diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-24 11:51:48 +0100 |
| commit | b4adf3f5dd34d8171f10a6a4ee8689286ef4d66a (patch) | |
| tree | 3eb9fa5816f034fb4782c516e3c52787a39bde5b /src/server/game | |
| parent | b703d53073e72d5e50aa1d450340464804a8a611 (diff) | |
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 118 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.h | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/Spline.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/Spline.h | 8 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 48 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 18 |
15 files changed, 142 insertions, 142 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 267c038faaf..9cae4bbf539 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -895,8 +895,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } else if (IsUnit(*itr)) // Special handling for vehicles if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit()) - for (SeatMap::iterator itr = vehicle->Seats.begin(); itr != vehicle->Seats.end(); ++itr) - if (Player* player = ObjectAccessor::FindPlayer(itr->second.Passenger.Guid)) + for (SeatMap::iterator seatItr = vehicle->Seats.begin(); seatItr != vehicle->Seats.end(); ++seatItr) + if (Player* player = ObjectAccessor::FindPlayer(seatItr->second.Passenger.Guid)) player->KilledMonsterCredit(e.action.killedMonster.creature); } @@ -1721,7 +1721,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsUnit(*itr)) continue; - Unit* unit = (*itr)->ToUnit(); + Unit* targetUnit = (*itr)->ToUnit(); bool interruptedSpell = false; @@ -1734,11 +1734,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) { - unit->InterruptNonMeleeSpells(false); + targetUnit->InterruptNonMeleeSpells(false); interruptedSpell = true; } - unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); + targetUnit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); } else TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*it)->GetGUID().ToString().c_str()); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index a92cda0817b..cac65a1d2e1 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -1377,10 +1377,10 @@ bool BattlegroundAV::SetupBattleground() //creatures TC_LOG_DEBUG("bg.battleground", "BG_AV start poputlating nodes"); - for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) + for (BG_AV_Nodes n = BG_AV_NODES_FIRSTAID_STATION; n < BG_AV_NODES_MAX; ++n) { - if (m_Nodes[i].Owner) - PopulateNode(i); + if (m_Nodes[n].Owner) + PopulateNode(n); } //all creatures which don't get despawned through the script are static TC_LOG_DEBUG("bg.battleground", "BG_AV: start spawning static creatures"); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 3432c740c1f..9f13d4ab659 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -495,62 +495,62 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target } } -void BattlegroundIC::UpdateNodeWorldState(ICNodePoint* nodePoint) +void BattlegroundIC::UpdateNodeWorldState(ICNodePoint* node) { //updating worldstate - if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_A_CONTROLLED]) - nodePoint->nodeState = NODE_STATE_CONTROLLED_A; - else if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_A_CONTESTED]) - nodePoint->nodeState = NODE_STATE_CONFLICT_A; - else if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_H_CONTROLLED]) - nodePoint->nodeState = NODE_STATE_CONTROLLED_H; - else if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_H_CONTESTED]) - nodePoint->nodeState = NODE_STATE_CONFLICT_H; + if (node->gameobject_entry == node->banners[BANNER_A_CONTROLLED]) + node->nodeState = NODE_STATE_CONTROLLED_A; + else if (node->gameobject_entry == node->banners[BANNER_A_CONTESTED]) + node->nodeState = NODE_STATE_CONFLICT_A; + else if (node->gameobject_entry == node->banners[BANNER_H_CONTROLLED]) + node->nodeState = NODE_STATE_CONTROLLED_H; + else if (node->gameobject_entry == node->banners[BANNER_H_CONTESTED]) + node->nodeState = NODE_STATE_CONFLICT_H; - uint32 worldstate = nodePoint->worldStates[nodePoint->nodeState]; + uint32 worldstate = node->worldStates[node->nodeState]; // with this we are sure we dont bug the client for (uint8 i = 0; i < 5; ++i) { - if (nodePoint->worldStates[i] == worldstate) + if (node->worldStates[i] == worldstate) continue; - UpdateWorldState(nodePoint->worldStates[i], 0); + UpdateWorldState(node->worldStates[i], 0); } UpdateWorldState(worldstate, 1); } -uint32 BattlegroundIC::GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool returnDefinitve) +uint32 BattlegroundIC::GetNextBanner(ICNodePoint* node, uint32 team, bool returnDefinitve) { // this is only used in the update map function if (returnDefinitve) // here is a special case, here we must return the definitve faction banner after the grey banner was spawned 1 minute - return nodePoint->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTROLLED : BANNER_H_CONTROLLED)]; + return node->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTROLLED : BANNER_H_CONTROLLED)]; // there were no changes, this point has never been captured by any faction or at least clicked - if (nodePoint->last_entry == 0) + if (node->last_entry == 0) // 1 returns the CONTESTED ALLIANCE BANNER, 3 returns the HORDE one - return nodePoint->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTESTED : BANNER_H_CONTESTED)]; + return node->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTESTED : BANNER_H_CONTESTED)]; // If the actual banner is the definitive faction banner, we must return the grey banner of the player's faction - if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_A_CONTROLLED] || nodePoint->gameobject_entry == nodePoint->banners[BANNER_H_CONTROLLED]) - return nodePoint->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTESTED : BANNER_H_CONTESTED)]; + if (node->gameobject_entry == node->banners[BANNER_A_CONTROLLED] || node->gameobject_entry == node->banners[BANNER_H_CONTROLLED]) + return node->banners[(team == TEAM_ALLIANCE ? BANNER_A_CONTESTED : BANNER_H_CONTESTED)]; // If the actual banner is the grey faction banner, we must return the previous banner - if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_A_CONTESTED] || nodePoint->banners[BANNER_H_CONTESTED]) - return nodePoint->last_entry; + if (node->gameobject_entry == node->banners[BANNER_A_CONTESTED] || node->banners[BANNER_H_CONTESTED]) + return node->last_entry; // we should never be here... TC_LOG_ERROR("bg.battleground", "Isle Of Conquest: Unexpected return in GetNextBanner function"); return 0; } -void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) +void BattlegroundIC::HandleContestedNodes(ICNodePoint* node) { - if (nodePoint->nodeType == NODE_TYPE_HANGAR) + if (node->nodeType == NODE_TYPE_HANGAR) { if (gunshipAlliance && gunshipHorde) - (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false); + (node->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false); for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u <= BG_IC_GO_HANGAR_TELEPORTER_3; ++u) DelObject(u); @@ -567,7 +567,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) } std::list<Creature*> cannons; - if (nodePoint->faction == TEAM_HORDE) + if (node->faction == TEAM_HORDE) gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f); else gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f); @@ -578,22 +578,22 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) cannon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } } - else if (nodePoint->nodeType == NODE_TYPE_WORKSHOP) + else if (node->nodeType == NODE_TYPE_WORKSHOP) { DelObject(BG_IC_GO_SEAFORIUM_BOMBS_1); DelObject(BG_IC_GO_SEAFORIUM_BOMBS_2); } } -void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) +void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture) { - if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY) + if (node->nodeType != NODE_TYPE_REFINERY && node->nodeType != NODE_TYPE_QUARRY) { - if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2, BG_IC_SpiritGuidePos[nodePoint->nodeType], nodePoint->faction)) - TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction); + if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+node->nodeType-2, BG_IC_SpiritGuidePos[node->nodeType], node->faction)) + TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", node->nodeType, node->faction); } - switch (nodePoint->gameobject_type) + switch (node->gameobject_type) { case BG_IC_GO_HANGAR_BANNER: { @@ -601,7 +601,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) break; std::list<Creature*> cannons; - if (nodePoint->faction == TEAM_ALLIANCE) + if (node->faction == TEAM_ALLIANCE) gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f); else gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f); @@ -612,20 +612,20 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1 + u; - if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + if (!AddObject(type, (node->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY)) TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u); } for (uint8 u = 0; u < MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS; ++u) { uint8 type = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 + u; - if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u], 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE)) + if (!AddObject(type, (node->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u], 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE)) TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal effects. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u); } for (uint8 u = 0; u < MAX_TRIGGER_SPAWNS_PER_FACTION; ++u) { - if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[nodePoint->faction], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) + if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[node->faction], node->faction, RESPAWN_ONE_DAY, node->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING); } @@ -634,24 +634,24 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u; if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_1) - if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0], nodePoint->faction, RESPAWN_ONE_DAY)) + if (AddCreature(node->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[node->faction == TEAM_ALLIANCE ? 2 : 0], node->faction, RESPAWN_ONE_DAY)) GetBGCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1)->GetAI()->DoAction(ACTION_GUNSHIP_READY); if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_2) - if (!AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) + if (!AddCreature(node->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[node->faction == TEAM_ALLIANCE ? 3 : 1], node->faction, RESPAWN_ONE_DAY, node->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_GUNSHIP_CAPTAIN_2); } - (nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true); + (node->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true); break; } case BG_IC_GO_QUARRY_BANNER: - RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE)); - CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); + RemoveAuraOnTeam(SPELL_QUARRY, (node->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE)); + CastSpellOnTeam(SPELL_QUARRY, (node->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); break; case BG_IC_GO_REFINERY_BANNER: - RemoveAuraOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE)); - CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); + RemoveAuraOnTeam(SPELL_OIL_REFINERY, (node->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE)); + CastSpellOnTeam(SPELL_OIL_REFINERY, (node->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); break; case BG_IC_GO_DOCKS_BANNER: if (recapture) @@ -661,7 +661,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) docksTimer = DOCKS_UPDATE_TIME; // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); ++i) + for (uint8 i = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); ++i) { if (Creature* glaiveThrower = GetBGCreature(i, false)) { @@ -673,7 +673,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); ++i) + for (uint8 i = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); ++i) { if (Creature* catapult = GetBGCreature(i, false)) { @@ -688,25 +688,25 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) // spawning glaive throwers for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; ++i) { - uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i; + uint8 type = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i; if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive()) continue; - if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY)) - GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); + if (AddCreature(node->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, BG_IC_DocksVehiclesGlaives[i], node->faction, RESPAWN_ONE_DAY)) + GetBGCreature(type)->setFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } // spawning catapults for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; ++i) { - uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i; + uint8 type = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i; if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive()) continue; - if (AddCreature(NPC_CATAPULT, type, BG_IC_DocksVehiclesCatapults[i], nodePoint->faction, RESPAWN_ONE_DAY)) - GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); + if (AddCreature(NPC_CATAPULT, type, BG_IC_DocksVehiclesCatapults[i], node->faction, RESPAWN_ONE_DAY)) + GetBGCreature(type)->setFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } break; case BG_IC_GO_WORKSHOP_BANNER: @@ -717,7 +717,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (!recapture) { // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); ++i) + for (uint8 i = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); ++i) { if (Creature* demolisher = GetBGCreature(i, false)) { @@ -732,17 +732,17 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; ++i) { - uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i; + uint8 type = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i; if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive()) continue; - if (AddCreature(NPC_DEMOLISHER, type, BG_IC_WorkshopVehicles[i], nodePoint->faction, RESPAWN_ONE_DAY)) - GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); + if (AddCreature(NPC_DEMOLISHER, type, BG_IC_WorkshopVehicles[i], node->faction, RESPAWN_ONE_DAY)) + GetBGCreature(type)->setFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } // we check if the opossing siege engine is in use - int8 enemySiege = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_H : BG_IC_NPC_SIEGE_ENGINE_A); + int8 enemySiege = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_H : BG_IC_NPC_SIEGE_ENGINE_A); if (Creature* siegeEngine = GetBGCreature(enemySiege, false)) { @@ -754,16 +754,16 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H); + uint8 siegeType = (node->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H); if (!GetBGCreature(siegeType, false) || !GetBGCreature(siegeType)->IsAlive()) { - AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, - BG_IC_WorkshopVehicles[4], nodePoint->faction, RESPAWN_ONE_DAY); + AddCreature((node->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, + BG_IC_WorkshopVehicles[4], node->faction, RESPAWN_ONE_DAY); if (Creature* siegeEngine = GetBGCreature(siegeType)) { siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC); - siegeEngine->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); + siegeEngine->setFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } } } @@ -778,7 +778,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (GameObject* seaforiumBombs = GetBGObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i)) { seaforiumBombs->SetRespawnTime(10); - seaforiumBombs->SetFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); + seaforiumBombs->SetFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } } break; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index a313cd3901c..e2d511e0f1f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -968,7 +968,7 @@ class BattlegroundIC : public Battleground Transport* gunshipAlliance; Transport* gunshipHorde; - uint32 GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool returnDefinitve); + uint32 GetNextBanner(ICNodePoint* node, uint32 team, bool returnDefinitve); uint32 GetGateIDFromEntry(uint32 id) { @@ -1013,9 +1013,9 @@ class BattlegroundIC : public Battleground return uws; } - void UpdateNodeWorldState(ICNodePoint* nodePoint); - void HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture); - void HandleContestedNodes(ICNodePoint* nodePoint); + void UpdateNodeWorldState(ICNodePoint* node); + void HandleCapturedNodes(ICNodePoint* node, bool recapture); + void HandleContestedNodes(ICNodePoint* node); }; #endif diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 03566390a6c..d1e3d8a82af 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2253,12 +2253,12 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } else if (index == GAMEOBJECT_FLAGS) { - uint32 flags = m_uint32Values[GAMEOBJECT_FLAGS]; + uint32 goFlags = m_uint32Values[GAMEOBJECT_FLAGS]; if (GetGoType() == GAMEOBJECT_TYPE_CHEST) if (GetGOInfo()->chest.groupLootRules && !IsLootAllowedFor(target)) - flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; + goFlags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; - fieldBuffer << flags; + fieldBuffer << goFlags; } else fieldBuffer << m_uint32Values[index]; // other cases diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 97cdb0cf1df..59a66b572dd 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -343,10 +343,10 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c if (getPetType() == HUNTER_PET) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME); stmt->setUInt32(0, owner->GetGUIDLow()); stmt->setUInt32(1, GetCharmInfo()->GetPetNumber()); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + result = CharacterDatabase.Query(stmt); if (result) { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 603be2adfc3..16485d25057 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7266,7 +7266,7 @@ uint32 Player::GetZoneIdFromDB(ObjectGuid guid) // stored zone is zero, use generic and slow zone detection stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ); stmt->setUInt32(0, guidLow); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + result = CharacterDatabase.Query(stmt); if (!result) return 0; @@ -18006,8 +18006,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff) } else if (invalidBagMap.find(bagGuid) != invalidBagMap.end()) { - std::map<uint32, Item*>::iterator itr = invalidBagMap.find(bagGuid); - if (std::find(problematicItems.begin(), problematicItems.end(), itr->second) != problematicItems.end()) + std::map<uint32, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid); + if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end()) err = EQUIP_ERR_INT_BAG_ERROR; } else diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index f89c0e73008..7e3b758d92c 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -443,24 +443,24 @@ bool Group::AddMember(Player* player) if (itr->GetSource() == player) continue; - if (Player* member = itr->GetSource()) + if (Player* existingMember = itr->GetSource()) { - if (player->HaveAtClient(member)) + if (player->HaveAtClient(existingMember)) { - member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); - member->BuildValuesUpdateBlockForPlayer(&groupData, player); - member->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); + existingMember->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); + existingMember->BuildValuesUpdateBlockForPlayer(&groupData, player); + existingMember->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); } - if (member->HaveAtClient(player)) + if (existingMember->HaveAtClient(player)) { UpdateData newData; WorldPacket newDataPacket; - player->BuildValuesUpdateBlockForPlayer(&newData, member); + player->BuildValuesUpdateBlockForPlayer(&newData, existingMember); if (newData.HasData()) { newData.BuildPacket(&newDataPacket); - member->SendDirectMessage(&newDataPacket); + existingMember->SendDirectMessage(&newDataPacket); } } } @@ -1989,8 +1989,8 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) { if (Group* group = SendMsgTo->GetGroup()) { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - if (Player* player = itr->GetSource()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + if (Player* player = groupRef->GetSource()) player->SendResetInstanceSuccess(instanceSave->GetMapId()); } diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 9cb9077c5ff..0701271b5e4 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1983,9 +1983,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt->setUInt32(0, oldReputation); stmt->setUInt32(1, lowGuid); - if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt)) { - Field* fields = result->Fetch(); + fields = reputationResult->Fetch(); int32 oldDBRep = fields[0].GetInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation); diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index efefcdce834..186b5d400b2 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -853,16 +853,16 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo npolys -= npos; // Handle the connection. - float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE]; - if (dtStatusSucceed(_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))) + float connectionStartPos[VERTEX_SIZE], connectionEndPos[VERTEX_SIZE]; + if (dtStatusSucceed(_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, connectionStartPos, connectionEndPos))) { if (nsmoothPath < maxSmoothPathSize) { - dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], startPos); + dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], connectionStartPos); nsmoothPath++; } // Move position at the other side of the off-mesh link. - dtVcopy(iterPos, endPos); + dtVcopy(iterPos, connectionEndPos); _navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]); iterPos[1] += 0.5f; } diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp index b8a028b6fc0..fff83b788f9 100644 --- a/src/server/game/Movement/Spline/Spline.cpp +++ b/src/server/game/Movement/Spline/Spline.cpp @@ -204,7 +204,7 @@ void SplineBase::init_spline(const Vector3 * controls, index_type count, Evaluat m_mode = m; cyclic = false; - (this->*initializers[m_mode])(controls, count, cyclic, 0); + (this->*initializers[m_mode])(controls, count, 0); } void SplineBase::init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) @@ -212,10 +212,10 @@ void SplineBase::init_cyclic_spline(const Vector3 * controls, index_type count, m_mode = m; cyclic = true; - (this->*initializers[m_mode])(controls, count, cyclic, cyclic_point); + (this->*initializers[m_mode])(controls, count, cyclic_point); } -void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point) +void SplineBase::InitLinear(const Vector3* controls, index_type count, index_type cyclic_point) { ASSERT(count >= 2); const int real_size = count + 1; @@ -235,7 +235,7 @@ void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cycl index_hi = cyclic ? count : (count - 1); } -void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point) +void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, index_type cyclic_point) { const int real_size = count + (cyclic ? (1+2) : (1+1)); @@ -268,7 +268,7 @@ void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool index_hi = high_index + (cyclic ? 1 : 0); } -void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*cyclic*/, index_type /*cyclic_point*/) +void SplineBase::InitBezier3(const Vector3* controls, index_type count, index_type /*cyclic_point*/) { index_type c = count / 3u * 3u; index_type t = c / 3u; diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 6e8a5a0281d..c8b7a19c943 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -76,10 +76,10 @@ protected: typedef float (SplineBase::*SegLenghtMethtod)(index_type) const; static SegLenghtMethtod seglengths[ModesEnd]; - void InitLinear(const Vector3*, index_type, bool, index_type); - void InitCatmullRom(const Vector3*, index_type, bool, index_type); - void InitBezier3(const Vector3*, index_type, bool, index_type); - typedef void (SplineBase::*InitMethtod)(const Vector3*, index_type, bool, index_type); + void InitLinear(const Vector3*, index_type, index_type); + void InitCatmullRom(const Vector3*, index_type, index_type); + void InitBezier3(const Vector3*, index_type, index_type); + typedef void (SplineBase::*InitMethtod)(const Vector3*, index_type, index_type); static InitMethtod initializers[ModesEnd]; void UninitializedSpline() const { ASSERT(false);} diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a5901e1d2e1..cf460f938cc 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1066,8 +1066,8 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar { case TARGET_OBJECT_TYPE_UNIT: { - if (Unit* unitTarget = target->ToUnit()) - AddUnitTarget(unitTarget, effMask, true, false); + if (Unit* unit = target->ToUnit()) + AddUnitTarget(unit, effMask, true, false); else { TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected unit, got %s, effect %u", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask); @@ -1132,8 +1132,8 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) { - if (Unit* unitTarget = (*itr)->ToUnit()) - AddUnitTarget(unitTarget, effMask, false); + if (Unit* unit = (*itr)->ToUnit()) + AddUnitTarget(unit, effMask, false); else if (GameObject* gObjTarget = (*itr)->ToGameObject()) AddGOTarget(gObjTarget, effMask); } @@ -1213,8 +1213,8 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) { - if (Unit* unitTarget = (*itr)->ToUnit()) - AddUnitTarget(unitTarget, effMask, false, true, center); + if (Unit* unit = (*itr)->ToUnit()) + AddUnitTarget(unit, effMask, false, true, center); else if (GameObject* gObjTarget = (*itr)->ToGameObject()) AddGOTarget(gObjTarget, effMask); } @@ -1472,8 +1472,8 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType); for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) - if (Unit* unitTarget = (*itr)->ToUnit()) - AddUnitTarget(unitTarget, effMask, false); + if (Unit* unit = (*itr)->ToUnit()) + AddUnitTarget(unit, effMask, false); } } @@ -1528,12 +1528,12 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex) if (m_spellInfo->CheckTarget(m_caster, *itr, true) != SPELL_CAST_OK) continue; - if (Unit* unitTarget = (*itr)->ToUnit()) + if (Unit* unit = (*itr)->ToUnit()) { - if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || unitTarget->GetVehicle()) + if (m_caster == *itr || m_caster->IsOnVehicle(unit) || unit->GetVehicle()) continue; - if (Creature* creatureTarget = unitTarget->ToCreature()) + if (Creature* creatureTarget = unit->ToCreature()) { if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PROJECTILE_COLLISION)) continue; @@ -1682,8 +1682,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) // player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)) { - if (Unit* unitTarget = m_targets.GetUnitTarget()) - target = unitTarget; + if (Unit* unit = m_targets.GetUnitTarget()) + target = unit; else if (targetMask & TARGET_FLAG_CORPSE_MASK) { if (Corpse* corpseTarget = m_targets.GetCorpseTarget()) @@ -1698,8 +1698,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) } if (targetMask & TARGET_FLAG_ITEM_MASK) { - if (Item* itemTarget = m_targets.GetItemTarget()) - AddItemTarget(itemTarget, 1 << effIndex); + if (Item* item = m_targets.GetItemTarget()) + AddItemTarget(item, 1 << effIndex); return; } if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK) @@ -1876,10 +1876,10 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar uint32 maxHPDeficit = 0; for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) { - if (Unit* unitTarget = (*itr)->ToUnit()) + if (Unit* unit = (*itr)->ToUnit()) { - uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); - if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget)) + uint32 deficit = unit->GetMaxHealth() - unit->GetHealth(); + if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit)) { foundItr = itr; maxHPDeficit = deficit; @@ -5011,12 +5011,12 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_LEARN_PET_SPELL: { // check target only for unit target case - if (Unit* unitTarget = m_targets.GetUnitTarget()) + if (Unit* unit = m_targets.GetUnitTarget()) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; - Pet* pet = unitTarget->ToPet(); + Pet* pet = unit->ToPet(); if (!pet || pet->GetOwner() != m_caster) return SPELL_FAILED_BAD_TARGETS; @@ -5398,8 +5398,8 @@ SpellCastResult Spell::CheckCast(bool strict) if (target->GetOwner() && target->GetOwner()->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED; - int32 damage = CalculateDamage(i, target); - if (damage && int32(target->getLevel()) > damage) + int32 value = CalculateDamage(i, target); + if (value && int32(target->getLevel()) > value) return SPELL_FAILED_HIGHLEVEL; } @@ -6471,8 +6471,8 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo return false; if (target->GetCharmerGUID()) return false; - if (int32 damage = CalculateDamage(eff, target)) - if ((int32)target->getLevel() > damage) + if (int32 value = CalculateDamage(eff, target)) + if ((int32)target->getLevel() > value) return false; break; default: diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 965b2463139..69607b43785 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3408,9 +3408,9 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) uint32 eff_damage(std::max(weaponDamage, 0)); // Add melee damage bonuses (also check for negative) - uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo); + uint32 damageBonusDone = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo); - m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo); + m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damageBonusDone, m_attackType, m_spellInfo); } void Spell::EffectThreat(SpellEffIndex /*effIndex*/) @@ -3664,9 +3664,9 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) case 54426: if (unitTarget) { - int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5)); - if (damage > 0) - m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget); + int32 decimateDamage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5)); + if (decimateDamage > 0) + m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, decimateDamage, unitTarget); } return; // Mirren's Drinking Hat diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 09f557dc63b..8c5c86bbdd1 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -84,9 +84,9 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEnt return mask; } -bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex) +bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndexToCheck) { - return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0; + return (GetAffectedEffectsMask(spellEntry) & 1 << effIndexToCheck) != 0; } std::string _SpellScript::EffectHook::EffIndexToString() @@ -182,14 +182,14 @@ std::string SpellScript::EffectHandler::ToString() return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString(); } -bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) +bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) { - return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex); + return _SpellScript::EffectNameCheck::Check(spellEntry, effIndexToCheck); } -void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex) +void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndexToHandle) { - (spellScript->*pEffectHandlerScript)(effIndex); + (spellScript->*pEffectHandlerScript)(effIndexToHandle); } SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript) @@ -212,7 +212,7 @@ std::string SpellScript::TargetHook::ToString() return oss.str(); } -bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) +bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) { if (!targetType) return false; @@ -758,9 +758,9 @@ void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _di AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName) : _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { } -bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) +bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) { - return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex); + return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndexToCheck); } std::string AuraScript::EffectBase::ToString() |
