diff options
| author | Warpten <vertozor@gmail.com> | 2012-09-22 21:28:37 +0200 |
|---|---|---|
| committer | Warpten <vertozor@gmail.com> | 2012-09-22 21:28:37 +0200 |
| commit | a2c9c4098a6f6e41b26ee19aa834fb813f1f94a3 (patch) | |
| tree | 4f41c6cbae70d2170b73ef75f7a274e61617d6f5 /src/server/game | |
| parent | 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (diff) | |
Core/Spells: Fixed Soulwell getting two charges removed (or more) per click.
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 3 | ||||
| -rwxr-xr-x | src/server/game/Handlers/SpellHandler.cpp | 3 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 3 |
3 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c28ff21bfa5..46abf95128e 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1080,7 +1080,8 @@ void GameObject::Use(Unit* user) if (sScriptMgr->OnGossipHello(playerUser, this)) return; - AI()->GossipHello(playerUser); + if (AI()->GossipHello(playerUser)) + return; } // If cooldown data present in template diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index afaa38527bb..0e5d68d51e4 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -303,7 +303,8 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) return; - go->AI()->GossipHello(_player); + if (go->AI()->GossipHello(_player)) + return; _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index dcbd1888b03..1f3014159cb 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2001,7 +2001,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (sScriptMgr->OnGossipHello(player, gameObjTarget)) return; - gameObjTarget->AI()->GossipHello(player); + if (gameObjTarget->AI()->GossipHello(player)) + return; switch (gameObjTarget->GetGoType()) { |
