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authorariel- <ariel-@users.noreply.github.com>2016-10-06 00:58:38 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-06 00:59:26 -0300
commita0e317b9916e7e17019de254959647e4efa6ed66 (patch)
tree908b4e3776eef71d098b4ad46883d492de220f25 /src/server/game
parentf09e7cbbfe1808956c50efefa6446515b62927e3 (diff)
Core/Scripts: De-hack glyph of Barkskin with proper spell
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1c1db83fb62..d1b4ba664af 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2918,12 +2918,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victi
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
- {
ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_MELEE);
- // Glyph of barkskin
- if (victim->HasAura(63057) && victim->HasAura(22812))
- crit -= 25.0f;
- }
else
ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_RANGED);