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authorclick <none@none>2010-07-27 05:40:21 +0200
committerclick <none@none>2010-07-27 05:40:21 +0200
commitbfc6dec0728dddb531fbe003c741b784c7f02592 (patch)
tree8b1bf0eb4c89a296b2b0a5b239ec7400d4df13ab /src/server/game
parent2b9275424eadb0871ca951bc9e24a9a9987c9df7 (diff)
Cut away DO_*-parts from buildsystem and specific files checking for it.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/CMakeLists.txt6
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 5738d7b8fc7..00a70cf0e46 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -11,7 +11,7 @@
######## game ########
# Enable precompiled headers when using the GCC compiler.
-if(DO_PCH)
+if(PCH)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
@@ -271,7 +271,7 @@ include_directories(
${ACE_INCLUDE_DIR}
)
-if(NOT DO_SCRIPTS)
+if(NOT SCRIPTS)
set(game_STAT_SRCS
${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -295,7 +295,7 @@ add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game revision.h)
# Generate precompiled header
-if(DO_PCH)
+if(PCH)
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 54bd9150a91..48e03783f48 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -16,7 +16,7 @@
#include "ScriptPCH.h"
-#ifdef DO_SCRIPTS
+#ifdef SCRIPTS
//custom
//examples
@@ -531,7 +531,7 @@ void AddSC_example_spell_scripts();
void AddScripts()
{
-#ifdef DO_SCRIPTS
+#ifdef SCRIPTS
//custom