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authorShauren <shauren.trinity@gmail.com>2014-08-11 20:43:07 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-11 20:43:07 +0200
commitc741d2682a1835b0e9a775d1aba9f795db348450 (patch)
treebe988d054384733bd2a08e24352055fa23a31a60 /src/server/game
parente9943914ab726c563d6d98fbd4d123b2c1b95e60 (diff)
Core/NetworkIO: Prevent queueing more async operations when socket is already closed
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Server/WorldSocket.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 1b134ecbe91..d2602e83944 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -124,6 +124,9 @@ void WorldSocket::ReadDataHandler()
void WorldSocket::AsyncWrite(WorldPacket& packet)
{
+ if (!IsOpen())
+ return;
+
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());