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authorShauren <shauren.trinity@gmail.com>2023-08-26 16:35:13 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-26 18:28:13 +0200
commitc9751eb7375b1caaef37ac5fccd1b82fad1177fa (patch)
tree1604ecfd841bf4d4925a1e22413b70deec87eead /src/server/game
parent7b9493eec7c937642243c5ab0367f5ac8643879e (diff)
Added changes missing from previous commit
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 713d33eb30d..d6c3a0e3d51 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -947,13 +947,11 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
// absorb all damage by default
uint32 currentAbsorb = damageInfo.GetDamage();
- uint32 tempAbsorb = uint32(currentAbsorb);
-
// This aura type is used both by Spirit of Redemption (death not really prevented, must grant all credit immediately) and Cheat Death (death prevented)
// repurpose PreventDefaultAction for this
bool deathFullyPrevented = false;
- absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, damageInfo, tempAbsorb, deathFullyPrevented);
+ absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, damageInfo, currentAbsorb, deathFullyPrevented);
// absorb must be smaller than the damage itself
currentAbsorb = std::min(currentAbsorb, damageInfo.GetDamage());