diff options
| author | Spp <spp@jorge.gr> | 2012-11-20 09:29:52 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-11-20 09:29:52 +0100 |
| commit | 81606e5d1ea562b6842ff327fffb551aecd5a79c (patch) | |
| tree | e1935eff5e9b042a30f7bfdd495bc35d4cdcb804 /src/server/game | |
| parent | ced723a53a04b08cc7cafd4dda913108f138c31b (diff) | |
Core/Misc: Define some methods const
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.h | 6 | ||||
| -rwxr-xr-x | src/server/game/AI/CoreAI/UnitAI.h | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 4 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 10 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Pet/Pet.h | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/ZoneScript.h | 15 |
13 files changed, 41 insertions, 44 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 195f8d19c86..4561aa92741 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -42,7 +42,7 @@ class GameObjectAI // Pass parameters between AI virtual void DoAction(const int32 /*param = 0 */) {} virtual void SetGUID(uint64 /*guid*/, int32 /*id = 0 */) {} - virtual uint64 GetGUID(int32 /*id = 0 */) { return 0; } + virtual uint64 GetGUID(int32 /*id = 0 */) const { return 0; } static int Permissible(GameObject const* go); @@ -53,9 +53,9 @@ class GameObjectAI virtual bool QuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } virtual uint32 GetDialogStatus(Player* /*player*/) { return 100; } virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {} - virtual uint32 GetData(uint32 /*id*/) { return 0; } + virtual uint32 GetData(uint32 /*id*/) const { return 0; } virtual void SetData64(uint32 /*id*/, uint64 /*value*/) {} - virtual uint64 GetData64(uint32 /*id*/) { return 0; } + virtual uint64 GetData64(uint32 /*id*/) const { return 0; } virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {} virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {} diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index b07c766ae0b..59604f395f9 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -146,10 +146,10 @@ class UnitAI // Pass parameters between AI virtual void DoAction(int32 const /*param*/) {} - virtual uint32 GetData(uint32 /*id = 0*/) { return 0; } + virtual uint32 GetData(uint32 /*id = 0*/) const { return 0; } virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} virtual void SetGUID(uint64 /*guid*/, int32 /*id*/ = 0) {} - virtual uint64 GetGUID(int32 /*id*/ = 0) { return 0; } + virtual uint64 GetGUID(int32 /*id*/ = 0) const { return 0; } Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0); // Select the targets satifying the predicate. diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f8025a32b7f..67cabc6ccb1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -77,17 +77,13 @@ void SummonList::RemoveNotExisting() } } -bool SummonList::HasEntry(uint32 entry) +bool SummonList::HasEntry(uint32 entry) const { - for (iterator i = begin(); i != end();) + for (const_iterator i = begin(); i != end(); ++i) { Creature* summon = Unit::GetCreature(*me, *i); - if (!summon) - erase(i++); - else if (summon->GetEntry() == entry) + if (summon && summon->GetEntry() == entry) return true; - else - ++i; } return false; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index aa46d555b7d..2a221d04404 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -54,7 +54,7 @@ class SummonList : public std::list<uint64> void DoZoneInCombat(uint32 entry = 0); void RemoveNotExisting(); - bool HasEntry(uint32 entry); + bool HasEntry(uint32 entry) const; private: Creature* me; }; diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 7dd4053b82f..6aebcbb2d8a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -698,7 +698,7 @@ void SmartAI::DoAction(const int32 param) GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param); } -uint32 SmartAI::GetData(uint32 /*id*/) +uint32 SmartAI::GetData(uint32 /*id*/) const { return 0; } @@ -712,7 +712,7 @@ void SmartAI::SetGUID(uint64 /*guid*/, int32 /*id*/) { } -uint64 SmartAI::GetGUID(int32 /*id*/) +uint64 SmartAI::GetGUID(int32 /*id*/) const { return 0; } diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index f81d6e86850..ca6450aa746 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -151,7 +151,7 @@ class SmartAI : public CreatureAI void DoAction(const int32 param = 0); // Used in scripts to share variables - uint32 GetData(uint32 id = 0); + uint32 GetData(uint32 id = 0) const; // Used in scripts to share variables void SetData(uint32 id, uint32 value); @@ -160,7 +160,7 @@ class SmartAI : public CreatureAI void SetGUID(uint64 guid, int32 id = 0); // Used in scripts to share variables - uint64 GetGUID(int32 id = 0); + uint64 GetGUID(int32 id = 0) const; //core related static int Permissible(const Creature*); diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index b3f5c7bf704..7e3b3cc0f1a 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -587,12 +587,12 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player) //-------------------- //-Battlefield Method- //-------------------- -BfGraveyard* Battlefield::GetGraveyardById(uint32 id) +BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const { if (id < m_GraveyardList.size()) { - if (m_GraveyardList[id]) - return m_GraveyardList[id]; + if (BfGraveyard* graveyard = m_GraveyardList.at(id)) + return graveyard; else sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id); } diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 77525b7d06e..4533c666869 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -147,7 +147,7 @@ class BfGraveyard // Method to changing who controls the graveyard void GiveControlTo(TeamId team); - TeamId GetControlTeamId() { return m_ControlTeam; } + TeamId GetControlTeamId() const { return m_ControlTeam; } // Find the nearest graveyard to a player float GetDistance(Player* player); @@ -187,7 +187,7 @@ class BfGraveyard bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); } // Get the graveyard's ID. - uint32 GetGraveyardId() { return m_GraveyardId; } + uint32 GetGraveyardId() const { return m_GraveyardId; } protected: TeamId m_ControlTeam; @@ -260,11 +260,11 @@ class Battlefield : public ZoneScript void HandlePlayerLeaveZone(Player* player, uint32 zone); // All-purpose data storage 64 bit - virtual uint64 GetData64(uint32 dataId) { return m_Data64[dataId]; } + virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; } virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; } // All-purpose data storage 32 bit - virtual uint32 GetData(uint32 dataId) { return m_Data32[dataId]; } + virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; } virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; } virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; } @@ -292,7 +292,7 @@ class Battlefield : public ZoneScript virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid); void RemovePlayerFromResurrectQueue(uint64 player_guid); void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); } - BfGraveyard* GetGraveyardById(uint32 id); + BfGraveyard* GetGraveyardById(uint32 id) const; // Misc methods Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 505bfb353f2..9d48bc6115f 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -454,7 +454,7 @@ void BattlefieldWG::OnStartGrouping() SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START); } -uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) +uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const { switch (areaId) { @@ -802,7 +802,7 @@ void BattlefieldWG::OnPlayerEnterZone(Player* player) SendInitWorldStatesTo(player); } -uint32 BattlefieldWG::GetData(uint32 data) +uint32 BattlefieldWG::GetData(uint32 data) const { switch (data) { @@ -813,8 +813,8 @@ uint32 BattlefieldWG::GetData(uint32 data) case AREA_WESTPARK_WORKSHOP: case AREA_EASTPARK_WORKSHOP: // Graveyards and Workshops are controlled by the same team. - if (m_GraveyardList[GetSpiritGraveyardId(data)]) - return m_GraveyardList[GetSpiritGraveyardId(data)]->GetControlTeamId(); + if (BfGraveyard const* graveyard = GetGraveyardById(GetSpiritGraveyardId(data))) + return graveyard->GetControlTeamId(); } return Battlefield::GetData(data); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 0a81a7af992..2aa38b6811a 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -410,9 +410,9 @@ class BattlefieldWG : public Battlefield bool FindAndRemoveVehicleFromList(Unit* vehicle); // returns the graveyardId in the specified area. - uint8 GetSpiritGraveyardId(uint32 areaId); + uint8 GetSpiritGraveyardId(uint32 areaId) const; - uint32 GetData(uint32 data); + uint32 GetData(uint32 data) const; protected: bool m_isRelicInteractible; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index d2d9bdac4b3..45b6e452054 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1077,7 +1077,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const return diet & FoodMask; } -uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) +uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const { // -5 or greater food level if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect @@ -1881,7 +1881,7 @@ void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply) } } -bool Pet::IsPermanentPetFor(Player* owner) +bool Pet::IsPermanentPetFor(Player* owner) const { switch (getPetType()) { diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 38a39827956..f24bb665710 100755 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -112,9 +112,9 @@ class Pet : public Guardian bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; } bool isTemporarySummoned() const { return m_duration > 0; } - bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER + bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER - bool Create (uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number); + bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number); bool CreateBaseAtCreature(Creature* creature); bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner); bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask); @@ -142,9 +142,9 @@ class Pet : public Guardian void GivePetLevel(uint8 level); void SynchronizeLevelWithOwner(); bool HaveInDiet(ItemTemplate const* item) const; - uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel); + uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const; void SetDuration(int32 dur) { m_duration = dur; } - int32 GetDuration() { return m_duration; } + int32 GetDuration() const { return m_duration; } /* bool UpdateStats(Stats stat); diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h index df6349a7664..7b20b0ee676 100755 --- a/src/server/game/Maps/ZoneScript.h +++ b/src/server/game/Maps/ZoneScript.h @@ -32,19 +32,20 @@ class ZoneScript virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; } virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; } - virtual void OnCreatureCreate(Creature* /*creature*/) {} - virtual void OnCreatureRemove(Creature* /*creature*/) {} - virtual void OnGameObjectCreate(GameObject* /*go*/) {} - virtual void OnGameObjectRemove(GameObject* /*go*/) {} + virtual void OnCreatureCreate(Creature *) { } + virtual void OnCreatureRemove(Creature *) { } - virtual void OnUnitDeath(Unit* /*unit*/) {} + virtual void OnGameObjectCreate(GameObject *) { } + virtual void OnGameObjectRemove(GameObject *) { } + + virtual void OnUnitDeath(Unit*) { } //All-purpose data storage 64 bit - virtual uint64 GetData64(uint32 /*DataId*/) { return 0; } + virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; } virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {} //All-purpose data storage 32 bit - virtual uint32 GetData(uint32 /*DataId*/) { return 0; } + virtual uint32 GetData(uint32 /*DataId*/) const { return 0; } virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {} virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {} |
