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authorSubv2112 <s.v.h21@hotmail.com>2011-12-27 20:31:55 -0500
committerSubv2112 <s.v.h21@hotmail.com>2011-12-27 20:31:55 -0500
commitbbce35687dc1d2241fb3acd87f155f542395edd1 (patch)
tree7ea3f04a65d8d4539fbb3c7a6f99d5287630503f /src/server/game
parent645a10d76f5ba837edf56cdb9258c328ca0b124c (diff)
parentb4ecd85da46302ca05d9779537a3a709739bcdd9 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into fix002
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp9
2 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index e0ba9eaaaa4..58f62396ac9 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -992,12 +992,12 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Update the last_ip in the database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);
- CharacterDatabase.Execute(stmt);
+ LoginDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 9ad847615d1..ea3f86c81b3 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2717,7 +2717,9 @@ void World::SetPlayerSecurityLimit(AccountTypes _sec)
void World::ResetWeeklyQuests()
{
- CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
+ CharacterDatabase.Execute(stmt);
+
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
@@ -2732,7 +2734,10 @@ void World::ResetWeeklyQuests()
void World::ResetRandomBG()
{
sLog->outDetail("Random BG status reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_battleground_random");
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ CharacterDatabase.Execute(stmt);
+
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);