diff options
| author | Shocker <shocker@freakz.ro> | 2011-10-07 09:19:37 -0700 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2011-10-07 09:19:37 -0700 |
| commit | ac01eaa4e46334e43c2e582414867394a48dd770 (patch) | |
| tree | 048c3d98dd7f758ab022c3445b310cd256105997 /src/server/game | |
| parent | e23fe1845fbe876f2ce50ebd25e3b135e5c2f1e2 (diff) | |
| parent | 81c0a3a8479fef8ea52e1af19174bd777a5759e3 (diff) | |
Merge pull request #3391 from Bootz/master
Code-Stlye clean-ups
Diffstat (limited to 'src/server/game')
40 files changed, 515 insertions, 519 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 4fdedea414a..3c16fe493b4 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -56,7 +56,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit*, bool> bool m_playerOnly; int32 m_aura; - // pUnit: the reference unit + // unit: the reference unit // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit // playerOnly: self explaining // aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ea229169dda..329a2d004a5 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -100,7 +100,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN } /* Causes certain things to never leave the threat list (Priest Lightwell, etc): - for (Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr) + for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) { creature->SetInCombatWith(*itr); (*itr)->SetInCombatWith(creature); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 445c5c26bd6..5ab5aea30c1 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1527,36 +1527,36 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f if (!map) return NULL; - Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o)) + Creature* creature = new Creature; + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o)) { sLog->outError("Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!", entry, m_MapId, m_InstanceID); - delete pCreature; + delete creature; return NULL; } - pCreature->SetHomePosition(x, y, z, o); + creature->SetHomePosition(x, y, z, o); CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry); if (!cinfo) { sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!", entry, m_MapId, m_InstanceID); - delete pCreature; + delete creature; return NULL; } // Force using DB speeds - pCreature->SetSpeed(MOVE_WALK, cinfo->speed_walk); - pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run); + creature->SetSpeed(MOVE_WALK, cinfo->speed_walk); + creature->SetSpeed(MOVE_RUN, cinfo->speed_run); - map->Add(pCreature); - m_BgCreatures[type] = pCreature->GetGUID(); + map->Add(creature); + m_BgCreatures[type] = creature->GetGUID(); if (respawntime) - pCreature->SetRespawnDelay(respawntime); + creature->SetRespawnDelay(respawntime); - return pCreature; + return creature; } bool Battleground::DelCreature(uint32 type) @@ -1601,18 +1601,18 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float BG_CREATURE_ENTRY_A_SPIRITGUIDE : BG_CREATURE_ENTRY_H_SPIRITGUIDE; - if (Creature* pCreature = AddCreature(entry, type, team, x, y, z, o)) + if (Creature* creature = AddCreature(entry, type, team, x, y, z, o)) { - pCreature->setDeathState(DEAD); - pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); + creature->setDeathState(DEAD); + creature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID()); // aura // TODO: Fix display here - // pCreature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL); + // creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL); // casting visual effect - pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); + creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); // correct cast speed - pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); - //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); + creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + //creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true); return true; } sLog->outError("Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!", @@ -1887,8 +1887,8 @@ bool Battleground::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if (Player* pPlayer = ObjectAccessor::FindPlayer(itr->first)) - pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry); + if (Player* player = ObjectAccessor::FindPlayer(itr->first)) + player->GetAchievementMgr().StartTimedAchievement(type, entry); } void Battleground::SetBracket(PvPDifficultyEntry const* bracketEntry) diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 78fcd55278d..cc6911e34a5 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -4689,32 +4689,32 @@ bool ChatHandler::HandleGroupRemoveCommand(const char *args) bool ChatHandler::HandlePossessCommand(const char * /*args*/) { - Unit* pUnit = getSelectedUnit(); - if (!pUnit) + Unit* unit = getSelectedUnit(); + if (!unit) return false; - m_session->GetPlayer()->CastSpell(pUnit, 530, true); + m_session->GetPlayer()->CastSpell(unit, 530, true); return true; } bool ChatHandler::HandleUnPossessCommand(const char * /*args*/) { - Unit* pUnit = getSelectedUnit(); - if (!pUnit) - pUnit = m_session->GetPlayer(); + Unit* unit = getSelectedUnit(); + if (!unit) + unit = m_session->GetPlayer(); - pUnit->RemoveCharmAuras(); + unit->RemoveCharmAuras(); return true; } bool ChatHandler::HandleBindSightCommand(const char * /*args*/) { - Unit* pUnit = getSelectedUnit(); - if (!pUnit) + Unit* unit = getSelectedUnit(); + if (!unit) return false; - m_session->GetPlayer()->CastSpell(pUnit, 6277, true); + m_session->GetPlayer()->CastSpell(unit, 6277, true); return true; } diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index d3a0c68a9e7..52b41c0a0f7 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1308,12 +1308,12 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) // Save wait times before redoing groups for (LfgPlayerList::const_iterator it = players.begin(); it != players.end(); ++it) { - LfgProposalPlayer* pPlayer = pProposal->players[(*it)->GetGUID()]; + LfgProposalPlayer* player = pProposal->players[(*it)->GetGUID()]; uint32 lowgroupguid = (*it)->GetGroup() ? (*it)->GetGroup()->GetLowGUID() : 0; - if (pPlayer->groupLowGuid != lowgroupguid) - sLog->outError("LFGMgr::UpdateProposal: [" UI64FMTD "] group mismatch: actual (%u) - queued (%u)", (*it)->GetGUID(), lowgroupguid, pPlayer->groupLowGuid); + if (player->groupLowGuid != lowgroupguid) + sLog->outError("LFGMgr::UpdateProposal: [" UI64FMTD "] group mismatch: actual (%u) - queued (%u)", (*it)->GetGUID(), lowgroupguid, player->groupLowGuid); - uint64 guid = pPlayer->groupLowGuid ? MAKE_NEW_GUID(pPlayer->groupLowGuid, 0, HIGHGUID_GROUP) : (*it)->GetGUID(); + uint64 guid = player->groupLowGuid ? MAKE_NEW_GUID(player->groupLowGuid, 0, HIGHGUID_GROUP) : (*it)->GetGUID(); LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(guid); if (itQueue == m_QueueInfoMap.end()) { diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d1f8f55e27d..d92f591803e 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -657,14 +657,14 @@ void Creature::DoFleeToGetAssistance() float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS); if (radius >0) { - Creature* pCreature = NULL; + Creature* creature = NULL; CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius); - Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check); + Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); @@ -673,12 +673,12 @@ void Creature::DoFleeToGetAssistance() SetNoSearchAssistance(true); UpdateSpeed(MOVE_RUN, false); - if (!pCreature) + if (!creature) //SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); //TODO: use 31365 SetControlled(true, UNIT_STAT_FLEEING); else - GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ()); + GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ()); } } @@ -805,7 +805,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, return true; } -bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const +bool Creature::isCanTrainingOf(Player* player, bool msg) const { if (!isTrainer()) return false; @@ -822,65 +822,65 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const switch (GetCreatureInfo()->trainer_type) { case TRAINER_TYPE_CLASS: - if (pPlayer->getClass() != GetCreatureInfo()->trainer_class) + if (player->getClass() != GetCreatureInfo()->trainer_class) { if (msg) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (GetCreatureInfo()->trainer_class) { - case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break; - case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break; - case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break; - case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break; - case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break; - case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break; - case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break; - case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break; - case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break; + case CLASS_DRUID: player->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break; + case CLASS_HUNTER: player->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break; + case CLASS_MAGE: player->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break; + case CLASS_PALADIN:player->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break; + case CLASS_PRIEST: player->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break; + case CLASS_ROGUE: player->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break; + case CLASS_SHAMAN: player->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break; + case CLASS_WARLOCK:player->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break; + case CLASS_WARRIOR:player->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break; } } return false; } break; case TRAINER_TYPE_PETS: - if (pPlayer->getClass() != CLASS_HUNTER) + if (player->getClass() != CLASS_HUNTER) { - pPlayer->PlayerTalkClass->ClearMenus(); - pPlayer->PlayerTalkClass->SendGossipMenu(3620, GetGUID()); + player->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->SendGossipMenu(3620, GetGUID()); return false; } break; case TRAINER_TYPE_MOUNTS: - if (GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race) + if (GetCreatureInfo()->trainer_race && player->getRace() != GetCreatureInfo()->trainer_race) { if (msg) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (GetCreatureInfo()->trainer_class) { - case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break; - case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break; - case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break; - case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break; - case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break; - case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break; - case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break; - case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break; - case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break; - case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break; + case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break; + case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break; + case RACE_HUMAN: player->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break; + case RACE_NIGHTELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break; + case RACE_ORC: player->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break; + case RACE_TAUREN: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break; + case RACE_TROLL: player->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break; + case RACE_UNDEAD_PLAYER:player->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break; + case RACE_BLOODELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break; + case RACE_DRAENEI: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break; } } return false; } break; case TRAINER_TYPE_TRADESKILLS: - if (GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell)) + if (GetCreatureInfo()->trainer_spell && !player->HasSpell(GetCreatureInfo()->trainer_spell)) { if (msg) { - pPlayer->PlayerTalkClass->ClearMenus(); - pPlayer->PlayerTalkClass->SendGossipMenu(11031, GetGUID()); + player->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->SendGossipMenu(11031, GetGUID()); } return false; } @@ -891,23 +891,23 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const return true; } -bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const +bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const { if (!isBattleMaster()) return false; BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry()); if (!msg) - return pPlayer->GetBGAccessByLevel(bgTypeId); + return player->GetBGAccessByLevel(bgTypeId); - if (!pPlayer->GetBGAccessByLevel(bgTypeId)) + if (!player->GetBGAccessByLevel(bgTypeId)) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (bgTypeId) { - case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break; - case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break; - case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break; + case BATTLEGROUND_AV: player->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break; + case BATTLEGROUND_WS: player->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break; + case BATTLEGROUND_AB: player->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break; case BATTLEGROUND_EY: case BATTLEGROUND_NA: case BATTLEGROUND_BE: @@ -915,7 +915,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const case BATTLEGROUND_RL: case BATTLEGROUND_SA: case BATTLEGROUND_DS: - case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break; + case BATTLEGROUND_RV: player->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break; default: break; } return false; @@ -923,11 +923,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const return true; } -bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const +bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const { - return pPlayer->getLevel() >= 10 + return player->getLevel() >= 10 && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS - && pPlayer->getClass() == GetCreatureInfo()->trainer_class; + && player->getClass() == GetCreatureInfo()->trainer_class; } void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/) @@ -2132,16 +2132,16 @@ void Creature::SetInCombatWithZone() for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) { - this->SetInCombatWith(pPlayer); - pPlayer->SetInCombatWith(this); - AddThreat(pPlayer, 0.0f); + this->SetInCombatWith(player); + player->SetInCombatWith(this); + AddThreat(player, 0.0f); } } } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 19938b47bd6..3d5b86a106a 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature> ///// TODO RENAME THIS!!!!! bool isCanTrainingOf(Player* player, bool msg) const; bool isCanInteractWithBattleMaster(Player* player, bool msg) const; - bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const; + bool isCanTrainingAndResetTalentsOf(Player* player) const; bool canCreatureAttack(Unit const* pVictim, bool force = true) const; bool IsImmunedToSpell(SpellInfo const* spellInfo); // redefine Unit::IsImmunedToSpell diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 6ea9bf92dfe..d3832ad9151 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -778,14 +778,14 @@ bool Item::CanBeTraded(bool mail, bool trade) const return true; } -bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const +bool Item::HasEnchantRequiredSkill(const Player* player) const { // Check all enchants for required skill for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) - if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) + if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) return false; return true; diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 534f16042ea..b872b354ea7 100755 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -264,7 +264,7 @@ class Item : public Object void SetInTrade(bool b = true) { mb_in_trade = b; } bool IsInTrade() const { return mb_in_trade; } - bool HasEnchantRequiredSkill(const Player* pPlayer) const; + bool HasEnchantRequiredSkill(const Player* player) const; uint32 GetEnchantRequiredLevel() const; bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 25a66206663..4150810a4ab 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -348,13 +348,13 @@ void Pet::SavePetToDB(PetSaveMode mode) if (!IS_PLAYER_GUID(GetOwnerGUID())) return; - Player* pOwner = (Player*)GetOwner(); - if (!pOwner) + Player* owner = (Player*)GetOwner(); + if (!owner) return; // not save pet as current if another pet temporary unsummoned - if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() && - pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) + if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() && + owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) { // pet will lost anyway at restore temporary unsummoned if (getPetType() == HUNTER_PET) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 579a704bd83..778eb9f3aff 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4774,8 +4774,8 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC sObjectAccessor->ConvertCorpseForPlayer(playerguid); if (uint32 guildId = GetGuildIdFromDB(playerguid)) - if (Guild* pGuild = sGuildMgr->GetGuildById(guildId)) - pGuild->DeleteMember(guid); + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + guild->DeleteMember(guid); // remove from arena teams LeaveAllArenaTeams(playerguid); @@ -5462,11 +5462,11 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g return TotalCost; } - Guild* pGuild = sGuildMgr->GetGuildById(GetGuildId()); - if (!pGuild) + Guild* guild = sGuildMgr->GetGuildById(GetGuildId()); + if (!guild) return TotalCost; - if (!pGuild->HandleMemberWithdrawMoney(GetSession(), costs, true)) + if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true)) return TotalCost; TotalCost = costs; @@ -13291,11 +13291,11 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint GetSession()->SendPacket(&data); } -void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param) +void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED"); WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); - data << uint64(pCreature ? pCreature->GetGUID() : 0); + data << uint64(creature ? creature->GetGUID() : 0); data << uint32(item); if (param > 0) data << uint32(param); @@ -13303,11 +13303,11 @@ void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint3 GetSession()->SendPacket(&data); } -void Player::SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param) +void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM"); WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10 - data << uint64(pCreature ? pCreature->GetGUID() : 0); + data << uint64(creature ? creature->GetGUID() : 0); data << uint64(guid); if (param > 0) data << uint32(param); @@ -14348,11 +14348,11 @@ void Player::PrepareQuestMenu(uint64 guid) QuestRelationBounds pObjectQIR; // pets also can have quests - Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); - if (pCreature) + Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); + if (creature) { - pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry()); - pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(pCreature->GetEntry()); + pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); + pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry()); } else { @@ -14459,10 +14459,10 @@ void Player::SendPreparedQuest(uint64 guid) std::string title = ""; // need pet case for some quests - Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); - if (pCreature) + Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); + if (creature) { - uint32 textid = GetGossipTextId(pCreature); + uint32 textid = GetGossipTextId(creature); GossipText const* gossiptext = sObjectMgr->GetGossipText(textid); if (!gossiptext) { @@ -14507,9 +14507,9 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) { QuestRelationBounds pObjectQR; - Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); - if (pCreature) - pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry()); + Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); + if (creature) + pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); else { //we should obtain map pointer from GetMap() in 99% of cases. Special case @@ -15668,9 +15668,9 @@ void Player::AreaExploredOrEventHappens(uint32 questId) //not used in Trinityd, function for external script library void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject) { - if (Group* pGroup = GetGroup()) + if (Group* group = GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); @@ -16253,12 +16253,12 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) } } -void Player::SendPushToPartyResponse(Player* pPlayer, uint32 msg) +void Player::SendPushToPartyResponse(Player* player, uint32 msg) { - if (pPlayer) + if (player) { WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); - data << uint64(pPlayer->GetGUID()); + data << uint64(player->GetGUID()); data << uint8(msg); // valid values: 0-8 GetSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT"); @@ -20434,24 +20434,24 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 return false; } - Creature* pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); - if (!pCreature) + Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0); return false; } - VendorItemData const* vItems = pCreature->GetVendorItems(); + VendorItemData const* vItems = creature->GetVendorItems(); if (!vItems || vItems->Empty()) { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); return false; } if (vendorslot >= vItems->GetItemCount()) { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); return false; } @@ -20459,23 +20459,23 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 // store diff item (cheating) if (!crItem || crItem->item != item) { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); return false; } // check current item amount if it limited if (crItem->maxcount != 0) { - if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count) + if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count) { - SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0); + SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0); return false; } } if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)) { - SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0); + SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0); return false; } @@ -20525,17 +20525,17 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 // reputation discount if (price) - price = uint32(floor(price * GetReputationPriceDiscount(pCreature))); + price = uint32(floor(price * GetReputationPriceDiscount(creature))); if (!HasEnoughMoney(price)) { - SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0); + SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0); return false; } if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot)) { - if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, true)) + if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true)) return false; } else if (IsEquipmentPos(bag, slot)) @@ -20545,7 +20545,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL); return false; } - if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, false)) + if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false)) return false; } else @@ -21961,9 +21961,9 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const return true; } -float Player::GetReputationPriceDiscount(Creature const* pCreature) const +float Player::GetReputationPriceDiscount(Creature const* creature) const { - FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry(); + FactionTemplateEntry const* vendor_faction = creature->getFactionTemplateEntry(); if (!vendor_faction || !vendor_faction->faction) return 1.0f; @@ -22374,9 +22374,9 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); // prepare data for near group iteration - if (Group* pGroup = GetGroup()) + if (Group* group = GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) @@ -22390,7 +22390,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar pGroupGuy->KilledMonsterCredit(creature_id, creature_guid); } } - else // if (!pGroup) + else // if (!group) KilledMonsterCredit(creature_id, creature_guid); } @@ -22609,14 +22609,14 @@ void Player::SendCorpseReclaimDelay(bool load) Player* Player::GetNextRandomRaidMember(float radius) { - Group* pGroup = GetGroup(); - if (!pGroup) + Group* group = GetGroup(); + if (!group) return NULL; std::vector<Player*> nearMembers; - nearMembers.reserve(pGroup->GetMembersCount()); + nearMembers.reserve(group->GetMembersCount()); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 59522241d49..f4d1b30b97a 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1317,8 +1317,8 @@ class Player : public Unit, public GridObject<Player> void RemoveItemFromBuyBackSlot(uint32 slot, bool del); uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; } void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0); - void SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param); - void SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param); + void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param); + void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param); void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; } void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; } uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } @@ -1337,7 +1337,7 @@ class Player : public Unit, public GridObject<Player> bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot); bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore); - float GetReputationPriceDiscount(Creature const* pCreature) const; + float GetReputationPriceDiscount(Creature const* creature) const; Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : NULL; } TradeData* GetTradeData() const { return m_trade; } @@ -1485,7 +1485,7 @@ class Player : public Unit, public GridObject<Player> void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg); void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver); - void SendPushToPartyResponse(Player* pPlayer, uint32 msg); + void SendPushToPartyResponse(Player* player, uint32 msg); void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count); void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 21a3c5ce58d..dbe9697bcaf 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -642,39 +642,39 @@ void Transport::BuildStopMovePacket(Map const* targetMap) uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim) { Map* map = GetMap(); - Creature* pCreature = new Creature; + Creature* creature = new Creature; - if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0)) + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0)) { - delete pCreature; + delete creature; return 0; } - pCreature->SetTransport(this); - pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - pCreature->m_movementInfo.guid = GetGUID(); - pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o); + creature->SetTransport(this); + creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + creature->m_movementInfo.guid = GetGUID(); + creature->m_movementInfo.t_pos.Relocate(x, y, z, o); if (anim) - pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim); + creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim); - pCreature->Relocate( + creature->Relocate( GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))), GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), z + GetPositionZ(), o + GetOrientation()); - pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation()); + creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); - if (!pCreature->IsPositionValid()) + if (!creature->IsPositionValid()) { - sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY()); - delete pCreature; + sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY()); + delete creature; return 0; } - map->Add(pCreature); - m_NPCPassengerSet.insert(pCreature); + map->Add(creature); + m_NPCPassengerSet.insert(creature); if (tguid == 0) { @@ -684,8 +684,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, else currenttguid = std::max(tguid, currenttguid); - pCreature->SetGUIDTransport(tguid); - sScriptMgr->OnAddCreaturePassenger(this, pCreature); + creature->SetGUIDTransport(tguid); + sScriptMgr->OnAddCreaturePassenger(this, creature); return tguid; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6f042e7f0c4..eab1a9aae48 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10081,9 +10081,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) if (!player) return NULL; - Group* pGroup = player->GetGroup(); + Group* group = player->GetGroup(); // When there is no group check pet presence - if (!pGroup) + if (!group) { // We are pet now, return owner if (player != this) @@ -10098,9 +10098,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) std::vector<Unit*> nearMembers; // reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) - nearMembers.reserve(pGroup->GetMembersCount() * 2); + nearMembers.reserve(group->GetMembersCount() * 2); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) if (Player* Target = itr->getSource()) { // IsHostileTo check duel and controlled by enemy @@ -13805,8 +13805,8 @@ CharmInfo::~CharmInfo() void CharmInfo::RestoreState() { if (m_unit->GetTypeId() == TYPEID_UNIT) - if (Creature* pCreature = m_unit->ToCreature()) - pCreature->SetReactState(m_oldReactState); + if (Creature* creature = m_unit->ToCreature()) + creature->SetReactState(m_oldReactState); } void CharmInfo::InitPetActionBar() @@ -15682,8 +15682,8 @@ void Unit::SetStunned(bool apply) SetTarget(getVictim()->GetGUID()); // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface) - Unit* pOwner = GetOwner(); - if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted())) + Unit* owner = GetOwner(); + if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted())) RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); if (!HasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect @@ -16183,10 +16183,10 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) if (!owner) return; - Group* pGroup = owner->GetGroup(); - if (pGroup) + Group* group = owner->GetGroup(); + if (group) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -16214,15 +16214,15 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) { Unit* owner = GetCharmerOrOwnerOrSelf(); - Group* pGroup = NULL; + Group* group = NULL; if (owner->GetTypeId() == TYPEID_PLAYER) - pGroup = owner->ToPlayer()->GetGroup(); + group = owner->ToPlayer()->GetGroup(); - if (pGroup) + if (group) { uint8 subgroup = owner->ToPlayer()->GetSubGroup(); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -16251,15 +16251,15 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) { Unit* owner = GetCharmerOrOwnerOrSelf(); - Group* pGroup = NULL; + Group* group = NULL; if (owner->GetTypeId() == TYPEID_PLAYER) - pGroup = owner->ToPlayer()->GetGroup(); + group = owner->ToPlayer()->GetGroup(); - if (pGroup) + if (group) { uint8 subgroup = owner->ToPlayer()->GetSubGroup(); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 8187661f63f..e81cd053003 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1174,12 +1174,12 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { - Creature* pCreature = new Creature; + Creature* creature = new Creature; //sLog->outDebug("Spawning creature %u", *itr); - if (!pCreature->LoadFromDB(*itr, map)) - delete pCreature; + if (!creature->LoadFromDB(*itr, map)) + delete creature; else - map->Add(pCreature); + map->Add(creature); } } } @@ -1248,8 +1248,8 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveCreatureFromGrid(*itr, data); - if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) - pCreature->AddObjectToRemoveList(); + if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + creature->AddObjectToRemoveList(); } } @@ -1296,38 +1296,38 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) continue; // Update if spawned - Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL); - if (pCreature) + Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL); + if (creature) { if (activate) { - itr->second.equipement_id_prev = pCreature->GetCurrentEquipmentId(); - itr->second.modelid_prev = pCreature->GetDisplayId(); - pCreature->LoadEquipment(itr->second.equipment_id, true); + itr->second.equipement_id_prev = creature->GetCurrentEquipmentId(); + itr->second.modelid_prev = creature->GetDisplayId(); + creature->LoadEquipment(itr->second.equipment_id, true); if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid); if (minfo) { - pCreature->SetDisplayId(itr->second.modelid); - pCreature->SetNativeDisplayId(itr->second.modelid); - pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); + creature->SetDisplayId(itr->second.modelid); + creature->SetNativeDisplayId(itr->second.modelid); + creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); + creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } else { - pCreature->LoadEquipment(itr->second.equipement_id_prev, true); + creature->LoadEquipment(itr->second.equipement_id_prev, true); if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev); if (minfo) { - pCreature->SetDisplayId(itr->second.modelid_prev); - pCreature->SetNativeDisplayId(itr->second.modelid_prev); - pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); + creature->SetDisplayId(itr->second.modelid_prev); + creature->SetNativeDisplayId(itr->second.modelid_prev); + creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); + creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 0af2c7f82dc..0ea30cabff7 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1180,16 +1180,16 @@ namespace Trinity class AllFriendlyCreaturesInGrid { public: - AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {} + AllFriendlyCreaturesInGrid(Unit const* obj) : unit(obj) {} bool operator() (Unit* u) { - if (u->isAlive() && u->IsVisible() && u->IsFriendlyTo(pUnit)) + if (u->isAlive() && u->IsVisible() && u->IsFriendlyTo(unit)) return true; return false; } private: - Unit const* pUnit; + Unit const* unit; }; class AllGameObjectsWithEntryInRange @@ -1213,9 +1213,9 @@ namespace Trinity { public: AllCreaturesOfEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {} - bool operator() (Unit* pUnit) + bool operator() (Unit* unit) { - if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit, m_fRange, false)) + if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false)) return true; return false; @@ -1230,18 +1230,18 @@ namespace Trinity class PlayerAtMinimumRangeAway { public: - PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : pUnit(unit), fRange(fMinRange) {} - bool operator() (Player* pPlayer) + PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : unit(unit), fRange(fMinRange) {} + bool operator() (Player* player) { //No threat list check, must be done explicit if expected to be in combat with creature - if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer, fRange, false)) + if (!player->isGameMaster() && player->isAlive() && !unit->IsWithinDist(player, fRange, false)) return true; return false; } private: - Unit const* pUnit; + Unit const* unit; float fRange; }; diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index d0e2852e552..44d7f62305f 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -172,7 +172,6 @@ void Group::LoadGroupFromDB(Field* fields) m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; else m_raidDifficulty = Difficulty(r_diff); - } void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) @@ -720,12 +719,12 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) } // notify group members which player is the allowed looter for the given creature -void Group::SendLooter(Creature* pCreature, Player* pLooter) +void Group::SendLooter(Creature* creature, Player* pLooter) { - ASSERT(pCreature); + ASSERT(creature); WorldPacket data(SMSG_LOOT_LIST, (8+8)); - data << uint64(pCreature->GetGUID()); + data << uint64(creature->GetGUID()); data << uint8(0); // unk1 if (pLooter) @@ -770,7 +769,6 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) { if (member->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false)) { - r->totalPlayersRolling++; if (member->GetPassOnGroupLoot()) @@ -1255,19 +1253,18 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) player->GetSession()->SendPacket(&data); } -void Group::UpdatePlayerOutOfRange(Player* pPlayer) +void Group::UpdatePlayerOutOfRange(Player* player) { - if (!pPlayer || !pPlayer->IsInWorld()) + if (!player || !player->IsInWorld()) return; - Player* player; WorldPacket data; - pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); + player->GetSession()->BuildPartyMemberStatsChangedPacket(player, &data); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { player = itr->getSource(); - if (player && !player->IsWithinDist(pPlayer, player->GetSightRange(), false)) + if (player && !player->IsWithinDist(player, player->GetSightRange(), false)) player->GetSession()->SendPacket(&data); } } @@ -1589,9 +1586,9 @@ bool Group::InCombatToInstance(uint32 instanceId) { for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon())) - for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i) + Player* player = itr->getSource(); + if (player && !player->getAttackers().empty() && player->GetInstanceId() == instanceId && (player->GetMap()->IsRaidOrHeroicDungeon())) + for (std::set<Unit*>::const_iterator i = player->getAttackers().begin(); i != player->getAttackers().end(); ++i) if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) return true; } @@ -1755,7 +1752,6 @@ void Group::BroadcastGroupUpdate(void) // -- not very efficient but safe for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - Player* pp = ObjectAccessor::FindPlayer(citr->guid); if (pp && pp->IsInWorld()) { @@ -2069,4 +2065,4 @@ void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply) slot->flags |= flag; else slot->flags &= ~flag; -} +}
\ No newline at end of file diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index 9fcc5f66f58..ed1fc80fd20 100755 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -261,7 +261,7 @@ class Group void SendTargetIconList(WorldSession* session); void SendUpdate(); void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = NULL); - void UpdatePlayerOutOfRange(Player* pPlayer); + void UpdatePlayerOutOfRange(Player* player); // ignore: GUID of player that will be ignored void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0); void BroadcastReadyCheck(WorldPacket* packet); @@ -276,7 +276,7 @@ class Group void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r); void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r); void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r); - void SendLooter(Creature* pCreature, Player* pLooter); + void SendLooter(Creature* creature, Player* pLooter); void GroupLoot(Loot* loot, WorldObject* pLootedObject); void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject); void MasterLoot(Loot* loot, WorldObject* pLootedObject); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index f3efde3afa1..0103b164f64 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -489,7 +489,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) return true; } -void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const +void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const { WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1); data << uint8(m_tabId); @@ -498,7 +498,7 @@ void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const if (session) session->SendPacket(&data); else - pGuild->BroadcastPacket(&data); + guild->BroadcastPacket(&data); } /////////////////////////////////////////////////////////////////////////////// @@ -671,7 +671,7 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI // If (tabId == GUILD_BANK_MAX_TABS) return money amount. // Otherwise return remaining items amount for specified tab. // If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value. -uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) const +uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const { // Guild master has unlimited amount. if (IsRank(GR_GUILDMASTER)) @@ -679,7 +679,7 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co // Check rights for non-money tab. if (tabId != GUILD_BANK_MAX_TABS) - if ((pGuild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) + if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) return 0; uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes @@ -688,8 +688,8 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]); rv.resetTime = curTime; rv.value = tabId == GUILD_BANK_MAX_TABS ? - pGuild->_GetRankBankMoneyPerDay(m_rankId) : - pGuild->_GetRankBankTabSlotsPerDay(m_rankId, tabId); + guild->_GetRankBankMoneyPerDay(m_rankId) : + guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( tabId == GUILD_BANK_MAX_TABS ? @@ -1293,7 +1293,7 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) { Player* player = session->GetPlayer(); if (!_IsLeader(player)) - // "Only pGuild leaders can create emblems." + // "Only guild leaders can create emblems." SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); else if (!player->HasEnoughMoney(EMBLEM_PRICE)) // "You can't afford to do that." @@ -1634,7 +1634,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), - "GM %s (Account: %u) deposit money (Amount: %u) to pGuild bank (Guild ID %u)", + "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", player->GetName(), player->GetSession()->GetAccountId(), amount, m_id); } // Log guild bank event diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 51636dc218e..2ea345f2ca1 100755 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -473,7 +473,7 @@ private: void SetInfo(const std::string& name, const std::string& icon); void SetText(const std::string& text); - void SendText(const Guild* pGuild, WorldSession* session) const; + void SendText(const Guild* guild, WorldSession* session) const; inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; } bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem); @@ -492,7 +492,7 @@ private: class MoveItemData { public: - MoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : m_pGuild(pGuild), m_pPlayer(player), + MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player), m_container(container), m_slotId(slotId), m_pItem(NULL), m_pClonedItem(NULL) { } virtual ~MoveItemData() { } @@ -538,8 +538,8 @@ private: class PlayerMoveItemData : public MoveItemData { public: - PlayerMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : - MoveItemData(pGuild, player, container, slotId) { } + PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : + MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return false; } bool InitItem(); @@ -553,8 +553,8 @@ private: class BankMoveItemData : public MoveItemData { public: - BankMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : - MoveItemData(pGuild, player, container, slotId) { } + BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : + MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return true; } bool InitItem(); diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index fe8bfa6b844..b2c504dfb9f 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -292,8 +292,8 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) if (!lPlayers.isEmpty()) { for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) - if (Player* pPlayer = itr->getSource()) - pPlayer->SendUpdateWorldState(uiStateId, uiStateData); + if (Player* player = itr->getSource()) + player->SendUpdateWorldState(uiStateId, uiStateData); } else sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); @@ -311,8 +311,8 @@ void InstanceScript::DoSendNotifyToInstance(const char *format, ...) va_start(ap, format); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { - if (Player* pPlayer = i->getSource()) - if (WorldSession* pSession = pPlayer->GetSession()) + if (Player* player = i->getSource()) + if (WorldSession* pSession = player->GetSession()) pSession->SendNotification(format, ap); } va_end(ap); @@ -326,8 +326,8 @@ void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* pPlayer = i->getSource()) - pPlayer->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit); + if (Player* player = i->getSource()) + player->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit); } // Start timed achievement for all players in instance @@ -337,8 +337,8 @@ void InstanceScript::DoStartTimedAchievement(AchievementCriteriaTimedTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* pPlayer = i->getSource()) - pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry); + if (Player* player = i->getSource()) + player->GetAchievementMgr().StartTimedAchievement(type, entry); } // Stop timed achievement for all players in instance @@ -348,8 +348,8 @@ void InstanceScript::DoStopTimedAchievement(AchievementCriteriaTimedTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* pPlayer = i->getSource()) - pPlayer->GetAchievementMgr().RemoveTimedAchievement(type, entry); + if (Player* player = i->getSource()) + player->GetAchievementMgr().RemoveTimedAchievement(type, entry); } // Remove Auras due to Spell on all players in instance diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index c8063ccb818..eff811b14eb 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -430,19 +430,19 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo tab->Process(*this, store.IsRatesAllowed(), lootMode); // Processing is done there, callback via Loot::AddItem() // Setting access rights for group loot case - Group* pGroup = lootOwner->GetGroup(); - if (!personal && pGroup) + Group* group = lootOwner->GetGroup(); + if (!personal && group) { roundRobinPlayer = lootOwner->GetGUID(); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) if (Player* pl = itr->getSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter FillNotNormalLootFor(pl, pl->IsAtGroupRewardDistance(lootOwner)); for (uint8 i = 0; i < items.size(); ++i) { if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(items[i].itemid)) - if (proto->Quality < uint32(pGroup->GetLootThreshold())) + if (proto->Quality < uint32(group->GetLootThreshold())) items[i].is_underthreshold = true; } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index e122c5bffae..b283227bb58 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2240,8 +2240,8 @@ bool InstanceMap::CanEnter(Player* player) } // cannot enter while an encounter is in progress on raids - /*Group* pGroup = player->GetGroup(); - if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/ + /*Group* group = player->GetGroup(); + if (!player->isGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/ if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress()) { player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index 6cab6110741..b925150ef71 100755 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -432,9 +432,9 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid) void OutdoorPvP::HandleKill(Player* killer, Unit* killed) { - if (Group* pGroup = killer->GetGroup()) + if (Group* group = killer->GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index c5d2deef376..801b95e4c42 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -220,8 +220,8 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid) { sObjectMgr->RemoveCreatureFromGrid(guid, data); - if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) - pCreature->AddObjectToRemoveList(); + if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + creature->AddObjectToRemoveList(); } } @@ -363,15 +363,15 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { - Creature* pCreature = new Creature; + Creature* creature = new Creature; //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid); - if (!pCreature->LoadFromDB(obj->guid, map)) + if (!creature->LoadFromDB(obj->guid, map)) { - delete pCreature; + delete creature; return; } else - map->Add(pCreature); + map->Add(creature); } } } @@ -506,8 +506,8 @@ template <> void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj) { if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid)) - if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) - pCreature->GetMap()->Add(pCreature); + if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + creature->GetMap()->Add(creature); } // Method that does the respawn job on the specified gameobject diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 22251ac0bd8..a1a1f5d5cac 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -166,16 +166,16 @@ Quest::Quest(Field* questRecord) ++m_rewchoiceitemscount; } -uint32 Quest::XPValue(Player* pPlayer) const +uint32 Quest::XPValue(Player* player) const { - if (pPlayer) + if (player) { - int32 quest_level = (QuestLevel == -1 ? pPlayer->getLevel() : QuestLevel); + int32 quest_level = (QuestLevel == -1 ? player->getLevel() : QuestLevel); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; - int32 diffFactor = 2 * (quest_level - pPlayer->getLevel()) + 20; + int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 8c415749d6b..61d492ce88c 100755 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -183,7 +183,7 @@ class Quest friend class ObjectMgr; public: Quest(Field* questRecord); - uint32 XPValue(Player* pPlayer) const; + uint32 XPValue(Player* player) const; bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; } void SetFlag(uint32 flag) { QuestFlags |= flag; } diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index ec651439bc5..d33d338fe82 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -100,29 +100,29 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou // Helpers for ScriptProcess method. inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const { - Player* pPlayer = NULL; + Player* player = NULL; if (!source && !target) sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); else { // Check target first, then source. if (target) - pPlayer = target->ToPlayer(); - if (!pPlayer && source) - pPlayer = source->ToPlayer(); + player = target->ToPlayer(); + if (!player && source) + player = source->ToPlayer(); - if (!pPlayer) + if (!player) sLog->outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(), source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0, target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0); } - return pPlayer; + return player; } inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const { - Creature* pCreature = NULL; + Creature* creature = NULL; if (!source && !target) sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); else @@ -131,31 +131,31 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t { // Check target first, then source. if (target) - pCreature = target->ToCreature(); - if (!pCreature && source) - pCreature = source->ToCreature(); + creature = target->ToCreature(); + if (!creature && source) + creature = source->ToCreature(); } else { // Check source first, then target. if (source) - pCreature = source->ToCreature(); - if (!pCreature && target) - pCreature = target->ToCreature(); + creature = source->ToCreature(); + if (!creature && target) + creature = target->ToCreature(); } - if (!pCreature) + if (!creature) sLog->outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(), source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0, target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0); } - return pCreature; + return creature; } inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { - Unit* pUnit = NULL; + Unit* unit = NULL; if (!obj) sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); else if (!obj->isType(TYPEMASK_UNIT)) @@ -163,42 +163,42 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); else { - pUnit = obj->ToUnit(); - if (!pUnit) + unit = obj->ToUnit(); + if (!unit) sLog->outError("%s %s object could not be casted to unit.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); } - return pUnit; + return unit; } inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { - Player* pPlayer = NULL; + Player* player = NULL; if (!obj) sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); else { - pPlayer = obj->ToPlayer(); - if (!pPlayer) + player = obj->ToPlayer(); + if (!player) sLog->outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); } - return pPlayer; + return player; } inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { - Creature* pCreature = NULL; + Creature* creature = NULL; if (!obj) sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); else { - pCreature = obj->ToCreature(); - if (!pCreature) + creature = obj->ToCreature(); + if (!creature) sLog->outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); } - return pCreature; + return creature; } inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index cce89de27a8..a67006382ff 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -130,14 +130,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) if (!item || !bid || !etime) return; //check for cheaters - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } - AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction()); + AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction()); if (!auctionHouseEntry) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); @@ -195,7 +195,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) return; } - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); //we have to take deposit : uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, it, count); @@ -262,8 +262,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) if (!auctionId || !price) return; //check for cheaters - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; @@ -273,7 +273,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); AuctionEntry* auction = auctionHouse->GetAuction(auctionId); Player* pl = GetPlayer(); @@ -380,8 +380,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) recv_data >> auctionId; //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId); - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; @@ -391,7 +391,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); AuctionEntry* auction = auctionHouse->GetAuction(auctionId); Player* pl = GetPlayer(); @@ -465,8 +465,8 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) outbiddedCount = 0; } - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; @@ -476,7 +476,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); Player* pl = GetPlayer(); @@ -512,8 +512,8 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) recv_data >> guid; recv_data >> listfrom; // not used in fact (this list not have page control in client) - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; @@ -523,7 +523,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); data << (uint32) 0; // amount place holder @@ -565,8 +565,8 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) recv_data.read_skip<uint8>(); } - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; @@ -576,7 +576,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", // GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index dc57baff7fe..13bbacaf878 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -883,8 +883,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) if (pCurrChar->GetGuildId() != 0) { - if (Guild* pGuild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) - pGuild->SendLoginInfo(this); + if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) + guild->SendLoginInfo(this); else { // remove wrong guild data diff --git a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp index e8f6f05ee67..7e964b4faf6 100755 --- a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp @@ -33,8 +33,8 @@ inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false) { if (uint32 guildId = session->GetPlayer()->GetGuildId()) // If guild id = 0, player is not in guild - if (Guild* pGuild = sGuildMgr->GetGuildById(guildId)) // Find guild by id - return pGuild; + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) // Find guild by id + return guild; if (sendError) Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); return NULL; @@ -47,8 +47,8 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) uint32 guildId; recvPacket >> guildId; // Use received guild id to access guild method (not player's guild id) - if (Guild* pGuild = sGuildMgr->GetGuildById(guildId)) - pGuild->HandleQuery(this); + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + guild->HandleQuery(this); else Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); } @@ -62,11 +62,11 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) if (!GetPlayer()->GetGuildId()) // Player cannot be in guild { - Guild* pGuild = new Guild(); - if (pGuild->Create(GetPlayer(), name)) - sGuildMgr->AddGuild(pGuild); + Guild* guild = new Guild(); + if (guild->Create(GetPlayer(), name)) + sGuildMgr->AddGuild(guild); else - delete pGuild; + delete guild; } } @@ -78,8 +78,8 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) recvPacket >> invitedName; if (normalizePlayerName(invitedName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleInviteMember(this, invitedName); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleInviteMember(this, invitedName); } void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) @@ -90,8 +90,8 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) recvPacket >> playerName; if (normalizePlayerName(playerName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleRemoveMember(this, playerName); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleRemoveMember(this, playerName); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) @@ -100,8 +100,8 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) // Player cannot be in guild if (!GetPlayer()->GetGuildId()) // Guild where player was invited must exist - if (Guild* pGuild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) - pGuild->HandleAcceptMember(this); + if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) + guild->HandleAcceptMember(this); } void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) @@ -116,16 +116,16 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO"); - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->SendInfo(this); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->SendInfo(this); } void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER"); - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleRoster(this); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleRoster(this); } void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) @@ -136,8 +136,8 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) recvPacket >> playerName; if (normalizePlayerName(playerName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleUpdateMemberRank(this, playerName, false); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleUpdateMemberRank(this, playerName, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) @@ -148,24 +148,24 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) recvPacket >> playerName; if (normalizePlayerName(playerName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleUpdateMemberRank(this, playerName, true); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleUpdateMemberRank(this, playerName, true); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE"); - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleLeaveMember(this); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleLeaveMember(this); } void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND"); - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleDisband(this); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleDisband(this); } void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) @@ -176,8 +176,8 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) recvPacket >> name; if (normalizePlayerName(name)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleSetLeader(this, name); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetLeader(this, name); } void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) @@ -188,8 +188,8 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) if (!recvPacket.empty()) recvPacket >> motd; - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleSetMOTD(this, motd); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetMOTD(this, motd); } void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) @@ -203,8 +203,8 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) recvPacket >> publicNote; if (normalizePlayerName(playerName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleSetMemberNote(this, playerName, publicNote, false); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetMemberNote(this, playerName, publicNote, false); } void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) @@ -218,16 +218,16 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) recvPacket >> officerNote; if (normalizePlayerName(playerName)) - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleSetMemberNote(this, playerName, officerNote, true); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetMemberNote(this, playerName, officerNote, true); } void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK"); - Guild* pGuild = _GetPlayerGuild(this, true); - if (!pGuild) + Guild* guild = _GetPlayerGuild(this, true); + if (!guild) { recvPacket.rpos(recvPacket.wpos()); return; @@ -257,7 +257,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots); } - pGuild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots); + guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots); } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) @@ -267,16 +267,16 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) std::string rankName; recvPacket >> rankName; - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleAddNewRank(this, rankName); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleAddNewRank(this, rankName); } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK"); - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleRemoveLowestRank(this); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleRemoveLowestRank(this); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) @@ -286,8 +286,8 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) std::string info; recvPacket >> info; - if (Guild* pGuild = _GetPlayerGuild(this, true)) - pGuild->HandleSetInfo(this, info); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetInfo(this, info); } void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) @@ -306,10 +306,10 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleSetEmblem(this, emblemInfo); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleSetEmblem(this, emblemInfo); else - // "You are not part of a pGuild!"; + // "You are not part of a guild!"; Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); } else @@ -324,24 +324,24 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)"); - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendEventLog(this); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendEventLog(this); } void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendMoneyInfo(this); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendMoneyInfo(this); } void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)"); - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendPermissions(this); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendPermissions(this); } // Called when clicking on Guild bank gameobject @@ -357,14 +357,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendBankTabsInfo(this); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendBankTabsInfo(this); else Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD); } } -// Called when opening pGuild bank tab only (first one) +// Called when opening guild bank tab only (first one) void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); @@ -379,8 +379,8 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) recv_data >> unk1; if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendBankTabData(this, tabId); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendBankTabData(this, tabId); } void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) @@ -395,8 +395,8 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleMemberDepositMoney(this, money); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleMemberDepositMoney(this, money); } void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) @@ -411,8 +411,8 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) if (money) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleMemberWithdrawMoney(this, money); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleMemberWithdrawMoney(this, money); } void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) @@ -428,8 +428,8 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) return; } - Guild* pGuild = _GetPlayerGuild(this); - if (!pGuild) + Guild* guild = _GetPlayerGuild(this); + if (!guild) { recv_data.rfinish(); // Prevent additional spam at rejected packet return; @@ -459,7 +459,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) recv_data >> splitedAmount; - pGuild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); + guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); } else { @@ -492,7 +492,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT)) GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL); else - pGuild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount); + guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount); } } @@ -507,8 +507,8 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) recv_data >> tabId; if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleBuyBankTab(this, tabId); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleBuyBankTab(this, tabId); } void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) @@ -529,8 +529,8 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) if (!name.empty() && !icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->HandleSetBankTabInfo(this, tabId, name, icon); + if (Guild* guild = _GetPlayerGuild(this)) + guild->HandleSetBankTabInfo(this, tabId, name, icon); } void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) @@ -540,8 +540,8 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) uint8 tabId; recv_data >> tabId; - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendBankLog(this, tabId); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendBankLog(this, tabId); } void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) @@ -551,8 +551,8 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) uint8 tabId; recv_data >> tabId; - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SendBankTabText(this, tabId); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SendBankTabText(this, tabId); } void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) @@ -565,6 +565,6 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) std::string text; recv_data >> text; - if (Guild* pGuild = _GetPlayerGuild(this)) - pGuild->SetBankTabText(tabId, text); + if (Guild* guild = _GetPlayerGuild(this)) + guild->SetBankTabText(tabId, text); } diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index 9e18e25f8f7..eca466436be 100755 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -494,8 +494,8 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) if (!itemguid) return; - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); @@ -512,21 +512,21 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) // prevent sell not owner item if (_player->GetGUID() != pItem->GetOwnerGUID()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } // prevent sell non empty bag by drag-and-drop at vendor's item list if (pItem->IsNotEmptyBag()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } // prevent sell currently looted item if (_player->GetLootGUID() == pItem->GetGUID()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } @@ -546,7 +546,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) // prevent sell more items that exist in stack (possible only not from client) if (count > pItem->GetCount()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } } @@ -562,7 +562,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) if (!pNewItem) { sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } @@ -589,11 +589,11 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); } else - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); return; } } - _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0); return; } @@ -605,8 +605,8 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) recv_data >> vendorguid >> slot; - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); @@ -623,7 +623,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); if (!_player->HasEnoughMoney(price)) { - _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0); + _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); return; } @@ -642,7 +642,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) return; } else - _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0); + _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); } void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) @@ -867,8 +867,8 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) // cheating protection /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command. - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); + if (!creature) { sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index 7ace25832f2..83d3fad3b21 100755 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -78,17 +78,17 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) } else { - Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid); + Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed); + bool ok_loot = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); - if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) + if (!ok_loot || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) { player->SendLootRelease(lguid); return; } - loot = &pCreature->loot; + loot = &creature->loot; } player->StoreLootItem(lootSlot, loot); @@ -329,9 +329,9 @@ void WorldSession::DoLootRelease(uint64 lguid) // if the round robin player release, reset it. if (player->GetGUID() == loot->roundRobinPlayer) { - if (Group* pGroup = player->GetGroup()) + if (Group* group = player->GetGroup()) { - if (pGroup->GetLootMethod() != MASTER_LOOT) + if (group->GetLootMethod() != MASTER_LOOT) { loot->roundRobinPlayer = 0; } @@ -384,20 +384,20 @@ void WorldSession::DoLootRelease(uint64 lguid) } else { - Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid); + Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed); - if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) + bool ok_loot = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); + if (!ok_loot || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) return; - loot = &pCreature->loot; + loot = &creature->loot; if (loot->isLooted()) { // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact - if (!pCreature->isAlive()) - pCreature->AllLootRemovedFromCorpse(); + if (!creature->isAlive()) + creature->AllLootRemovedFromCorpse(); - pCreature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); loot->clear(); } else @@ -405,15 +405,15 @@ void WorldSession::DoLootRelease(uint64 lguid) // if the round robin player release, reset it. if (player->GetGUID() == loot->roundRobinPlayer) { - if (Group* pGroup = player->GetGroup()) + if (Group* group = player->GetGroup()) { - if (pGroup->GetLootMethod() != MASTER_LOOT) + if (group->GetLootMethod() != MASTER_LOOT) { loot->roundRobinPlayer = 0; - pGroup->SendLooter(pCreature, NULL); + group->SendLooter(creature, NULL); // force update of dynamic flags, otherwise other group's players still not able to loot. - pCreature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } } else @@ -452,11 +452,11 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { - Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lootguid); - if (!pCreature) + Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid); + if (!creature) return; - pLoot = &pCreature->loot; + pLoot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index c75c02a723d..1b0cef69c04 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -1464,13 +1464,13 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); - Group* pGroup = _player->GetGroup(); - if (pGroup) + Group* group = _player->GetGroup(); + if (group) { - if (pGroup->IsLeader(_player->GetGUID())) + if (group->IsLeader(_player->GetGUID())) { - pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player); - pGroup->ResetInstances(INSTANCE_RESET_ALL, true, _player); + group->ResetInstances(INSTANCE_RESET_ALL, false, _player); + group->ResetInstances(INSTANCE_RESET_ALL, true, _player); } } else @@ -1504,12 +1504,12 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) return; } - Group* pGroup = _player->GetGroup(); - if (pGroup) + Group* group = _player->GetGroup(); + if (group) { - if (pGroup->IsLeader(_player->GetGUID())) + if (group->IsLeader(_player->GetGUID())) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) @@ -1527,8 +1527,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); - pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); - pGroup->SetDungeonDifficulty(Difficulty(mode)); + group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); + group->SetDungeonDifficulty(Difficulty(mode)); } } else @@ -1562,12 +1562,12 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) if (Difficulty(mode) == _player->GetRaidDifficulty()) return; - Group* pGroup = _player->GetGroup(); - if (pGroup) + Group* group = _player->GetGroup(); + if (group) { - if (pGroup->IsLeader(_player->GetGUID())) + if (group->IsLeader(_player->GetGUID())) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) @@ -1585,8 +1585,8 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); - pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); - pGroup->SetRaidDifficulty(Difficulty(mode)); + group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); + group->SetRaidDifficulty(Difficulty(mode)); } } else diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index e021b51c55e..a931d8a5b3d 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -90,8 +90,8 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); // prevent cheating - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); return; @@ -104,7 +104,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) uint32 charterid = 0; uint32 cost = 0; uint32 type = 0; - if (pCreature->isTabardDesigner()) + if (creature->isTabardDesigner()) { // if tabard designer, then trying to buy a guild charter. // do not let if already in guild. @@ -189,7 +189,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) if (!_player->HasEnoughMoney(cost)) { //player hasn't got enough money - _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0); + _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; } @@ -881,8 +881,8 @@ void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data) void WorldSession::SendPetitionShowList(uint64 guid) { - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; @@ -891,7 +891,7 @@ void WorldSession::SendPetitionShowList(uint64 guid) WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6); data << guid; // npc guid - if (pCreature->isTabardDesigner()) + if (creature->isTabardDesigner()) { data << uint8(1); // count data << uint32(1); // index diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp index 64711a41f97..fbd6c23d20f 100755 --- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp @@ -86,8 +86,8 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); - Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); - if (!pCreature) + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); @@ -98,15 +98,15 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving - pCreature->StopMoving(); + creature->StopMoving(); - if (sScriptMgr->OnGossipHello(_player, pCreature)) + if (sScriptMgr->OnGossipHello(_player, creature)) return; - _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true); - _player->SendPreparedGossip(pCreature); + _player->PrepareGossipMenu(creature, creature->GetCreatureInfo()->GossipMenuId, true); + _player->SendPreparedGossip(creature); - pCreature->AI()->sGossipHello(_player); + creature->AI()->sGossipHello(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) @@ -146,10 +146,10 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) if (_player->GetDivider() != 0) { - Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); - if (pPlayer) + Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (player) { - pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); + player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(0); } } @@ -160,23 +160,23 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { - if (Group* pGroup = _player->GetGroup()) + if (Group* group = _player->GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pPlayer = itr->getSource(); + Player* player = itr->getSource(); - if (!pPlayer || pPlayer == _player) // not self + if (!player || player == _player) // not self continue; - if (pPlayer->CanTakeQuest(qInfo, true)) + if (player->CanTakeQuest(qInfo, true)) { - pPlayer->SetDivider(_player->GetGUID()); + player->SetDivider(_player->GetGUID()); //need confirmation that any gossip window will close - pPlayer->PlayerTalkClass->SendCloseGossip(); + player->PlayerTalkClass->SendCloseGossip(); - _player->SendQuestConfirmAccept(qInfo, pPlayer); + _player->SendQuestConfirmAccept(qInfo, player); } } } @@ -546,49 +546,49 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId)) { - if (Group* pGroup = _player->GetGroup()) + if (Group* group = _player->GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pPlayer = itr->getSource(); + Player* player = itr->getSource(); - if (!pPlayer || pPlayer == _player) // skip self + if (!player || player == _player) // skip self continue; - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); - if (!pPlayer->SatisfyQuestStatus(pQuest, false)) + if (!player->SatisfyQuestStatus(pQuest, false)) { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); continue; } - if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); continue; } - if (!pPlayer->CanTakeQuest(pQuest, false)) + if (!player->CanTakeQuest(pQuest, false)) { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } - if (!pPlayer->SatisfyQuestLog(false)) + if (!player->SatisfyQuestLog(false)) { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); continue; } - if (pPlayer->GetDivider() != 0) + if (player->GetDivider() != 0) { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); continue; } - pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); - pPlayer->SetDivider(_player->GetGUID()); + player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); + player->SetDivider(_player->GetGUID()); } } } @@ -604,19 +604,19 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) if (_player->GetDivider() != 0) { - Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); - if (pPlayer) + Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (player) { WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); data << uint64(guid); data << uint8(msg); // valid values: 0-8 - pPlayer->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data); _player->SetDivider(0); } } } -uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus) +uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; @@ -651,12 +651,12 @@ uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 if (!pQuest) continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); - if (!sConditionMgr->IsPlayerMeetToConditions(pPlayer, conditions)) + if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) continue; - QuestStatus status = pPlayer->GetQuestStatus(quest_id); - if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || - (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) + QuestStatus status = player->GetQuestStatus(quest_id); + if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id)) || + (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))) { if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) result2 = DIALOG_STATUS_REWARD_REP; @@ -679,19 +679,19 @@ uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); - if (!sConditionMgr->IsPlayerMeetToConditions(pPlayer, conditions)) + if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) continue; - QuestStatus status = pPlayer->GetQuestStatus(quest_id); + QuestStatus status = player->GetQuestStatus(quest_id); if (status == QUEST_STATUS_NONE) { - if (pPlayer->CanSeeStartQuest(pQuest)) + if (player->CanSeeStartQuest(pQuest)) { - if (pPlayer->SatisfyQuestLevel(pQuest, false)) + if (player->SatisfyQuestLevel(pQuest, false)) { - if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->IsQuestRewarded(quest_id))) + if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && player->IsQuestRewarded(quest_id))) result2 = DIALOG_STATUS_REWARD_REP; - else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) + else if (player->getLevel() <= ((player->GetQuestLevel(pQuest) == -1) ? player->getLevel() : player->GetQuestLevel(pQuest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) { if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) result2 = DIALOG_STATUS_AVAILABLE_REP; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index d6004e809df..7c4cd1fec85 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -441,8 +441,8 @@ void WorldSession::LogoutPlayer(bool Save) HandleMoveWorldportAckOpcode(); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members - if (Guild* pGuild = sGuildMgr->GetGuildById(_player->GetGuildId())) - pGuild->HandleMemberLogout(this); + if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) + guild->HandleMemberLogout(this); ///- Remove pet _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index d7125bfe0f4..cac707773da 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -367,7 +367,7 @@ class WorldSession uint32 GetLatency() const { return m_latency; } void SetLatency(uint32 latency) { m_latency = latency; } - uint32 getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus); + uint32 getDialogStatus(Player* player, Object* questgiver, uint32 defstatus); time_t m_timeOutTime; void UpdateTimeOutTime(uint32 diff) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2e9f2aabd73..dffdfad17e5 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2665,10 +2665,10 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER ? (Player*)m_targets.GetUnitTarget() : NULL; - Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (pGroup) + Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL; + if (group) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e441b0b9da4..ee4b771f6fe 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3328,9 +3328,9 @@ void Spell::EffectDispel(SpellEffIndex effIndex) int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(); m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true); // Glyph of Felhunter - if (Unit* pOwner = m_caster->GetOwner()) - if (pOwner->GetAura(56249)) - pOwner->CastCustomSpell(pOwner, 19658, &heal_amount, NULL, NULL, true); + if (Unit* owner = m_caster->GetOwner()) + if (owner->GetAura(56249)) + owner->CastCustomSpell(owner, 19658, &heal_amount, NULL, NULL, true); } } @@ -6287,7 +6287,7 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - Player* pPlayer = unitTarget->ToPlayer(); + Player* player = unitTarget->ToPlayer(); uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue; @@ -6297,24 +6297,24 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex) return; // Player has never done this quest - if (pPlayer->GetQuestStatus(quest_id) == QUEST_STATUS_NONE) + if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE) return; // remove all quest entries for 'entry' from quest log for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot) { - uint32 quest = pPlayer->GetQuestSlotQuestId(slot); + uint32 quest = player->GetQuestSlotQuestId(slot); if (quest == quest_id) { - pPlayer->SetQuestSlot(slot, 0); + player->SetQuestSlot(slot, 0); // we ignore unequippable quest items in this case, its' still be equipped - pPlayer->TakeQuestSourceItem(quest, false); + player->TakeQuestSourceItem(quest, false); } } - pPlayer->RemoveActiveQuest(quest_id); - pPlayer->RemoveRewardedQuest(quest_id); + player->RemoveActiveQuest(quest_id); + player->RemoveRewardedQuest(quest_id); } void Spell::EffectSendTaxi(SpellEffIndex effIndex) |
