diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-20 00:34:20 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-20 00:34:20 +0100 |
| commit | 94944e307239e5ccaabc0f1d88a7da528dbbe508 (patch) | |
| tree | e1961ec3c394b0207eee1061cbe5860d1a9847e3 /src/server/game | |
| parent | c6ef4b104774a04c39d20693349207877cc60e0e (diff) | |
| parent | e524539d90f7c1b3393754641729fa844119b881 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStores.h | 2 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStructure.h | 14 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCfmt.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/Miscellaneous/Language.h | 27 | ||||
| -rw-r--r--[-rwxr-xr-x] | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 7 |
8 files changed, 57 insertions, 13 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 3fdff8e11d6..853ecb4e786 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -62,6 +62,7 @@ DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEnt DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt); DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt); DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt); +std::map<uint32, CharStartOutfitEntry const*> sCharStartOutfitMap; DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt); DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt); @@ -284,6 +285,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc"); + for (uint32 i = 0; i < sCharStartOutfitStore.GetNumRows(); ++i) + if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i)) + sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit; + LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc"); @@ -872,3 +877,11 @@ uint32 GetLiquidFlags(uint32 liquidType) return 0; } +CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender) +{ + std::map<uint32, CharStartOutfitEntry const*>::const_iterator itr = sCharStartOutfitMap.find(race | (class_ << 8) | (gender << 16)); + if (itr == sCharStartOutfitMap.end()) + return NULL; + + return itr->second; +} diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index c77d0ee32f1..48a2cb3fe4e 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -65,6 +65,8 @@ uint32 GetLiquidFlags(uint32 liquidType); PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level); PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id); +CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender); + extern DBCStorage <AchievementEntry> sAchievementStore; extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index aa19863ec29..529c84744bd 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -629,13 +629,13 @@ struct BattlemasterListEntry struct CharStartOutfitEntry { //uint32 Id; // 0 - uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender) - int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13 - //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side - //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side - //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids) - //uint32 Unknown2; // 39 - //uint32 Unknown3; // 40 + uint8 Race; // 1 + uint8 Class; // 2 + uint8 Gender; // 3 + //uint8 Unused; // 4 + int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28 + //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side + //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side }; struct CharTitlesEntry diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index b7d966757c8..c82fdf868b3 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -31,7 +31,7 @@ char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx"; char const BankBagSlotPricesEntryfmt[] = "ni"; char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx"; -char const CharStartOutfitEntryfmt[] = "xniiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; char const CharTitlesEntryfmt[] = "nxssssssssssssssssxxxxxxxxxxxxxxxxxxi"; char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; char const ChrClassesEntryfmt[] = "nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7661053a0de..073fadde314 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1120,7 +1120,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) addActionButton(action_itr->button, action_itr->action, action_itr->type); // original items - if (CharStartOutfitEntry const* oEntry = sCharStartOutfitStore.LookupEntry(RaceClassGender)) + if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender)) { for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 619d819bf9b..30257797470 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2956,10 +2956,9 @@ void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint3 if (count < -1) sLog->outError(LOG_FILTER_SQL, "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId); - uint32 RaceClass = (race_) | (class_ << 8); for (uint32 gender = 0; gender < GENDER_NONE; ++gender) { - if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(RaceClass | (gender << 16))) + if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender)) { bool found = false; for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x) diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 292833c3955..35b0a6f8569 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -742,7 +742,32 @@ enum TrinityStrings LANG_COMMAND_CREATURESTORAGE_NOTFOUND = 818, LANG_CHANNEL_CITY = 819, - // Room for in-game strings 820-999 not used + + LANG_NPCINFO_GOSSIP = 820, + LANG_NPCINFO_QUESTGIVER = 821, + LANG_NPCINFO_TRAINER_CLASS = 822, + LANG_NPCINFO_TRAINER_PROFESSION = 823, + LANG_NPCINFO_VENDOR_AMMO = 824, + LANG_NPCINFO_VENDOR_FOOD = 825, + LANG_NPCINFO_VENDOR_POISON = 826, + LANG_NPCINFO_VENDOR_REAGENT = 827, + LANG_NPCINFO_REPAIR = 828, + LANG_NPCINFO_FLIGHTMASTER = 829, + LANG_NPCINFO_SPIRITHEALER = 830, + LANG_NPCINFO_SPIRITGUIDE = 831, + LANG_NPCINFO_INNKEEPER = 832, + LANG_NPCINFO_BANKER = 833, + LANG_NPCINFO_PETITIONER = 834, + LANG_NPCINFO_TABARDDESIGNER = 835, + LANG_NPCINFO_BATTLEMASTER = 836, + LANG_NPCINFO_AUCTIONEER = 837, + LANG_NPCINFO_STABLEMASTER = 838, + LANG_NPCINFO_GUILD_BANKER = 839, + LANG_NPCINFO_SPELLCLICK = 840, + LANG_NPCINFO_MAILBOX = 841, + LANG_NPCINFO_PLAYER_VEHICLE = 842, + + // Room for in-game strings 843-999 not used // Level 4 (CLI only commands) LANG_COMMAND_EXIT = 1000, diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index d03edeb9bab..65cffefd6c9 100755..100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -90,7 +90,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd // allow pets to use shortcut if no path found when following their master bool forceDest = (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->isPet() - && owner->HasUnitState(UNIT_STATE_FOLLOW)); + && owner->HasUnitState(UNIT_STATE_FOLLOW)); bool result = i_path->CalculatePath(x, y, z, forceDest); if (!result || (i_path->GetPathType() & PATHFIND_NOPATH)) @@ -112,6 +112,11 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd else init.SetFacing(i_target.getTarget()); init.SetWalk(((D*)this)->EnableWalking()); + // Using the same condition for facing target as the one that is used for SetInFront on movement end + // - applies to ChaseMovementGenerator mostly + if (i_angle == 0.f) + init.SetFacing(i_target.getTarget()); + init.Launch(); } |
