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authorSpp <spp@jorge.gr>2013-05-30 13:14:06 +0200
committerSpp <spp@jorge.gr>2013-05-30 13:18:29 +0200
commit9664c0ab5cc7449f2e839fb60b6b87c9d56dfb92 (patch)
tree092af4d16233823423cc552c567acb3307380951 /src/server/game
parent782ea4309a4d392ba9933caace067d567703c84b (diff)
Core/Misc: Another batch of fixes for issues found by static analysis
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp49
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp13
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp38
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp44
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp5
-rw-r--r--src/server/game/Spells/SpellMgr.cpp3
6 files changed, 89 insertions, 63 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 0ab807466d5..70c4761e025 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -123,34 +123,45 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
- //TC_LOG_ERROR(LOG_FILTER_GENERAL, "aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
+
switch (AISpellInfo[spellId].target)
{
default:
- case AITARGET_SELF: target = me; break;
- case AITARGET_VICTIM: target = me->getVictim(); break;
+ case AITARGET_SELF:
+ target = me;
+ break;
+ case AITARGET_VICTIM:
+ target = me->getVictim();
+ break;
case AITARGET_ENEMY:
{
- const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
- //float range = GetSpellMaxRange(spellInfo, false);
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ {
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
+ }
break;
}
- case AITARGET_ALLY: target = me; break;
- case AITARGET_BUFF: target = me; break;
+ case AITARGET_ALLY:
+ target = me;
+ break;
+ case AITARGET_BUFF:
+ target = me;
+ break;
case AITARGET_DEBUFF:
{
- const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
- float range = spellInfo->GetMaxRange(false);
-
- DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
- if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
- && targetSelector(me->getVictim()))
- target = me->getVictim();
- else
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ {
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ float range = spellInfo->GetMaxRange(false);
+
+ DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
+ if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
+ && targetSelector(me->getVictim()))
+ target = me->getVictim();
+ else
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
+ }
break;
}
}
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index b7b065a8b31..00bffb8f21c 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1639,6 +1639,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
+ if (!achievement)
+ return false;
+
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
@@ -1951,8 +1954,11 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
}
-void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
+void AchievementMgr::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry)
{
+ if (!entry)
+ return;
+
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
@@ -2127,12 +2133,11 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) const
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
{
- AchievementEntry const* achievement = NULL;
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
// Skip hidden achievements
- achievement = sAchievementMgr->GetAchievement(iter->first);
- if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(iter->first);
+ if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
continue;
*data << uint32(iter->first);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 50f745669a7..f274f201e04 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2456,19 +2456,18 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
+ if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
{
- m_vendorItemCounts.erase(itr);
- return vItem->maxcount;
- }
+ uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
+ if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
+ {
+ m_vendorItemCounts.erase(itr);
+ return vItem->maxcount;
+ }
- vCount->count += diff * pProto->BuyCount;
- vCount->lastIncrementTime = ptime;
- }
+ vCount->count += diff * pProto->BuyCount;
+ vCount->lastIncrementTime = ptime;
+ }
return vCount->count;
}
@@ -2495,15 +2494,14 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
- vCount->count += diff * pProto->BuyCount;
- else
- vCount->count = vItem->maxcount;
- }
+ if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
+ {
+ uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
+ if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
+ vCount->count += diff * pProto->BuyCount;
+ else
+ vCount->count = vItem->maxcount;
+ }
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
vCount->lastIncrementTime = ptime;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 8a8c9ad895f..d59015fd359 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -184,7 +184,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
}
- data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
+ size_t count_pos = data.wpos();
+ data << uint32(0); // max count 0x20
+ uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
@@ -193,26 +195,29 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
{
QuestMenuItem const& item = _questMenu.GetItem(i);
uint32 questID = item.QuestId;
- Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
-
- data << uint32(questID);
- data << uint32(item.QuestIcon);
- data << int32(quest->GetQuestLevel());
- data << uint32(quest->GetFlags()); // 3.3.3 quest flags
- data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
- std::string title = quest->GetTitle();
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
+ {
+ ++count;
+ data << uint32(questID);
+ data << uint32(item.QuestIcon);
+ data << int32(quest->GetQuestLevel());
+ data << uint32(quest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ std::string title = quest->GetTitle();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
- if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
- ObjectMgr::GetLocaleString(localeData->Title, locale, title);
+ int32 locale = _session->GetSessionDbLocaleIndex();
+ if (locale >= 0)
+ if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
+ ObjectMgr::GetLocaleString(localeData->Title, locale, title);
- if (questLevelInTitle)
- AddQuestLevelToTitle(title, quest->GetQuestLevel());
+ if (questLevelInTitle)
+ AddQuestLevelToTitle(title, quest->GetQuestLevel());
- data << title; // max 0x200
+ data << title; // max 0x200
+ }
}
+ data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
}
@@ -300,20 +305,21 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(eEmote._Emote); // NPC emote
size_t count_pos = data.wpos();
- data << uint8 (_questMenu.GetMenuItemCount());
+ data << uint8 (0);
uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
- for (; count < _questMenu.GetMenuItemCount(); ++count)
+ for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
- QuestMenuItem const& qmi = _questMenu.GetItem(count);
+ QuestMenuItem const& qmi = _questMenu.GetItem(i);
uint32 questID = qmi.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
+ ++count;
std::string title = quest->GetTitle();
int32 locale = _session->GetSessionDbLocaleIndex();
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index cc9e87052f7..1556703e45b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -87,7 +87,10 @@ bool GameObject::AIM_Initialize()
std::string GameObject::GetAIName() const
{
- return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
+ if (GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(GetEntry()))
+ return got->AIName;
+
+ return "";
}
void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 026c61d4965..9cedfdf922f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -499,6 +499,9 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
+ if (!spell)
+ return NULL;
+
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)