChanceToMeleeCritBasefmt[] = "f";
+char const GtChanceToMeleeCritfmt[] = "f";
+char const GtChanceToSpellCritBasefmt[] = "f";
+char const GtChanceToSpellCritfmt[] = "f";
+char const GtOCTClassCombatRatingScalarfmt[] = "df";
+char const GtOCTRegenHPfmt[] = "f";
+//char const GtOCTRegenMPfmt[] = "f";
+char const GtRegenHPPerSptfmt[] = "f";
+char const GtRegenMPPerSptfmt[] = "f";
+char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
+char const Itemfmt[] = "niiiiiii";
+char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx";
+//char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx";
+//char const ItemCondExtCostsEntryfmt[] = "xiii";
+char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix";
+char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
+char const ItemRandomPropertiesfmt[] = "nxiiixxssssssssssssssssx";
+char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiixxiiixx";
+char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
+char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx";
+char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
+char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx";
+char const MapEntryfmt[] = "nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
+char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix";
+char const MovieEntryfmt[] = "nxx";
+char const OverrideSpellDatafmt[] = "niiiiiiiiiix";
+char const QuestFactionRewardfmt[] = "niiiiiiiiii";
+char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx";
+char const QuestXPfmt[] = "niiiiiiiiii";
+char const PvPDifficultyfmt[] = "diiiii";
+char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
+char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii";
+char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii";
+char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
+char const SkillLineAbilityfmt[] = "niiiixxiiiiixx";
+char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const SpellCastTimefmt[] = "nixx";
+char const SpellDifficultyfmt[] = "niiii";
+const std::string CustomSpellDifficultyfmt = "ppppp";
+const std::string CustomSpellDifficultyIndex = "id";
+char const SpellDurationfmt[] = "niii";
+char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
+const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
-char const SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
-char const SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
-char const SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
-char const SpellRadiusfmt[]="nfff";
-char const SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-char const SpellRuneCostfmt[]="niiii";
-char const SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
+char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
+char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii";
+char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
+char const SpellRadiusfmt[] = "nfff";
+char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const SpellRuneCostfmt[] = "niiii";
+char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
char const StableSlotPricesfmt[] = "ni";
char const SummonPropertiesfmt[] = "niiiii";
-char const TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
-char const TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
-char const TaxiNodesEntryfmt[]="nifffssssssssssssssssxii";
-char const TaxiPathEntryfmt[]="niii";
-char const TaxiPathNodeEntryfmt[]="diiifffiiii";
-char const TeamContributionPointsfmt[]="df";
-char const TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
-char const VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
-char const VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
-char const WMOAreaTableEntryfmt[]="niiixxxxxiixxxxxxxxxxxxxxxxx";
-char const WorldMapAreaEntryfmt[]="xinxffffixx";
-char const WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
-char const WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
+char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxxxxx";
+char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix";
+char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii";
+char const TaxiPathEntryfmt[] = "niii";
+char const TaxiPathNodeEntryfmt[] = "diiifffiiii";
+char const TeamContributionPointsfmt[] = "df";
+char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
+char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx";
+char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
+char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx";
+char const WorldMapAreaEntryfmt[] = "xinxffffixx";
+char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx";
+char const WorldSafeLocsEntryfmt[] = "nifffxxxxxxxxxxxxxxxxx";
#endif
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 09be64813af..a931d61f740 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1704,7 +1704,7 @@ uint8 LFGMgr::GetKicksLeft(uint64 guid)
return kicks;
}
-void LFGMgr::RestoreState(uint64 guid, char const *debugMsg)
+void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
{
if (IS_GROUP_GUID(guid))
{
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 33626467486..74c7ca9e3d3 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -383,8 +383,8 @@ class LFGMgr
private:
uint8 GetTeam(uint64 guid);
- void RestoreState(uint64 guid, char const *debugMsg);
- void ClearState(uint64 guid, char const *debugMsg);
+ void RestoreState(uint64 guid, char const* debugMsg);
+ void ClearState(uint64 guid, char const* debugMsg);
void SetDungeon(uint64 guid, uint32 dungeon);
void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 7b1ccbc9015..1049285605e 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -790,7 +790,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void SetDisplayId(uint32 displayid);
uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
- GameObjectModel * m_model;
+ GameObjectModel* m_model;
protected:
bool AIM_Initialize();
uint32 m_spellId;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 14878b078bd..5fee82c5ece 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2375,7 +2375,7 @@ void Player::ProcessDelayedOperations()
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
{
- if (Group *g = GetGroup())
+ if (Group* g = GetGroup())
g->SendUpdateToPlayer(GetGUID());
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index fa82ac6f8c6..52e81d6d0cd 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2563,7 +2563,7 @@ class Player : public Unit, public GridObject<Player>
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
typedef std::set<uint32> QuestSet;
typedef std::set<uint32> SeasonalQuestSet;
- typedef UNORDERED_MAP<uint32,SeasonalQuestSet> SeasonalEventQuestMap;
+ typedef UNORDERED_MAP<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
QuestSet m_timedquests;
QuestSet m_weeklyquests;
QuestSet m_monthlyquests;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3381369b743..fe0a1e88885 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -388,7 +388,7 @@ bool Unit::haveOffhandWeapon() const
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed)
{
Movement::MoveSplineInit init(*this);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetVelocity(speed);
init.Launch();
}
@@ -6514,8 +6514,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
RemoveAura(57934);
if (!redirectTarget)
break;
- CastSpell(this,59628,true);
- CastSpell(redirectTarget,57933,true);
+ CastSpell(this, 59628, true);
+ CastSpell(redirectTarget, 57933, true);
break;
}
}
@@ -15228,7 +15228,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
}
}
-float Unit::CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
+float Unit::CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index c714303e8c7..4bcc9c4b823 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -495,7 +495,7 @@ enum UnitState
UNIT_STATE_FOLLOW_MOVE = 0x08000000,
UNIT_STATE_UNATTACKABLE = (UNIT_STATE_IN_FLIGHT | UNIT_STATE_ONVEHICLE),
// for real move using movegen check and stop (except unstoppable flight)
- UNIT_STATE_MOVING = UNIT_STATE_ROAMING_MOVE | UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE | UNIT_STATE_CHASE_MOVE | UNIT_STATE_FOLLOW_MOVE ,
+ UNIT_STATE_MOVING = UNIT_STATE_ROAMING_MOVE | UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE | UNIT_STATE_CHASE_MOVE | UNIT_STATE_FOLLOW_MOVE,
UNIT_STATE_CONTROLLED = (UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING),
UNIT_STATE_LOST_CONTROL = (UNIT_STATE_CONTROLLED | UNIT_STATE_JUMPING | UNIT_STATE_CHARGING),
UNIT_STATE_SIGHTLESS = (UNIT_STATE_LOST_CONTROL | UNIT_STATE_EVADE),
@@ -2020,15 +2020,15 @@ class Unit : public WorldObject
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask);
- uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
- uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask);
- uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
- uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
- uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto = NULL);
- uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage,WeaponAttackType attType, SpellInfo const *spellProto = NULL);
+ uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = NULL);
+ uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = NULL);
bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK);
@@ -2043,7 +2043,7 @@ class Unit : public WorldObject
void SetContestedPvP(Player* attackedPlayer = NULL);
uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const;
- float CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const;
+ float CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const;
uint32 GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2ba456b5b3c..619d819bf9b 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3180,10 +3180,10 @@ void ObjectMgr::LoadPlayerInfo()
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
- if (PlayerInfo * info = _playerInfo[r][c])
+ if (PlayerInfo* info = _playerInfo[r][c])
info->spell.push_back(fields[2].GetUInt32());
}
- else if (PlayerInfo * info = _playerInfo[current_race][current_class])
+ else if (PlayerInfo* info = _playerInfo[current_race][current_class])
info->spell.push_back(fields[2].GetUInt32());
else
{
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index d2069a7f5f4..f52b6443872 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -968,7 +968,7 @@ namespace Trinity
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
- if (i_funit->_IsValidAttackTarget(u, _spellInfo,i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))
+ if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index fc80a7d7635..376ee011638 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -235,7 +235,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
data << uint8(m_eventType);
data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
- switch(m_eventType)
+ switch (m_eventType)
{
case GUILD_BANK_LOG_DEPOSIT_ITEM:
case GUILD_BANK_LOG_WITHDRAW_ITEM:
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 0263b64456f..4a29dee4fb0 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -60,7 +60,7 @@ void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(CanQueue) if able to queue
//Param4:(Full) on log in is full
-void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
+void WorldSession::SendBfQueueInviteResponse(uint32 BattleId, uint32 ZoneId, bool CanQueue, bool Full)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index f57a5ce020f..60749932637 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -339,7 +339,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
, GetPlayerInfo().c_str(), guid, sendAllSlots);
- Guild * const guild = GetPlayer()->GetGuild();
+ Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
{
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 3ee14ed429a..c16a33ad97c 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1684,7 +1684,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->SendAreaSpiritHealerQueryOpcode(_player,guid);
+ bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index 9cea5fec518..ce7168a4040 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -32,11 +32,11 @@ class ZoneScript
virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
- virtual void OnCreatureCreate(Creature *) { }
- virtual void OnCreatureRemove(Creature *) { }
+ virtual void OnCreatureCreate(Creature* ) { }
+ virtual void OnCreatureRemove(Creature* ) { }
- virtual void OnGameObjectCreate(GameObject *) { }
- virtual void OnGameObjectRemove(GameObject *) { }
+ virtual void OnGameObjectCreate(GameObject* ) { }
+ virtual void OnGameObjectRemove(GameObject* ) { }
virtual void OnUnitDeath(Unit*) { }
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 05696694033..19dfb9df20f 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -432,7 +432,7 @@ enum SpellAttr4
SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts.
SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track
- SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058,57770) and Gymer's Smash 55426
+ SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426
SPELL_ATTR4_UNK23 = 0x00800000, // 23
SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell
SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras
@@ -441,7 +441,7 @@ enum SpellAttr4
SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot
SPELL_ATTR4_UNK29 = 0x20000000, // 29
SPELL_ATTR4_UNK30 = 0x40000000, // 30
- SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052,38488)
+ SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488)
};
enum SpellAttr5
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index ba648c72e26..277a5721c3d 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -207,11 +207,11 @@ void MotionMaster::MoveTargetedHome()
else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
sLog->outDebug(LOG_FILTER_GENERAL, "Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow());
- Unit *target = ((Creature*)_owner)->GetCharmerOrOwner();
+ Unit* target = ((Creature*)_owner)->GetCharmerOrOwner();
if (target)
{
sLog->outDebug(LOG_FILTER_GENERAL, "Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow());
- Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
+ Mutate(new FollowMovementGenerator<Creature>(*target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
else
@@ -248,7 +248,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new ChaseMovementGenerator<Player>(*target, dist, angle), MOTION_SLOT_ACTIVE);
}
else
{
@@ -256,7 +256,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
_owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new ChaseMovementGenerator<Creature>(*target, dist, angle), MOTION_SLOT_ACTIVE);
}
}
@@ -272,7 +272,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new FollowMovementGenerator<Player>(*target,dist,angle), slot);
+ Mutate(new FollowMovementGenerator<Player>(*target, dist, angle), slot);
}
else
{
@@ -280,7 +280,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
_owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle), slot);
+ Mutate(new FollowMovementGenerator<Creature>(*target, dist, angle), slot);
}
}
@@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(*_owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToGround);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(*_owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToFly);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -336,13 +336,13 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
+ float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
_owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
Movement::MoveSplineInit init(*_owner);
- init.MoveTo(x,y,z);
- init.SetParabolic(max_height,0);
+ init.MoveTo(x, y, z);
+ init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
init.Launch();
@@ -368,11 +368,11 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
float moveTimeHalf = speedZ / Movement::gravity;
- float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
+ float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
Movement::MoveSplineInit init(*_owner);
- init.MoveTo(x,y,z);
- init.SetParabolic(max_height,0);
+ init.MoveTo(x, y, z);
+ init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index e89d30c56f4..d9050e2b76a 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -47,7 +47,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
owner.AddUnitState(UNIT_STATE_FLEEING_MOVE);
Movement::MoveSplineInit init(owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetWalk(false);
init.Launch();
}
@@ -153,9 +153,9 @@ bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float
Trinity::NormalizeMapCoord(temp_y);
if (owner.IsWithinLOS(temp_x, temp_y, z))
{
- bool is_water_now = _map->IsInWater(x,y,z);
+ bool is_water_now = _map->IsInWater(x, y, z);
- if (is_water_now && _map->IsInWater(temp_x,temp_y,z))
+ if (is_water_now && _map->IsInWater(temp_x, temp_y, z))
{
x = temp_x;
y = temp_y;
@@ -173,8 +173,8 @@ bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float
if (!(new_z - z) || distance / fabs(new_z - z) > 1.0f)
{
- float new_z_left = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f* std::cos(angle+static_cast<float>(M_PI/2)),temp_y + 1.0f* std::sin(angle+static_cast<float>(M_PI/2)),z,true);
- float new_z_right = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f* std::cos(angle-static_cast<float>(M_PI/2)),temp_y + 1.0f* std::sin(angle-static_cast<float>(M_PI/2)),z,true);
+ float new_z_left = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f * std::cos(angle+static_cast<float>(M_PI/2)), temp_y + 1.0f * std::sin(angle+static_cast<float>(M_PI/2)), z, true);
+ float new_z_right = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f * std::cos(angle-static_cast<float>(M_PI/2)), temp_y + 1.0f * std::sin(angle-static_cast<float>(M_PI/2)), z, true);
if (fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f)
{
x = temp_x;
@@ -186,7 +186,7 @@ bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float
}
}
i_to_distance_from_caster = 0.0f;
- i_nextCheckTime.Reset(urand(500,1000));
+ i_nextCheckTime.Reset(urand(500, 1000));
return false;
}
@@ -209,7 +209,7 @@ bool FleeingMovementGenerator<T>::_setMoveData(T &owner)
{
// we are very far or too close, stopping
i_to_distance_from_caster = 0.0f;
- i_nextCheckTime.Reset(urand(500,1000));
+ i_nextCheckTime.Reset(urand(500, 1000));
return false;
}
else
@@ -293,7 +293,7 @@ void FleeingMovementGenerator<T>::DoInitialize(T &owner)
_Init(owner);
- if (Unit *fright = ObjectAccessor::GetUnit(owner, i_frightGUID))
+ if (Unit* fright = ObjectAccessor::GetUnit(owner, i_frightGUID))
{
i_caster_x = fright->GetPositionX();
i_caster_y = fright->GetPositionY();
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 358362c9c15..4f0a620c303 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -40,12 +40,12 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
Movement::MoveSplineInit init(owner);
float x, y, z, o;
// at apply we can select more nice return points base at current movegen
- //if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner,x,y,z))
+ //if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner, x, y, z))
//{
owner.GetHomePosition(x, y, z, o);
init.SetFacing(o);
//}
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetWalk(false);
init.Launch();
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 59c41d841f2..68f62d28899 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -129,7 +129,7 @@ void EffectMovementGenerator::Finalize(Unit &unit)
// Need restore previous movement since we have no proper states system
//if (unit.isAlive() && !unit.HasUnitState(UNIT_STATE_CONFUSED|UNIT_STATE_FLEEING))
//{
- // if (Unit * victim = unit.getVictim())
+ // if (Unit* victim = unit.getVictim())
// unit.GetMotionMaster()->MoveChase(victim);
// else
// unit.GetMotionMaster()->Initialize();
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index f733fa3331c..06521fadb3a 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -165,8 +165,8 @@ bool RandomMovementGenerator<Creature>::GetResetPosition(Creature &creature, flo
creature.GetRespawnPosition(x, y, z, NULL, &radius);
// use current if in range
- if (creature.IsWithinDist2d(x,y,radius))
- creature.GetPosition(x,y,z);
+ if (creature.IsWithinDist2d(x, y,radius))
+ creature.GetPosition(x, y, z);
return true;
}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index ebcb830cf61..a1ac4ccb679 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -29,7 +29,7 @@
#include <cmath>
template<class T, typename D>
-void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
+void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T &owner)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return;
@@ -41,7 +41,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
//! Following block of code deleted by MrSmite in issue 4891
//! Code kept for learning and diagnostical purposes
//
-// if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
+// if (i_offset && i_target->IsWithinDistInMap(&owner, 2*i_offset))
// {
// if (!owner.movespline->Finalized())
// return;
@@ -99,7 +99,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
//We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE;
- if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
+ if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x, y,z) < bothObjectSize )
return;
*/
@@ -109,39 +109,39 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
i_recalculateTravel = false;
Movement::MoveSplineInit init(owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetWalk(((D*)this)->EnableWalking());
init.Launch();
}
template<>
-void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::UpdateFinalDistance(float /*fDistance*/)
+void TargetedMovementGeneratorMedium<Player, ChaseMovementGenerator<Player> >::UpdateFinalDistance(float /*fDistance*/)
{
// nothing to do for Player
}
template<>
-void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::UpdateFinalDistance(float /*fDistance*/)
+void TargetedMovementGeneratorMedium<Player, FollowMovementGenerator<Player> >::UpdateFinalDistance(float /*fDistance*/)
{
// nothing to do for Player
}
template<>
-void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::UpdateFinalDistance(float fDistance)
+void TargetedMovementGeneratorMedium<Creature, ChaseMovementGenerator<Creature> >::UpdateFinalDistance(float fDistance)
{
i_offset = fDistance;
i_recalculateTravel = true;
}
template<>
-void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::UpdateFinalDistance(float fDistance)
+void TargetedMovementGeneratorMedium<Creature, FollowMovementGenerator<Creature> >::UpdateFinalDistance(float fDistance)
{
i_offset = fDistance;
i_recalculateTravel = true;
}
template<class T, typename D>
-bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, uint32 time_diff)
+bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T &owner, uint32 time_diff)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
@@ -176,7 +176,7 @@ bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, uint32 time_diff)
i_recheckDistance.Reset(50);
//More distance let have better performance, less distance let have more sensitive reaction at target move.
float allowed_dist = i_target->GetObjectSize() + owner.GetObjectSize() + MELEE_RANGE - 0.5f;
- float dist = (owner.movespline->FinalDestination() - G3D::Vector3(i_target->GetPositionX(),i_target->GetPositionY(),i_target->GetPositionZ())).squaredLength();
+ float dist = (owner.movespline->FinalDestination() - G3D::Vector3(i_target->GetPositionX(), i_target->GetPositionY(), i_target->GetPositionZ())).squaredLength();
if (dist >= allowed_dist * allowed_dist)
_setTargetLocation(owner);
}
@@ -206,7 +206,7 @@ template<class T>
void ChaseMovementGenerator<T>::_reachTarget(T &owner)
{
if (owner.IsWithinMeleeRange(this->i_target.getTarget()))
- owner.Attack(this->i_target.getTarget(),true);
+ owner.Attack(this->i_target.getTarget(), true);
}
template<>
@@ -275,9 +275,9 @@ void FollowMovementGenerator<Creature>::_updateSpeed(Creature &u)
if (!((Creature&)u).isPet() || !i_target.isValid() || i_target->GetGUID() != u.GetOwnerGUID())
return;
- u.UpdateSpeed(MOVE_RUN,true);
- u.UpdateSpeed(MOVE_WALK,true);
- u.UpdateSpeed(MOVE_SWIM,true);
+ u.UpdateSpeed(MOVE_RUN, true);
+ u.UpdateSpeed(MOVE_WALK, true);
+ u.UpdateSpeed(MOVE_SWIM, true);
}
template<>
@@ -323,14 +323,14 @@ void FollowMovementGenerator<Creature>::MovementInform(Creature &unit)
}
//-----------------------------------------------//
-template void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::_setTargetLocation(Player &);
-template void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::_setTargetLocation(Player &);
-template void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature &);
-template void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::_setTargetLocation(Creature &);
-template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, uint32);
-template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, uint32);
-template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
-template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
+template void TargetedMovementGeneratorMedium<Player, ChaseMovementGenerator<Player> >::_setTargetLocation(Player &);
+template void TargetedMovementGeneratorMedium<Player, FollowMovementGenerator<Player> >::_setTargetLocation(Player &);
+template void TargetedMovementGeneratorMedium<Creature, ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature &);
+template void TargetedMovementGeneratorMedium<Creature, FollowMovementGenerator<Creature> >::_setTargetLocation(Creature &);
+template bool TargetedMovementGeneratorMedium<Player, ChaseMovementGenerator<Player> >::DoUpdate(Player &, uint32);
+template bool TargetedMovementGeneratorMedium<Player, FollowMovementGenerator<Player> >::DoUpdate(Player &, uint32);
+template bool TargetedMovementGeneratorMedium<Creature, ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
+template bool TargetedMovementGeneratorMedium<Creature, FollowMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
template void ChaseMovementGenerator<Player>::_reachTarget(Player &);
template void ChaseMovementGenerator<Creature>::_reachTarget(Creature &);
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 1e96cd00fd3..f6b1c07a927 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -32,7 +32,7 @@ Location MoveSpline::ComputePosition() const
ASSERT(Initialized());
float u = 1.f;
- int32 seg_time = spline.length(point_Idx,point_Idx+1);
+ int32 seg_time = spline.length(point_Idx, point_Idx+1);
if (seg_time > 0)
u = (time_passed - spline.length(point_Idx)) / (float)seg_time;
Location c;
@@ -103,7 +103,7 @@ struct FallInitializer
float start_elevation;
inline int32 operator()(Spline<int32>& s, int32 i)
{
- return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z,false) * 1000.f;
+ return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z, false) * 1000.f;
}
};
@@ -125,7 +125,7 @@ struct CommonInitializer
void MoveSpline::init_spline(const MoveSplineInitArgs& args)
{
- const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear,SplineBase::ModeCatmullrom};
+ const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear, SplineBase::ModeCatmullrom};
if (args.flags.cyclic)
{
uint32 cyclic_point = 0;
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index 46611e58447..8e51e2678dd 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -27,7 +27,7 @@ namespace Movement
struct Location : public Vector3
{
Location() : orientation(0) {}
- Location(float x, float y, float z, float o) : Vector3(x,y,z), orientation(o) {}
+ Location(float x, float y, float z, float o) : Vector3(x, y, z), orientation(o) {}
Location(const Vector3& v) : Vector3(v), orientation(0) {}
Location(const Vector3& v, float o) : Vector3(v), orientation(o) {}
@@ -101,14 +101,14 @@ namespace Movement
ASSERT(Initialized());
do
handler(_updateState(difftime));
- while(difftime > 0);
+ while (difftime > 0);
}
void updateState(int32 difftime)
{
ASSERT(Initialized());
do _updateState(difftime);
- while(difftime > 0);
+ while (difftime > 0);
}
Location ComputePosition() const;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index f3f436c9d00..ec7eaf7e763 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -27,7 +27,7 @@ namespace Movement
#if defined( __GNUC__ )
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
class MoveSplineFlag
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index b327d0d0cd6..32658d8fdc5 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -118,7 +118,7 @@ namespace Movement
}
PacketBuilder::WriteMonsterMove(move_spline, data);
- unit.SendMessageToSet(&data,true);
+ unit.SendMessageToSet(&data, true);
}
MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
@@ -130,7 +130,7 @@ namespace Movement
args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY));
}
- void MoveSplineInit::SetFacing(const Unit * target)
+ void MoveSplineInit::SetFacing(const Unit* target)
{
args.flags.EnableFacingTarget();
args.facing.target = target->GetGUID();
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index 8ebac4aec06..2188c05f2f3 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -75,7 +75,7 @@ namespace Movement
*/
void SetFacing(float angle);
void SetFacing(Vector3 const& point);
- void SetFacing(const Unit * target);
+ void SetFacing(const Unit* target);
/* Initializes movement by path
* @param path - array of points, shouldn't be empty
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index 32045629c9f..4a086094c3f 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -31,7 +31,7 @@ namespace Movement
union FacingInfo
{
struct{
- float x,y,z;
+ float x, y, z;
}f;
uint64 target;
float angle;
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index d747d6f69a6..7133fc50e9f 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -141,7 +141,7 @@ namespace Movement
void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
{
- //WriteClientStatus(mov,data);
+ //WriteClientStatus(mov, data);
//data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount);
//if (mov.SplineEnabled())
{
diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp
index b69d4b39e19..99413384dd8 100644
--- a/src/server/game/Movement/Spline/MovementUtil.cpp
+++ b/src/server/game/Movement/Spline/MovementUtil.cpp
@@ -103,39 +103,39 @@ namespace Movement
char const* g_MovementFlag_names[] =
{
- STR(Forward ),// 0x00000001,
- STR(Backward ),// 0x00000002,
- STR(Strafe_Left ),// 0x00000004,
- STR(Strafe_Right ),// 0x00000008,
- STR(Turn_Left ),// 0x00000010,
- STR(Turn_Right ),// 0x00000020,
- STR(Pitch_Up ),// 0x00000040,
- STR(Pitch_Down ),// 0x00000080,
-
- STR(Walk ),// 0x00000100, // Walking
- STR(Ontransport ),// 0x00000200,
- STR(Levitation ),// 0x00000400,
- STR(Root ),// 0x00000800,
- STR(Falling ),// 0x00001000,
- STR(Fallingfar ),// 0x00002000,
- STR(Pendingstop ),// 0x00004000,
- STR(PendingSTRafestop ),// 0x00008000,
- STR(Pendingforward ),// 0x00010000,
- STR(Pendingbackward ),// 0x00020000,
- STR(PendingSTRafeleft ),// 0x00040000,
- STR(PendingSTRaferight ),// 0x00080000,
- STR(Pendingroot ),// 0x00100000,
- STR(Swimming ),// 0x00200000, // Appears With Fly Flag Also
- STR(Ascending ),// 0x00400000, // Swim Up Also
- STR(Descending ),// 0x00800000, // Swim Down Also
- STR(Can_Fly ),// 0x01000000, // Can Fly In 3.3?
- STR(Flying ),// 0x02000000, // Actual Flying Mode
- STR(Spline_Elevation ),// 0x04000000, // Used For Flight Paths
- STR(Spline_Enabled ),// 0x08000000, // Used For Flight Paths
- STR(Waterwalking ),// 0x10000000, // Prevent Unit From Falling Through Water
- STR(Safe_Fall ),// 0x20000000, // Active Rogue Safe Fall Spell (Passive)
- STR(Hover ),// 0x40000000
- STR(Unknown13 ),// 0x80000000
+ STR(Forward ), // 0x00000001,
+ STR(Backward ), // 0x00000002,
+ STR(Strafe_Left ), // 0x00000004,
+ STR(Strafe_Right ), // 0x00000008,
+ STR(Turn_Left ), // 0x00000010,
+ STR(Turn_Right ), // 0x00000020,
+ STR(Pitch_Up ), // 0x00000040,
+ STR(Pitch_Down ), // 0x00000080,
+
+ STR(Walk ), // 0x00000100, // Walking
+ STR(Ontransport ), // 0x00000200,
+ STR(Levitation ), // 0x00000400,
+ STR(Root ), // 0x00000800,
+ STR(Falling ), // 0x00001000,
+ STR(Fallingfar ), // 0x00002000,
+ STR(Pendingstop ), // 0x00004000,
+ STR(PendingSTRafestop ), // 0x00008000,
+ STR(Pendingforward ), // 0x00010000,
+ STR(Pendingbackward ), // 0x00020000,
+ STR(PendingSTRafeleft ), // 0x00040000,
+ STR(PendingSTRaferight ), // 0x00080000,
+ STR(Pendingroot ), // 0x00100000,
+ STR(Swimming ), // 0x00200000, // Appears With Fly Flag Also
+ STR(Ascending ), // 0x00400000, // Swim Up Also
+ STR(Descending ), // 0x00800000, // Swim Down Also
+ STR(Can_Fly ), // 0x01000000, // Can Fly In 3.3?
+ STR(Flying ), // 0x02000000, // Actual Flying Mode
+ STR(Spline_Elevation ), // 0x04000000, // Used For Flight Paths
+ STR(Spline_Enabled ), // 0x08000000, // Used For Flight Paths
+ STR(Waterwalking ), // 0x10000000, // Prevent Unit From Falling Through Water
+ STR(Safe_Fall ), // 0x20000000, // Active Rogue Safe Fall Spell (Passive)
+ STR(Hover ), // 0x40000000
+ STR(Unknown13 ), // 0x80000000
STR(Unk1 ),
STR(Unk2 ),
STR(Unk3 ),
@@ -156,38 +156,38 @@ namespace Movement
char const* g_SplineFlag_names[32] =
{
- STR(AnimBit1 ),// 0x00000001,
- STR(AnimBit2 ),// 0x00000002,
- STR(AnimBit3 ),// 0x00000004,
- STR(AnimBit4 ),// 0x00000008,
- STR(AnimBit5 ),// 0x00000010,
- STR(AnimBit6 ),// 0x00000020,
- STR(AnimBit7 ),// 0x00000040,
- STR(AnimBit8 ),// 0x00000080,
- STR(Done ),// 0x00000100,
- STR(Falling ),// 0x00000200, // Not Compartible With Trajectory Movement
- STR(No_Spline ),// 0x00000400,
- STR(Trajectory ),// 0x00000800, // Not Compartible With Fall Movement
- STR(Walkmode ),// 0x00001000,
- STR(Flying ),// 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
- STR(Knockback ),// 0x00004000, // Model Orientation Fixed
- STR(Final_Point ),// 0x00008000,
- STR(Final_Target ),// 0x00010000,
- STR(Final_Angle ),// 0x00020000,
- STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode
- STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
- STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
- STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
- STR(Unknown4 ),// 0x00400000, // Disables Movement By Path
- STR(Unknown5 ),// 0x00800000,
- STR(Unknown6 ),// 0x01000000,
- STR(Unknown7 ),// 0x02000000,
- STR(Unknown8 ),// 0x04000000,
- STR(OrientationInversed ),// 0x08000000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
- STR(Unknown10 ),// 0x10000000,
- STR(Unknown11 ),// 0x20000000,
- STR(Unknown12 ),// 0x40000000,
- STR(Unknown13 ),// 0x80000000,
+ STR(AnimBit1 ), // 0x00000001,
+ STR(AnimBit2 ), // 0x00000002,
+ STR(AnimBit3 ), // 0x00000004,
+ STR(AnimBit4 ), // 0x00000008,
+ STR(AnimBit5 ), // 0x00000010,
+ STR(AnimBit6 ), // 0x00000020,
+ STR(AnimBit7 ), // 0x00000040,
+ STR(AnimBit8 ), // 0x00000080,
+ STR(Done ), // 0x00000100,
+ STR(Falling ), // 0x00000200, // Not Compartible With Trajectory Movement
+ STR(No_Spline ), // 0x00000400,
+ STR(Trajectory ), // 0x00000800, // Not Compartible With Fall Movement
+ STR(Walkmode ), // 0x00001000,
+ STR(Flying ), // 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
+ STR(Knockback ), // 0x00004000, // Model Orientation Fixed
+ STR(Final_Point ), // 0x00008000,
+ STR(Final_Target ), // 0x00010000,
+ STR(Final_Angle ), // 0x00020000,
+ STR(Catmullrom ), // 0x00040000, // Used Catmullrom Interpolation Mode
+ STR(Cyclic ), // 0x00080000, // Movement By Cycled Spline
+ STR(Enter_Cycle ), // 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
+ STR(Animation ), // 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
+ STR(Unknown4 ), // 0x00400000, // Disables Movement By Path
+ STR(Unknown5 ), // 0x00800000,
+ STR(Unknown6 ), // 0x01000000,
+ STR(Unknown7 ), // 0x02000000,
+ STR(Unknown8 ), // 0x04000000,
+ STR(OrientationInversed ), // 0x08000000, // Appears With Runmode Flag, Nodes ), // 1, Handles Orientation
+ STR(Unknown10 ), // 0x10000000,
+ STR(Unknown11 ), // 0x20000000,
+ STR(Unknown12 ), // 0x40000000,
+ STR(Unknown13 ), // 0x80000000,
};
template<class Flags, int N>
diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp
index 6970acf5415..887541e2289 100644
--- a/src/server/game/Movement/Spline/Spline.cpp
+++ b/src/server/game/Movement/Spline/Spline.cpp
@@ -59,7 +59,7 @@ SplineBase::InitMethtod SplineBase::initializers[SplineBase::ModesEnd] =
using G3D::Matrix4;
static const Matrix4 s_catmullRomCoeffs(
- -0.5f, 1.5f,-1.5f, 0.5f,
+ -0.5f, 1.5f, -1.5f, 0.5f,
1.f, -2.5f, 2.f, -0.5f,
-0.5f, 0.f, 0.5f, 0.f,
0.f, 1.f, 0.f, 0.f);
@@ -222,7 +222,7 @@ void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cycl
points.resize(real_size);
- memcpy(&points[0],controls, sizeof(Vector3) * count);
+ memcpy(&points[0], controls, sizeof(Vector3) * count);
// first and last two indexes are space for special 'virtual points'
// these points are required for proper C_Evaluate and C_Evaluate_Derivative methtod work
@@ -244,7 +244,7 @@ void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool
int lo_index = 1;
int high_index = lo_index + count - 1;
- memcpy(&points[lo_index],controls, sizeof(Vector3) * count);
+ memcpy(&points[lo_index], controls, sizeof(Vector3) * count);
// first and last two indexes are space for special 'virtual points'
// these points are required for proper C_Evaluate and C_Evaluate_Derivative methtod work
@@ -274,7 +274,7 @@ void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*c
index_type t = c / 3u;
points.resize(c);
- memcpy(&points[0],controls, sizeof(Vector3) * c);
+ memcpy(&points[0], controls, sizeof(Vector3) * c);
index_lo = 0;
index_hi = t-1;
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index 63e61b84579..2a2f3fa8f43 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -61,7 +61,7 @@ protected:
void EvaluateLinear(index_type, float, Vector3&) const;
void EvaluateCatmullRom(index_type, float, Vector3&) const;
void EvaluateBezier3(index_type, float, Vector3&) const;
- typedef void (SplineBase::*EvaluationMethtod)(index_type,float,Vector3&) const;
+ typedef void (SplineBase::*EvaluationMethtod)(index_type, float, Vector3&) const;
static EvaluationMethtod evaluators[ModesEnd];
void EvaluateDerivativeLinear(index_type, float, Vector3&) const;
@@ -91,13 +91,13 @@ public:
@param t - percent of segment length, assumes that t in range [0, 1]
@param Idx - spline segment index, should be in range [first, last)
*/
- void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx,u,c);}
+ void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u,c);}
/** Caclulates derivation in index Idx, and percent of segment length t
@param Idx - spline segment index, should be in range [first, last)
@param t - percent of spline segment length, assumes that t in range [0, 1]
*/
- void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx,u,hermite);}
+ void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u,hermite);}
/** Bounds for spline indexes. All indexes should be in range [first, last). */
index_type first() const { return index_lo;}
@@ -119,7 +119,7 @@ public:
would be no harm to have some custom initializers. */
template<class Init> inline void init_spline(Init& initializer)
{
- initializer(m_mode,cyclic,points,index_lo,index_hi);
+ initializer(m_mode, cyclic, points, index_lo, index_hi);
}
void clear();
@@ -156,20 +156,20 @@ public:
/** Calculates the position for given segment Idx, and percent of segment length t
@param t = partial_segment_length / whole_segment_length
@param Idx - spline segment index, should be in range [first, last). */
- void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx,u,c);}
+ void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u,c);}
/** Caclulates derivation for index Idx, and percent of segment length t
@param Idx - spline segment index, should be in range [first, last)
@param t - percent of spline segment length, assumes that t in range [0, 1]. */
- void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx,u,c);}
+ void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u,c);}
// Assumes that t in range [0, 1]
index_type computeIndexInBounds(float t) const;
void computeIndex(float t, index_type& out_idx, float& out_u) const;
/** Initializes spline. Don't call other methods while spline not initialized. */
- void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);}
- void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);}
+ void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);}
+ void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m,cyclic_point);}
/** Initializes lengths with SplineBase::SegLength method. */
void initLengths();
@@ -181,7 +181,7 @@ public:
index_type i = index_lo;
lengths.resize(index_hi+1);
length_type prev_length = 0, new_length = 0;
- while(i < index_hi)
+ while (i < index_hi)
{
new_length = cacher(*this, i);
lengths[++i] = new_length;
diff --git a/src/server/game/Movement/Spline/SplineImpl.h b/src/server/game/Movement/Spline/SplineImpl.h
index eded2d8c903..98f3f5fe079 100644
--- a/src/server/game/Movement/Spline/SplineImpl.h
+++ b/src/server/game/Movement/Spline/SplineImpl.h
@@ -81,7 +81,7 @@ template<typename length_type> void Spline<length_type>::initLengths()
index_type i = index_lo;
length_type length = 0;
lengths.resize(index_hi+1);
- while(i < index_hi )
+ while (i < index_hi)
{
length += SegLength(i);
lengths[++i] = length;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index bb7dea76461..93bf7edc7d5 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -392,7 +392,7 @@ void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
if (m_sendUpdate)
for (int i = 0; i < 2; ++i)
for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
@@ -402,7 +402,7 @@ void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
// send to all players present in the area
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
}
@@ -424,7 +424,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
// send to all players present in the area
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->KilledMonsterCredit(id, guid);
}
@@ -563,7 +563,7 @@ void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
// This is faster than sWorld->SendZoneMessage
for (uint32 team = 0; team < 2; ++team)
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->GetSession()->SendPacket(&data);
}
@@ -583,13 +583,13 @@ void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
if (spellId > 0)
{
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->CastSpell(player, (uint32)spellId, true);
}
else
{
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player * const player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->RemoveAura((uint32)-spellId); // by stack?
}
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 5f1607843fb..1e23f87a52e 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -285,7 +285,7 @@ class OutdoorPvP : public ZoneScript
void RegisterZone(uint32 zoneid);
- bool HasPlayer(Player const * player) const;
+ bool HasPlayer(Player const* player) const;
void TeamCastSpell(TeamId team, int32 spellId);
};
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 6cd6a72a06a..7cee754bba7 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -476,7 +476,7 @@ void Map::ScriptsProcess()
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
- Unit * unit = (Unit*)cSource;
+ Unit* unit = (Unit*)cSource;
if (step.script->MoveTo.TravelTime != 0)
{
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 484a382c988..990963b8c4d 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -815,7 +815,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
data >> mi->splineElevation;
- //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
+ //! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview.
//! Might be subject to latency, so just remove improper flags.
#ifdef TRINITY_DEBUG
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 12551c93346..3b5c6131c5a 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5077,13 +5077,13 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
switch (GetId())
{
case 59628: //Tricks of the trade buff on rogue (6sec duration)
- target->SetReducedThreatPercent(0,0);
+ target->SetReducedThreatPercent(0, 0);
break;
case 57934: //Tricks of the trade buff on rogue (30sec duration)
if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE || !caster->GetMisdirectionTarget())
- target->SetReducedThreatPercent(0,0);
+ target->SetReducedThreatPercent(0, 0);
else
- target->SetReducedThreatPercent(0,caster->GetMisdirectionTarget()->GetGUID());
+ target->SetReducedThreatPercent(0, caster->GetMisdirectionTarget()->GetGUID());
break;
}
default:
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index b33546ee988..24a83c7990c 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1350,7 +1350,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[1] & 0x1)
{
// Shattered Barrier
- if (AuraEffect * dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0))
+ if (AuraEffect* dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0))
if (roll_chance_i(dummy->GetSpellInfo()->ProcChance))
caster->CastSpell(target, 55080, true, NULL, GetEffect(0));
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index af6ed55ed58..9bb3eaa31f1 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1880,7 +1880,7 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
if (searchInGrid || searchInWorld)
{
- float x,y;
+ float x, y;
x = pos->GetPositionX();
y = pos->GetPositionY();
@@ -1898,7 +1898,7 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
if (searchInGrid)
{
TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher);
- cell.Visit(p, grid_object_notifier, map, radius, x , y);
+ cell.Visit(p, grid_object_notifier, map, radius, x, y);
}
}
}
@@ -2591,7 +2591,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
if (debuff_resist_chance > 0)
- if (irand(0,10000) <= (debuff_resist_chance * 100))
+ if (irand(0, 10000) <= (debuff_resist_chance * 100))
{
effectMask &= ~(1 << effectNumber);
returnVal = SPELL_MISS_RESIST;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4e4698eb01b..1dddb08be0b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3283,7 +3283,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
}
if (m_spellInfo->SpellFamilyFlags[0] & 0x8000000) // Mocking Blow
{
- if (unitTarget->IsImmunedToSpellEffect(m_spellInfo,EFFECT_1) || unitTarget->GetTypeId() == TYPEID_PLAYER)
+ if (unitTarget->IsImmunedToSpellEffect(m_spellInfo, EFFECT_1) || unitTarget->GetTypeId() == TYPEID_PLAYER)
{
m_damage = 0;
return;
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index afbf85a0a13..0c298efd83e 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -232,7 +232,7 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
- {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
+ {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
@@ -267,7 +267,7 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS,TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
@@ -299,9 +299,9 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
- {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
diff --git a/src/server/game/Warden/Warden.h b/src/server/game/Warden/Warden.h
index 7a61f3d5723..b9470b0c8a7 100644
--- a/src/server/game/Warden/Warden.h
+++ b/src/server/game/Warden/Warden.h
@@ -40,7 +40,7 @@ enum WardenOpcodes
WARDEN_SMSG_MODULE_CACHE = 1,
WARDEN_SMSG_CHEAT_CHECKS_REQUEST = 2,
WARDEN_SMSG_MODULE_INITIALIZE = 3,
- WARDEN_SMSG_MEM_CHECKS_REQUEST = 4, // byte len; while(!EOF) { byte unk(1); byte index(++); string module(can be 0); int offset; byte len; byte[] bytes_to_compare[len]; }
+ WARDEN_SMSG_MEM_CHECKS_REQUEST = 4, // byte len; while (!EOF) { byte unk(1); byte index(++); string module(can be 0); int offset; byte len; byte[] bytes_to_compare[len]; }
WARDEN_SMSG_HASH_REQUEST = 5
};
@@ -60,7 +60,7 @@ enum WardenCheckType
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct WardenModuleUse
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index d1df94d7f07..7c2979e0dc6 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -38,7 +38,7 @@ WardenMac::~WardenMac()
{
}
-void WardenMac::Init(WorldSession *pClient, BigNumber *K)
+void WardenMac::Init(WorldSession* pClient, BigNumber* K)
{
_session = pClient;
// Generate Warden Key
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index bff12280d89..4da05eded0c 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -42,7 +42,7 @@ WardenWin::~WardenWin()
{
}
-void WardenWin::Init(WorldSession* session, BigNumber *k)
+void WardenWin::Init(WorldSession* session, BigNumber* k)
{
_session = session;
// Generate Warden Key
@@ -368,7 +368,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
}
- WardenCheckResult *rs;
+ WardenCheckResult* rs;
WardenCheck *rd;
uint8 type;
uint16 checkFailed = 0;
diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h
index 102a64c6895..1b1cc6746f4 100644
--- a/src/server/game/Warden/WardenWin.h
+++ b/src/server/game/Warden/WardenWin.h
@@ -28,7 +28,7 @@
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct WardenInitModuleRequest
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index d232920418d..068bca2692f 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2889,7 +2889,7 @@ void World::ResetMonthlyQuests()
void World::ResetEventSeasonalQuests(uint16 event_id)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
- stmt->setUInt16(0,event_id);
+ stmt->setUInt16(0, event_id);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)