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| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-21 01:15:43 +0200 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-21 01:15:43 +0200 |
| commit | acb47d719c00b550bfb72c8e71dcee9ed0d96a7c (patch) | |
| tree | fd020b314ee5bf2448d540d67a5f8c2cfcd47e95 /src/server/game | |
| parent | 508fcd3eb3f7e66da9e2d994069176601d48f5ee (diff) | |
Scripts/Ulduar/XT002:
- Fix heart phase triggering if boss recovered health from scrapbots previously
- Fix scrapbot enter vehicle visual
- Allover cleanup and codestyle appliance
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 104fec5e892..8c7536babd4 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5832,9 +5832,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Todo: Check if this amount is blizzlike vehicleBase->ModifyHealth(int32(vehicleBase->CountPctFromMaxHealth(1))); - - // Despawns the scrapbot - ToCreature()->DespawnOrUnsummon(); break; } } |
