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authorSubv <s.v.h21@hotmail.com>2012-09-30 17:46:20 -0500
committerSubv <s.v.h21@hotmail.com>2012-09-30 17:46:20 -0500
commit816595613be402f3dcc2fff8349e6ade9b214630 (patch)
treeef3550b761758db5ced4da720a25a65b91e3ad2a /src/server/game
parent4a77a3062edcaee9244d3e4368aafcf5d305d20e (diff)
parent875e6426223046589739bcdedc99351a1906ffb8 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Battlefield/Battlefield.h6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h6
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp41
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h18
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp1
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp34
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp46
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp35
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h2
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp4
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp65
-rwxr-xr-xsrc/server/game/World/World.cpp3
16 files changed, 211 insertions, 65 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 480aafbeb42..2ca6a2e3f96 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -211,9 +211,6 @@ class Battlefield : public ZoneScript
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
- /// Generate packet which contain all worldstatedata of area
- virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
-
/// Update data of a worldstate to all players present in zone
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -330,7 +327,8 @@ class Battlefield : public ZoneScript
virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {};
/// Send all worldstate data to all player in zone.
- virtual void SendInitWorldStatesToAll() {};
+ virtual void SendInitWorldStatesToAll() = 0;
+ virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 4ee37e424fd..1ec1f3b1151 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -46,10 +46,10 @@ class BattlefieldMgr
// called when player resurrects
void HandlePlayerResurrects(Player * player, uint32 areaflag);
// return assigned battlefield
- Battlefield *GetBattlefieldToZoneId(uint32 zoneid);
- Battlefield *GetBattlefieldByBattleId(uint32 battleid);
+ Battlefield* GetBattlefieldToZoneId(uint32 zoneid);
+ Battlefield* GetBattlefieldByBattleId(uint32 battleid);
- ZoneScript *GetZoneScript(uint32 zoneId);
+ ZoneScript* GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, Battlefield * handle);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 2270bcf7927..de1ee1785d8 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -612,33 +612,26 @@ void BattlefieldWG::OnCreatureRemove(Creature* /*creature*/)
void BattlefieldWG::OnGameObjectCreate(GameObject* go)
{
- bool isWorkshop = false;
uint8 workshopId = 0;
switch (go->GetEntry())
{
case GO_WINTERGRASP_FACTORY_BANNER_NE:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_NE;
break;
case GO_WINTERGRASP_FACTORY_BANNER_NW:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_NW;
break;
case GO_WINTERGRASP_FACTORY_BANNER_SE:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_SE;
break;
case GO_WINTERGRASP_FACTORY_BANNER_SW:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_SW;
break;
-
+ default:
+ return;
}
- if (!isWorkshop)
- return;
-
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
{
if (WGWorkshop* workshop = (*itr))
@@ -851,20 +844,13 @@ uint32 BattlefieldWG::GetData(uint32 data)
return Battlefield::GetData(data);
}
-// Method sending worldsate to player
-WorldPacket BattlefieldWG::BuildInitWorldStates()
-{
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8)));
-
- data << uint32(m_MapId);
- data << uint32(m_ZoneId);
- data << uint32(0);
- data << uint16(4 + 2 + 4 + BuildingsInZone.size() + WorkshopsList.size());
+void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
+{
data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam());
data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam());
- data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime()? 0 : 1); // Note: cleanup these two, their names look awkward
- data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime()? 1 : 0);
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0);
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
@@ -880,23 +866,28 @@ WorldPacket BattlefieldWG::BuildInitWorldStates()
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
if (*itr)
data << WorkshopsData[(*itr)->workshopId].worldstate << (*itr)->state;
-
- return data;
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
- WorldPacket data = BuildInitWorldStates();
+ WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8)));
+
+ data << uint32(m_MapId);
+ data << uint32(m_ZoneId);
+ data << uint32(0);
+ data << uint16(10 + BuildingsInZone.size() + WorkshopsList.size()); // Number of fields
+
+ FillInitialWorldStates(data);
+
player->GetSession()->SendPacket(&data);
}
void BattlefieldWG::SendInitWorldStatesToAll()
{
- WorldPacket data = BuildInitWorldStates();
for (uint8 team = 0; team < 2; team++)
for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ SendInitWorldStatesTo(player);
}
void BattlefieldWG::BrokenWallOrTower(TeamId /*team*/)
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 11510e1ea98..323f7f2b13d 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -26,12 +26,6 @@
#include "GroupMgr.h"
#include "Battlefield.h"
-uint32 const VehNumWorldState[2] = { 3680, 3490 };
-uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
-uint32 const ClockWorldState[2] = { 3781, 4354 };
-uint32 const WintergraspFaction[3] = { 1732, 1735, 35 };
-float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
-
class BattlefieldWG;
class WintergraspCapturePoint;
@@ -404,9 +398,9 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
- WorldPacket BuildInitWorldStates();
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll();
+ void FillInitialWorldStates(WorldPacket& data);
void HandleKill(Player* killer, Unit* victim);
void OnUnitDeath(Unit* unit);
@@ -421,6 +415,7 @@ class BattlefieldWG : public Battlefield
uint8 GetSpiritGraveyardId(uint32 areaId);
uint32 GetData(uint32 data);
+
protected:
bool m_isRelicInteractible;
@@ -441,6 +436,12 @@ class BattlefieldWG : public Battlefield
GameObject* m_titansRelic;
};
+uint32 const VehNumWorldState[] = { 3680, 3490 };
+uint32 const MaxVehNumWorldState[] = { 3681, 3491 };
+uint32 const ClockWorldState[] = { 3781, 4354 };
+uint32 const WintergraspFaction[] = { 1732, 1735, 35 };
+float const WintergraspStalkerPos[] = { 0, 0, 0, 0 };
+
uint8 const WG_MAX_OBJ = 32;
uint8 const WG_KEEPGAMEOBJECT_MAX = 44;
uint8 const WG_MAX_TURRET = 15;
@@ -448,6 +449,7 @@ uint8 const WG_MAX_KEEP_NPC = 39;
uint8 const WG_MAX_OUTSIDE_NPC = 14;
uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7;
uint8 const WG_MAX_TELEPORTER = 12;
+uint8 const WG_MAX_WORKSHOP = 6;
enum WintergraspGameObjectBuildingType
{
@@ -1112,8 +1114,6 @@ const WintergraspTowerCannonData TowerCannon[WG_MAX_TOWER_CANNON] =
// *****************WorkShop Data & Element*****************
// *********************************************************
-uint8 const WG_MAX_WORKSHOP = 6;
-
struct WGWorkshopData
{
uint8 id;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 647f55c4ffa..05fc4e68e8c 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1940,8 +1940,6 @@ void Battleground::RewardXPAtKill(Player* killer, Player* victim)
void Battleground::HandleAreaTrigger(Player* player, uint32 trigger)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "WARNING: Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
trigger, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- if (player->isGameMaster())
- player->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index dfd7af583a5..e91c5122604 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -236,6 +236,7 @@ void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger)
case 3870: // Black Smith
case 4020: // Unk1
case 4021: // Unk2
+ case 4674: // Unk3
//break;
default:
Battleground::HandleAreaTrigger(player, trigger);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index c7ee4c62504..f7487a46653 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -105,11 +105,11 @@ enum EYBattlegroundObjectEntry
enum EYBattlegroundPointsTrigger
{
TR_BLOOD_ELF_POINT = 4476,
- TR_FEL_REAVER_POINT = 4514,
+ TR_FEL_REAVER_POINT = 4514,
TR_MAGE_TOWER_POINT = 4516,
TR_DRAENEI_RUINS_POINT = 4518,
TR_BLOOD_ELF_BUFF = 4568,
- TR_FEL_REAVER_BUFF = 4569,
+ TR_FEL_REAVER_BUFF = 4569,
TR_MAGE_TOWER_BUFF = 4570,
TR_DRAENEI_RUINS_BUFF = 4571
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index a50553d2fa3..024c570d174 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -65,7 +65,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{
- if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS)
+ if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS)
{
if (GetTeamScore(ALLIANCE) == 0)
{
@@ -83,7 +83,8 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
else
EndBattleground(ALLIANCE);
}
- else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS))
+ // first update needed after 1 minute of game already in progress
+ else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS)
{
++_minutesElapsed;
UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed);
@@ -159,6 +160,17 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
}
else
{
+ if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0]))
+ {
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ }
+ if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1]))
+ {
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ }
+
_flagSpellForceTimer = 0; //reset timer.
_flagDebuffState = 0;
}
@@ -826,23 +838,17 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
- if (GetStatus() == STATUS_IN_PROGRESS)
- {
- data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1);
- data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed);
- }
- else
- data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0);
-
if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
- data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
+ data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
else
- data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
+ data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
- data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
+ data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
else
- data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
+ data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
+ data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1);
+ data << uint32(BG_WS_STATE_TIMER) << uint32(25 - _minutesElapsed);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b560f829306..d8a2694fc22 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -76,6 +76,7 @@
#include "AccountMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
+#include "BattlefieldWG.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -9041,6 +9042,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
uint32 mapid = GetMapId();
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
InstanceScript* instance = GetInstanceScript();
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
@@ -9076,7 +9078,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
NumberOfFields = 83;
break;
case 3277:
- NumberOfFields = 16;
+ NumberOfFields = 18;
break;
case 3358:
case 3820:
@@ -9114,6 +9116,10 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 4273: // Ulduar
NumberOfFields = 10;
break;
+ case 4197: // Wintergrasp
+ /// Use the max here, and fill with zeros if missing.
+ NumberOfFields = 10 + WG_MAX_OBJ + WG_MAX_WORKSHOP;
+ break;
default:
NumberOfFields = 12;
break;
@@ -9123,6 +9129,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(mapid); // mapid
data << uint32(zoneid); // zone id
data << uint32(areaid); // area id, new 2.1.0
+ size_t countPos = data.wpos();
data << uint16(NumberOfFields); // count of uint64 blocks
data << uint32(0x8d8) << uint32(0x0); // 1
data << uint32(0x8d7) << uint32(0x0); // 2
@@ -9668,6 +9675,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
}
break;
+ // Wintergrasp
+ case 4197:
+ if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
+ {
+ bf->FillInitialWorldStates(data);
+ break;
+ }
+ else
+ data.put<uint16>(countPos, 12);
+ // No break here, intended.
default:
data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8
@@ -9677,6 +9694,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
}
GetSession()->SendPacket(&data);
SendBGWeekendWorldStates();
+ SendBattlefieldWorldStates();
}
void Player::SendBGWeekendWorldStates()
@@ -9694,6 +9712,24 @@ void Player::SendBGWeekendWorldStates()
}
}
+void Player::SendBattlefieldWorldStates()
+{
+ /// Send misc stuff that needs to be sent on every login, like the battle timers.
+ if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
+ {
+ if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
+ {
+ if (wg->IsWarTime())
+ SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL)));
+ else // Time to next battle
+ {
+ uint32 timer = wg->GetTimer() / 1000;
+ SendUpdateWorldState(ClockWorldState[1], time(NULL) + timer);
+ }
+ }
+ }
+}
+
uint32 Player::GetXPRestBonus(uint32 xp)
{
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
@@ -21755,6 +21791,14 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set
}
template<>
+inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
+{
+ // Don't update only GAMEOBJECT_TYPE_TRANSPORT (or all transports and destructible buildings?)
+ if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
+ s64.insert(target->GetGUID());
+}
+
+template<>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0decacd6258..82e91985b04 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2125,6 +2125,7 @@ class Player : public Unit, public GridObject<Player>
void SendUpdateWorldState(uint32 Field, uint32 Value);
void SendDirectMessage(WorldPacket* data);
void SendBGWeekendWorldStates();
+ void SendBattlefieldWorldStates();
void SendAurasForTarget(Unit* target);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fb6f2678e58..0a3876c6946 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6673,7 +6673,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
return true;
- }
+ }
else
return false;
}
@@ -11579,7 +11579,9 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
if (itr->type == aura)
- return true;
+ if (!(spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT))
+ return true;
+
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 7d94e0ad209..5ef9efa0396 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8605,6 +8605,41 @@ void ObjectMgr::LoadFactionChangeReputations()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+void ObjectMgr::LoadFactionChangeTitles()
+{
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
+
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 alliance = fields[0].GetUInt32();
+ uint32 horde = fields[1].GetUInt32();
+
+ if (!sCharTitlesStore.LookupEntry(alliance))
+ sLog->outError(LOG_FILTER_SQL, "Title %u referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
+ else if (!sCharTitlesStore.LookupEntry(horde))
+ sLog->outError(LOG_FILTER_SQL, "Title %u referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
+ else
+ FactionChange_Titles[alliance] = horde;
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index a6d1dc6c386..bbd95e22685 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1139,11 +1139,13 @@ class ObjectMgr
CharacterConversionMap FactionChange_Items;
CharacterConversionMap FactionChange_Spells;
CharacterConversionMap FactionChange_Reputation;
+ CharacterConversionMap FactionChange_Titles;
void LoadFactionChangeAchievements();
void LoadFactionChangeItems();
void LoadFactionChangeSpells();
void LoadFactionChangeReputations();
+ void LoadFactionChangeTitles();
private:
// first free id for selected id type
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 3bae430ad2c..5c8860cc900 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -324,8 +324,8 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
uint8 fromWhere;
recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
- uint8 unk1;
- recv_data >> unk1; // Unknown 3.2.2
+ uint8 canGainXP;
+ recv_data >> canGainXP; // players with locked xp have their own bg queue on retail
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 39cf0d6b3cf..8f98135aafb 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1644,6 +1644,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 level = uint32(fields[1].GetUInt8());
uint32 at_loginFlags = fields[2].GetUInt16();
uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+ char const* knownTitlesStr = fields[3].GetCString();
if (!sObjectMgr->GetPlayerInfo(race, playerClass))
{
@@ -2014,6 +2015,70 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
+
+ // Title conversion
+ if (knownTitlesStr)
+ {
+ const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
+ uint32 knownTitles[ktcount];
+ Tokens tokens(knownTitlesStr, ' ', ktcount);
+
+ if (tokens.size() != ktcount)
+ return;
+
+ for (uint32 index = 0; index < ktcount; ++index)
+ knownTitles[index] = atol(tokens[index]);
+
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Titles.begin(); it != sObjectMgr->FactionChange_Titles.end(); ++it)
+ {
+ uint32 title_alliance = it->first;
+ uint32 title_horde = it->second;
+
+ CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
+ CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
+ // new team
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ uint32 bitIndex = htitleInfo->bit_index;
+ uint32 index = bitIndex / 32;
+ uint32 old_flag = 1 << (bitIndex % 32);
+ uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
+ if (knownTitles[index] & old_flag)
+ {
+ knownTitles[index] &= ~old_flag;
+ // use index of the new title
+ knownTitles[atitleInfo->bit_index / 32] |= new_flag;
+ }
+ }
+ else
+ {
+ uint32 bitIndex = atitleInfo->bit_index;
+ uint32 index = bitIndex / 32;
+ uint32 old_flag = 1 << (bitIndex % 32);
+ uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
+ if (knownTitles[index] & old_flag)
+ {
+ knownTitles[index] &= ~old_flag;
+ // use index of the new title
+ knownTitles[htitleInfo->bit_index / 32] |= new_flag;
+ }
+ }
+
+ std::ostringstream ss;
+ for (uint32 index = 0; index < ktcount; ++index)
+ ss << knownTitles[index] << ' ';
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
+ stmt->setString(0, ss.str().c_str());
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
+
+ // unset any currently chosen title
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
+ }
+ }
}
CharacterDatabase.CommitTransaction(trans);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 1d1fb45b74e..6ef3932252a 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1617,6 +1617,9 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change reputation pairs...");
sObjectMgr->LoadFactionChangeReputations();
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change title pairs...");
+ sObjectMgr->LoadFactionChangeTitles();
+
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GM tickets...");
sTicketMgr->LoadTickets();