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authorSubv <s.v.h21@hotmail.com>2012-08-27 15:30:27 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-27 15:30:27 -0500
commit9fe45d68707d45f7a82e3314566edc66ff1d84a2 (patch)
tree6e4fdd7152467f7b0935123a4ec196397284d3d9 /src/server/game
parent02bbd1154eb3e119fb095850e60e3dc11ee937b1 (diff)
parent9a11dc5ea6a56c41c044d5b28323d2fb420e3201 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
-rw-r--r--src/server/game/Battlefield/Battlefield.h2
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp6
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h13
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp3
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp11
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp4
10 files changed, 27 insertions, 28 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f074975c6a5..7f701f541a1 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -65,7 +65,7 @@ Battlefield::~Battlefield()
// Called when a player enters the zone
void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
{
- // If battle is started,
+ // If battle is started,
// If not full of players > invite player to join the war
// If full of players > announce to player that BF is full and kick him after a few second if he desn't leave
if (IsWarTime())
@@ -885,9 +885,9 @@ GuidSet::iterator BfCapturePoint::HandlePlayerLeave(Player* player)
{
if (m_capturePoint)
player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
-
+
GuidSet::iterator current = m_activePlayers[player->GetTeamId()].find(player->GetGUID());
-
+
if (current == m_activePlayers[player->GetTeamId()].end())
return current; // return end()
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 5fa8d6b1bc8..07daf33d431 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -35,7 +35,7 @@ enum BattlefieldTypes
enum BattlefieldIDs
{
- BATTLEFIELD_BATTLEID_WG = 1, // Wintergrasp battle
+ BATTLEFIELD_BATTLEID_WG = 1, // Wintergrasp battle
};
enum BattlefieldObjectiveStates
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index 09c6f18f796..b852082d582 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -32,7 +32,7 @@
//Param3:(time) Time in second that the player have for accept
void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
{
- //Send packet
+ //Send packet
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
data << uint32(BattleId);
data << uint32(ZoneId);
@@ -65,13 +65,13 @@ void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);
data << uint32(ZoneId);
- data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
+ data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
data << uint8(1); //Warmup
SendPacket(&data);
}
-//This is call when player accept to join war
+//This is call when player accept to join war
//Param1:(BattleId) the BattleId of Bf
void WorldSession::SendBfEntered(uint32 BattleId)
{
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 39beb0265c7..6d2d823e341 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -178,6 +178,8 @@ bool BattlefieldWG::SetupBattlefield()
GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o);
BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this);
b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId);
+ if (!m_IsEnabled && go->GetGOInfo()->entry == GO_WINTERGRASP_VAULT_GATE)
+ go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
BuildingsInZone.insert(b);
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 5e868b29619..9f024bb0ba6 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -540,6 +540,10 @@ enum WintergraspGameObject
GO_WINTERGRASP_SHADOWSIGHT_TOWER = 190356,
GO_WINTERGRASP_WINTER_S_EDGE_TOWER = 190357,
GO_WINTERGRASP_FLAMEWATCH_TOWER = 190358,
+
+ GO_WINTERGRASP_FORTRESS_GATE = 190375,
+ GO_WINTERGRASP_VAULT_GATE = 191810,
+
};
struct WintergraspObjectPositionData
@@ -610,10 +614,10 @@ const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
{ 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E },
// Door of forteress (Not spawned in db)
- { 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
+ { GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
// Last door (Not spawned in db)
- { 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
+ { GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
};
@@ -1196,6 +1200,9 @@ struct BfWGGameObjectBuilding
if (m_Build->IsDestructibleBuilding())
{
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
+ if (m_Build->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
+ if (GameObject * go = m_Build->FindNearestGameObject(194323, 10.0f))
+ go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
@@ -1251,6 +1258,8 @@ struct BfWGGameObjectBuilding
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team));
break;
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
+ if (GameObject* go = m_Build->FindNearestGameObject(194323, 10.0f))
+ go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
m_WG->SetRelicInteractible(true);
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f463a62e9fa..f97582a0198 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7507,8 +7507,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
{
// Remove rest state if we have recently left a tavern.
- // Why is 40 yd hardcoded?
- if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 40.0f)
+ if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f)
{
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 6376ff6e50b..90ac5ed5a3f 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6826,9 +6826,9 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
0 : m_caster->ToPlayer()->GetSkillValue(skillId);
// skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.)
+ // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
- skillValue += uint32(CalculateDamage(effIndex, NULL));
+ skillValue += m_spellInfo->Effects[effIndex].CalcValue();
if (skillValue < reqSkillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 11356e8b155..a5e24ff1cec 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4281,17 +4281,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
- case 64142: // Upper Deck - Create Foam Sword
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = unitTarget->ToPlayer();
- static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
- // player can only have one of these items
- for (uint32 const* itr = &itemId[0]; *itr; ++itr)
- if (player->HasItemCount(*itr, 1, true))
- return;
- DoCreateItem(effIndex, itemId[urand(0, 4)]);
- return;
}
break;
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b580c5e2282..e17e71f8869 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1160,7 +1160,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
-
+
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
@@ -1172,7 +1172,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
{
if (!player)
return false;
-
+
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
break;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 55efebeb03f..870533d2aca 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1216,7 +1216,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_WINTERGRASP_BATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.BattleTimer", 30);
m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.NoBattleTimer", 150);
m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = ConfigMgr::GetIntDefault("Wintergrasp.CrashRestartTimer", 10);
-
+
if (reload)
sScriptMgr->OnConfigLoad(reload);
}
@@ -1743,7 +1743,7 @@ void World::SetInitialWorldSettings()
///- Initialize Battlefield
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
-
+
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports...");
sMapMgr->LoadTransports();