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authorclick <none@none>2010-09-29 23:42:09 +0200
committerclick <none@none>2010-09-29 23:42:09 +0200
commitb87d8f470042628ac54386853cf877cec107c141 (patch)
tree6fbd34d0adab95f831ade4cb5a630c9478a3d398 /src/server/game
parentaf660f80ec2a4e8f6687ed8999f4bff75889eef2 (diff)
Buildsystem: Overhaul of the CMake buildsystem:
- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets): - pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree - pull and set correct revision-ID/hash from archived releases (when pulled from googlecode) - set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition - delete genrev and related buildsystems (now deprecated) - Move some files around to adhere to buildsystem structure Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower --HG-- branch : trunk rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/CMakeLists.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index ffc8c5e49de..16ba912a18a 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -198,8 +198,6 @@ include_directories(
add_library(game STATIC ${game_STAT_SRCS})
-add_dependencies(game revision.h)
-
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)