diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-07 20:32:30 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:06 +0200 |
| commit | c31ae7ab33c42689c45baa1f1086405656a3fdff (patch) | |
| tree | c69e56176ac2152c464802ee49755ff0014629d0 /src/server/game | |
| parent | 8b7728f82e6e7c326b7945efd719218179e9767a (diff) | |
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
(cherry picked from commit 9ad11e67fb6b410f18031ee68259866ea1354c8c)
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 585dbe4a6ce..38e034c5b61 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -808,6 +808,7 @@ void Creature::Update(uint32 diff) if (diff >= m_boundaryCheckTime) { AI()->CheckInRoom(); + GetThreatManager().UpdateOnlineStates(false, true); m_boundaryCheckTime = 2500; } else m_boundaryCheckTime -= diff; |
