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authorDDuarte <dnpd.dd@gmail.com>2014-11-04 15:13:09 +0000
committerShauren <shauren.trinity@gmail.com>2025-10-04 00:57:23 +0200
commita99868bf2fc7e327ccc1a0450d6d4ef86cee87ef (patch)
treee0299d0c65aed4bc000c8378d46e49e17a04fef1 /src/server/game
parent4a90aee2e3da38bc74f533776efba0b65e6a2538 (diff)
Core/Conditions: Correct a misleading comment regarding CONDITION_AURA
(cherry picked from commit e64da763db2dd016f5093a89c4fbee90db95e5fe)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index ff4ccf61559..9a1721ef556 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -36,7 +36,7 @@ struct Condition;
enum ConditionTypes
{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
- CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
+ CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id