aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorMihapro <miha.penger@outlook.com>2018-01-03 16:39:00 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2018-01-03 16:39:32 +0100
commit8199eef81cad464bb43f3613ed884a2c8fc3973d (patch)
tree7a17cb8ede0a45814532dd306fcf7f37d2f90ce8 /src/server/game
parentc2aead1da5b6cb9a3a69e276b3f12a2c76b9ab86 (diff)
Core/Misc: Added helper function Unit::SetFullPower
* Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines Ref #20981
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp14
-rw-r--r--src/server/game/Entities/Player/Player.cpp56
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp18
-rw-r--r--src/server/game/Entities/Unit/Unit.h17
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp4
-rw-r--r--src/server/game/Miscellaneous/Language.h2
-rw-r--r--src/server/game/Server/Packets/CombatLogPacketsCommon.cpp4
-rw-r--r--src/server/game/Server/Packets/PartyPackets.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp12
-rw-r--r--src/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp6
14 files changed, 76 insertions, 81 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index b2f5ad9ed91..6d1765430c7 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -777,7 +777,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
VerifyAndPushSpellCast(spells, SPELL_FREEZING_ARROW, TARGET_VICTIM, 2);
VerifyAndPushSpellCast(spells, SPELL_RAPID_FIRE, TARGET_NONE, 10);
VerifyAndPushSpellCast(spells, SPELL_KILL_SHOT, TARGET_VICTIM, 10);
- if (me->GetVictim() && me->GetVictim()->getPowerType() == POWER_MANA && !me->GetVictim()->GetAuraApplicationOfRankedSpell(SPELL_VIPER_STING, me->GetGUID()))
+ if (me->GetVictim() && me->GetVictim()->GetPowerType() == POWER_MANA && !me->GetVictim()->GetAuraApplicationOfRankedSpell(SPELL_VIPER_STING, me->GetGUID()))
VerifyAndPushSpellCast(spells, SPELL_VIPER_STING, TARGET_VICTIM, 5);
switch (GetSpec())
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 7227eafbd57..c293c1914a1 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -3134,7 +3134,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
return;
- uint32 perc = uint32(100.0f * me->GetPower(POWER_MANA) / me->GetMaxPower(POWER_MANA));
+ uint32 perc = uint32(me->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
@@ -3144,7 +3144,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (!me || !me->IsInCombat() || !me->GetVictim() || !me->EnsureVictim()->GetMaxPower(POWER_MANA))
return;
- uint32 perc = uint32(100.0f * me->EnsureVictim()->GetPower(POWER_MANA) / me->EnsureVictim()->GetMaxPower(POWER_MANA));
+ uint32 perc = uint32(me->EnsureVictim()->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4e09769218e..3f480de69f2 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -677,7 +677,7 @@ void Creature::Update(uint32 diff)
if (HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER))
{
- if (getPowerType() == POWER_ENERGY)
+ if (GetPowerType() == POWER_ENERGY)
Regenerate(POWER_ENERGY);
else
RegenerateMana();
@@ -1229,10 +1229,10 @@ void Creature::UpdateLevelDependantStats()
switch (getClass())
{
case CLASS_WARRIOR:
- setPowerType(POWER_RAGE);
+ SetPowerType(POWER_RAGE);
break;
case CLASS_ROGUE:
- setPowerType(POWER_ENERGY);
+ SetPowerType(POWER_ENERGY);
break;
default:
SetMaxPower(POWER_MANA, mana); // MAX Mana
@@ -1504,7 +1504,7 @@ void Creature::SetSpawnHealth()
else
{
curhealth = GetMaxHealth();
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ SetFullPower(POWER_MANA);
}
SetHealth((m_deathState == ALIVE || m_deathState == JUST_RESPAWNED) ? curhealth : 0);
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 60e6bbeac20..7896aa54db5 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -226,7 +226,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel)
- setPowerType(POWER_FOCUS);
+ SetPowerType(POWER_FOCUS);
break;
default:
if (!IsPetGhoul())
@@ -257,7 +257,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetCanModifyStats(true);
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ SetFullPower(POWER_MANA);
else
{
uint32 savedhealth = fields[10].GetUInt32();
@@ -266,8 +266,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
setDeathState(JUST_DIED);
else
{
- SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
- SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana);
+ SetHealth(savedhealth);
+ SetPower(POWER_MANA, savedmana);
}
}
@@ -599,7 +599,7 @@ void Pet::Update(uint32 diff)
m_focusRegenTimer -= diff;
else
{
- switch (getPowerType())
+ switch (GetPowerType())
{
case POWER_FOCUS:
Regenerate(POWER_FOCUS);
@@ -780,7 +780,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
if (!Create(map->GenerateLowGuid<HighGuid::Pet>(), map, cinfo->Entry))
return false;
- setPowerType(POWER_FOCUS);
+ SetPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
@@ -1036,7 +1036,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
UpdateAllStats();
SetFullHealth();
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ SetFullPower(POWER_MANA);
return true;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d8bf94c7cb1..1050ba2ff7c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -591,8 +591,8 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
SetFullHealth();
- if (getPowerType() == POWER_MANA)
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ if (GetPowerType() == POWER_MANA)
+ SetFullPower(POWER_MANA);
// original spells
LearnDefaultSkills();
@@ -2019,17 +2019,18 @@ void Player::RegenerateHealth()
void Player::ResetAllPowers()
{
- SetHealth(GetMaxHealth());
- switch (getPowerType())
+ SetFullHealth();
+
+ switch (GetPowerType())
{
case POWER_MANA:
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ SetFullPower(POWER_MANA);
break;
case POWER_RAGE:
SetPower(POWER_RAGE, 0);
break;
case POWER_ENERGY:
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetFullPower(POWER_ENERGY);
break;
case POWER_RUNIC_POWER:
SetPower(POWER_RUNIC_POWER, 0);
@@ -2453,10 +2454,10 @@ void Player::GiveLevel(uint8 level)
// set current level health and mana/energy to maximum after applying all mods.
SetFullHealth();
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetFullPower(POWER_MANA);
+ SetFullPower(POWER_ENERGY);
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
+ SetFullPower(POWER_RAGE);
SetPower(POWER_FOCUS, 0);
// update level to hunter/summon pet
@@ -2681,11 +2682,11 @@ void Player::InitStatsForLevel(bool reapplyMods)
// set current level health and mana/energy to maximum after applying all mods.
SetFullHealth();
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetFullPower(POWER_MANA);
+ SetFullPower(POWER_ENERGY);
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
+ SetFullPower(POWER_RAGE);
+ SetFullPower(POWER_FOCUS);
SetPower(POWER_RUNIC_POWER, 0);
// update level to hunter/summon pet
@@ -4199,11 +4200,11 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// set health/powers (0- will be set in caller)
if (restore_percent > 0.0f)
{
- SetHealth(uint32(GetMaxHealth()*restore_percent));
- SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
+ SetHealth(GetMaxHealth() * restore_percent);
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA) * restore_percent);
SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
- SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent));
+ SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) * restore_percent);
+ SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS) * restore_percent);
SetPower(POWER_LUNAR_POWER, 0);
}
@@ -24827,19 +24828,12 @@ void Player::ResurrectUsingRequestDataImpl()
{
ResurrectPlayer(0.0f, false);
- if (GetMaxHealth() > _resurrectionData->Health)
- SetHealth(_resurrectionData->Health);
- else
- SetFullHealth();
-
- if (uint32(GetMaxPower(POWER_MANA)) > _resurrectionData->Mana)
- SetPower(POWER_MANA, _resurrectionData->Mana);
- else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ SetHealth(_resurrectionData->Health);
+ SetPower(POWER_MANA, _resurrectionData->Mana);
SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
+ SetFullPower(POWER_ENERGY);
+ SetFullPower(POWER_FOCUS);
SetPower(POWER_LUNAR_POWER, 0);
if (uint32 aura = _resurrectionData->Aura)
@@ -26628,7 +26622,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec)
SendActionButtons(1);
UpdateDisplayPower();
- Powers pw = getPowerType();
+ Powers pw = GetPowerType();
if (pw != POWER_MANA)
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
@@ -27321,7 +27315,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetCreatorGUID(GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
- pet->setPowerType(POWER_MANA);
+ pet->SetPowerType(POWER_MANA);
pet->SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pet->InitStatsForLevel(getLevel());
@@ -27337,7 +27331,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
- pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
+ pet->SetFullPower(POWER_MANA);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped in this case
break;
default:
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e3b4958b330..8233d7b2457 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -780,7 +780,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
// Rage from Damage made (only from direct weapon damage)
- if (cleanDamage && (cleanDamage->attackType == BASE_ATTACK || cleanDamage->attackType == OFF_ATTACK) && damagetype == DIRECT_DAMAGE && this != victim && getPowerType() == POWER_RAGE)
+ if (cleanDamage && (cleanDamage->attackType == BASE_ATTACK || cleanDamage->attackType == OFF_ATTACK) && damagetype == DIRECT_DAMAGE && this != victim && GetPowerType() == POWER_RAGE)
{
uint32 rage = uint32(GetBaseAttackTime(cleanDamage->attackType) / 1000.f * 1.75f);
if (cleanDamage->attackType == OFF_ATTACK)
@@ -5159,9 +5159,9 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
SendAttackStateUpdate(&dmgInfo);
}
-void Unit::setPowerType(Powers new_powertype)
+void Unit::SetPowerType(Powers new_powertype)
{
- if (getPowerType() == new_powertype)
+ if (GetPowerType() == new_powertype)
return;
SetUInt32Value(UNIT_FIELD_DISPLAY_POWER, new_powertype);
@@ -5235,7 +5235,7 @@ void Unit::UpdateDisplayPower()
}
}
- setPowerType(displayPower);
+ SetPowerType(displayPower);
}
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
@@ -5923,7 +5923,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
if (minion->IsPetGhoul())
- minion->setPowerType(POWER_ENERGY);
+ minion->SetPowerType(POWER_ENERGY);
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
@@ -8540,7 +8540,7 @@ void Unit::setDeathState(DeathState s)
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
// do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);
- SetPower(getPowerType(), 0);
+ SetPower(GetPowerType(), 0);
SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
// players in instance don't have ZoneScript, but they have InstanceScript
@@ -9265,9 +9265,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RUNES:
case UNIT_MOD_RUNIC_POWER:
case UNIT_MOD_SOUL_SHARDS:
- case UNIT_MOD_ECLIPSE:
+ case UNIT_MOD_LUNAR_POWER:
case UNIT_MOD_HOLY_POWER:
- case UNIT_MOD_ALTERNATIVE:
+ case UNIT_MOD_ALTERNATE:
case UNIT_MOD_MAELSTROM:
case UNIT_MOD_CHI:
case UNIT_MOD_INSANITY:
@@ -9508,7 +9508,7 @@ void Unit::SetPower(Powers power, int32 val)
if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS)
return;
- int32 maxPower = int32(GetMaxPower(power));
+ int32 maxPower = GetMaxPower(power);
if (maxPower < val)
val = maxPower;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index f9096940b48..7caa345a89f 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -292,9 +292,9 @@ enum UnitMods
UNIT_MOD_RUNES,
UNIT_MOD_RUNIC_POWER,
UNIT_MOD_SOUL_SHARDS,
- UNIT_MOD_ECLIPSE,
+ UNIT_MOD_LUNAR_POWER,
UNIT_MOD_HOLY_POWER,
- UNIT_MOD_ALTERNATIVE,
+ UNIT_MOD_ALTERNATE,
UNIT_MOD_MAELSTROM,
UNIT_MOD_CHI,
UNIT_MOD_INSANITY,
@@ -1043,8 +1043,8 @@ class TC_GAME_API Unit : public WorldObject
virtual float GetDamageMultiplierForTarget(WorldObject const* /*target*/) const { return 1.0f; }
virtual float GetArmorMultiplierForTarget(WorldObject const* /*target*/) const { return 1.0f; }
- Powers getPowerType() const { return Powers(GetUInt32Value(UNIT_FIELD_DISPLAY_POWER)); }
- void setPowerType(Powers power);
+ Powers GetPowerType() const { return Powers(GetUInt32Value(UNIT_FIELD_DISPLAY_POWER)); }
+ void SetPowerType(Powers power);
void UpdateDisplayPower();
int32 GetPower(Powers power) const;
int32 GetMinPower(Powers power) const { return power == POWER_LUNAR_POWER ? -100 : 0; }
@@ -1053,6 +1053,7 @@ class TC_GAME_API Unit : public WorldObject
int32 CountPctFromMaxPower(Powers power, int32 pct) const { return CalculatePct(GetMaxPower(power), pct); }
void SetPower(Powers power, int32 val);
void SetMaxPower(Powers power, int32 val);
+ inline void SetFullPower(Powers power) { SetPower(power, GetMaxPower(power)); }
// returns the change in power
int32 ModifyPower(Powers power, int32 val);
@@ -2027,15 +2028,15 @@ namespace Trinity
{
Unit const* a = objA->ToUnit();
Unit const* b = objB->ToUnit();
- float rA = (a && a->GetMaxPower(_power)) ? float(a->GetPower(_power)) / float(a->GetMaxPower(_power)) : 0.0f;
- float rB = (b && b->GetMaxPower(_power)) ? float(b->GetPower(_power)) / float(b->GetMaxPower(_power)) : 0.0f;
+ float rA = a ? a->GetPowerPct(_power) : 0.0f;
+ float rB = b ? b->GetPowerPct(_power) : 0.0f;
return _ascending ? rA < rB : rA > rB;
}
bool operator()(Unit const* a, Unit const* b) const
{
- float rA = a->GetMaxPower(_power) ? float(a->GetPower(_power)) / float(a->GetMaxPower(_power)) : 0.0f;
- float rB = b->GetMaxPower(_power) ? float(b->GetPower(_power)) / float(b->GetMaxPower(_power)) : 0.0f;
+ float rA = a->GetPowerPct(_power);
+ float rB = b->GetPowerPct(_power);
return _ascending ? rA < rB : rA > rB;
}
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 4c1e90c2c1e..636a1e83fe1 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -77,9 +77,9 @@ void Vehicle::Install()
if (_me->GetTypeId() == TYPEID_UNIT)
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->PowerDisplayID[0]))
- _me->setPowerType(Powers(powerDisplay->PowerType));
+ _me->SetPowerType(Powers(powerDisplay->PowerType));
else if (_me->getClass() == CLASS_ROGUE)
- _me->setPowerType(POWER_ENERGY);
+ _me->SetPowerType(POWER_ENERGY);
}
_status = STATUS_INSTALLED;
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index e5cbe0895bb..58fc0dfecc8 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -152,7 +152,7 @@ enum TrinityStrings
LANG_YOU_CHANGE_ENERGY = 122,
LANG_YOURS_ENERGY_CHANGED = 123,
- LANG_CURRENT_ENERGY = 124, //log
+ LANG_CURRENT_ENERGY = 124,
LANG_YOU_CHANGE_RAGE = 125,
LANG_YOURS_RAGE_CHANGED = 126,
LANG_YOU_CHANGE_LVL = 127,
diff --git a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
index bf7fe6374ba..6afac0117c9 100644
--- a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
+++ b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
@@ -27,7 +27,7 @@ void WorldPackets::Spells::SpellCastLogData::Initialize(Unit const* unit)
Health = unit->GetHealth();
AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
- PowerData.emplace_back(int32(unit->getPowerType()), unit->GetPower(unit->getPowerType()), int32(0));
+ PowerData.emplace_back(int32(unit->GetPowerType()), unit->GetPower(unit->GetPowerType()), int32(0));
}
void WorldPackets::Spells::SpellCastLogData::Initialize(Spell const* spell)
@@ -35,7 +35,7 @@ void WorldPackets::Spells::SpellCastLogData::Initialize(Spell const* spell)
Health = spell->GetCaster()->GetHealth();
AttackPower = spell->GetCaster()->GetTotalAttackPowerValue(spell->GetCaster()->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = spell->GetCaster()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
- Powers primaryPowerType = spell->GetCaster()->getPowerType();
+ Powers primaryPowerType = spell->GetCaster()->GetPowerType();
bool primaryPowerAdded = false;
for (SpellPowerCost const& cost : spell->GetPowerCost())
{
diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp
index 6172377199a..d3d1f45995d 100644
--- a/src/server/game/Server/Packets/PartyPackets.cpp
+++ b/src/server/game/Server/Packets/PartyPackets.cpp
@@ -579,10 +579,10 @@ void WorldPackets::Party::PartyMemberState::Initialize(Player const* player)
MemberStats.MaxHealth = player->GetMaxHealth();
// Power
- MemberStats.PowerType = player->getPowerType();
+ MemberStats.PowerType = player->GetPowerType();
MemberStats.PowerDisplayID = 0;
- MemberStats.CurrentPower = player->GetPower(player->getPowerType());
- MemberStats.MaxPower = player->GetMaxPower(player->getPowerType());
+ MemberStats.CurrentPower = player->GetPower(player->GetPowerType());
+ MemberStats.MaxPower = player->GetMaxPower(player->GetPowerType());
// Position
MemberStats.ZoneID = player->GetZoneId();
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 6fd3c015288..4763b6ff735 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3723,8 +3723,8 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurAp
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
// Save old powers for further calculation
- int32 oldPower = int32(target->GetPower(powerType));
- int32 oldMaxPower = int32(target->GetMaxPower(powerType));
+ int32 oldPower = target->GetPower(powerType);
+ int32 oldMaxPower = target->GetMaxPower(powerType);
// Handle aura effect for max power
target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetAmount()), apply);
@@ -5031,7 +5031,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
- if (target->getPowerType() != POWER_RAGE)
+ if (target->GetPowerType() != POWER_RAGE)
break;
uint32 rage = target->GetPower(POWER_RAGE);
// Nothing todo
@@ -5793,7 +5793,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
{
Powers powerType = Powers(GetMiscValue());
- if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != powerType)
+ if (!caster || !caster->IsAlive() || !target->IsAlive() || target->GetPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
@@ -5848,7 +5848,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
{
Powers powerType;
if (GetMiscValue() == POWER_ALL)
- powerType = target->getPowerType();
+ powerType = target->GetPowerType();
else
powerType = Powers(GetMiscValue());
@@ -5914,7 +5914,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
{
Powers powerType = Powers(GetMiscValue());
- if (!caster || !target->IsAlive() || target->getPowerType() != powerType)
+ if (!caster || !target->IsAlive() || target->GetPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 07a5b326a11..6fbe7e5dadc 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5368,7 +5368,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Unit* target = m_targets.GetUnitTarget())
- if (target != m_caster && target->getPowerType() != Powers(effect->MiscValue))
+ if (target != m_caster && target->GetPowerType() != Powers(effect->MiscValue))
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -5801,7 +5801,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
break;
- if (m_targets.GetUnitTarget()->getPowerType() != POWER_MANA)
+ if (m_targets.GetUnitTarget()->GetPowerType() != POWER_MANA)
return SPELL_FAILED_BAD_TARGETS;
break;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b373d48fa19..54bda15ee37 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1090,7 +1090,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
Powers powerType = Powers(effectInfo->MiscValue);
- if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0)
return;
// add spell damage bonus
@@ -1165,7 +1165,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
Powers powerType = Powers(effectInfo->MiscValue);
- if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0)
return;
int32 newDamage = -(unitTarget->ModifyPower(powerType, -damage));
@@ -4188,7 +4188,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex /*effIndex*/)
player->SetHealth(health);
player->SetPower(POWER_MANA, mana);
player->SetPower(POWER_RAGE, 0);
- player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
+ player->SetFullPower(POWER_ENERGY);
player->SetPower(POWER_FOCUS, 0);
player->SpawnCorpseBones();