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| author | Nay <dnpd.dd@gmail.com> | 2012-09-23 07:49:18 -0700 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-23 07:49:18 -0700 |
| commit | 91fd408446e411fad364fa46919adb9bd93dbddd (patch) | |
| tree | ff1ba04891b1d766868a4dd5cbbf3c3a3835d08e /src/server/game | |
| parent | e4d08c118656f4b2e12aac62975f4fc08b3f0b4a (diff) | |
| parent | d45a768810edbf6f3cc6c4fc2eb34a1c8db88b3f (diff) | |
Merge pull request #7842 from Elron103/pull-requests2
Core/GameObject: Implement method GetDisplayId, use it for GameObjectModels
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index eb2fa8f1a0e..8fb81a0e021 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -802,6 +802,7 @@ class GameObject : public WorldObject, public GridObject<GameObject> std::string GetAIName() const; void SetDisplayId(uint32 displayid); + uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); } GameObjectModel * m_model; protected: |
