diff options
| author | Souler <soulerhyd@gmail.com> | 2011-09-22 22:14:52 +0200 |
|---|---|---|
| committer | Souler <soulerhyd@gmail.com> | 2011-09-22 22:14:52 +0200 |
| commit | 99c63e86ae7b7ced1f2781b5ccf551e7e2cf3216 (patch) | |
| tree | 1b7520c3de0f4db1425eb83a857a33870a9635f9 /src/server/game | |
| parent | 9ea40a4746c4d74e7de120f5efedcdc533a667c4 (diff) | |
Scripts/Ulduar: Make XT-002 and Ignis enter evade mode if pulled out from their fight areas.
Also implement a default case for EnterEvadeIfOutOfCombatArea.
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8443c4b1bfb..ecdae923a9d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -454,9 +454,11 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) if (x > 3218.86f && x < 3275.69f && y < 572.40f && y > 484.68f) return false; break; - default: - sLog->outError("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition.", me->GetEntry()); - return false; + default: // For most of creatures that certain area is their home area. + sLog->outDetail("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry()); + uint32 homeAreaId = me->GetMap()->GetAreaId(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ()); + if(me->GetAreaId() == homeAreaId) + return false; } EnterEvadeMode(); |
