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authorjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
commitccfa82e7d516c9d280fc7214fcf3672397c741ff (patch)
tree2a6e1ed1efefae63f0ec5c0d88363023355f0c79 /src/server/game
parent1b65cda9480bd8207b658beca82d8c54085d0c9c (diff)
Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
-rw-r--r--src/server/game/Entities/Creature/Creature.h23
-rw-r--r--src/server/game/Entities/Object/Object.h12
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp201
-rw-r--r--src/server/game/Globals/ObjectMgr.h1
-rw-r--r--src/server/game/Miscellaneous/Formulas.h33
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp1
-rw-r--r--src/server/game/Spells/Spell.cpp2
13 files changed, 156 insertions, 147 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index afbd306c184..3643bccdb6f 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -68,7 +68,7 @@ namespace FactorySelector
else
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
}
- else if (creature->GetCreatureType() == CREATURE_TYPE_CRITTER && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("CritterAI");
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c9a2015dbb8..7103654e90f 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -384,9 +384,9 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
- SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
- SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
+ SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
+ SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
+ SetAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
SelectLevel();
@@ -815,7 +815,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry,
void Creature::InitializeReactState()
{
- if (IsTotem() || IsTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || IsSpiritService())
+ if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
SetReactState(REACT_PASSIVE);
/*
else if (IsCivilian())
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index ea4da5d5611..9b332bb5de4 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -64,12 +64,12 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \
CREATURE_FLAG_EXTRA_GUARD)
-#define MAX_KILL_CREDIT 2
#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS
+#define MAX_KILL_CREDIT 2
+#define MAX_CREATURE_MODELS 4
#define MAX_CREATURE_QUEST_ITEMS 6
-
-#define MAX_EQUIPMENT_ITEMS 3
+#define CREATURE_MAX_SPELLS 8
// from `creature_template` table
struct CreatureTemplate
@@ -94,13 +94,11 @@ struct CreatureTemplate
float speed_run;
float scale;
uint32 rank;
- float mindmg;
- float maxdmg;
uint32 dmgschool;
- uint32 attackpower;
- float dmg_multiplier;
- uint32 baseattacktime;
- uint32 rangeattacktime;
+ uint32 BaseAttackTime;
+ uint32 RangeAttackTime;
+ float BaseVariance;
+ float RangeVariance;
uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
uint32 unit_flags; // enum UnitFlags mask values
uint32 unit_flags2; // enum UnitFlags2 mask values
@@ -110,9 +108,6 @@ struct CreatureTemplate
uint32 trainer_spell;
uint32 trainer_class;
uint32 trainer_race;
- float minrangedmg;
- float maxrangedmg;
- uint32 rangedattackpower;
uint32 type; // enum CreatureType values
uint32 type_flags; // enum CreatureTypeFlags mask values
uint32 lootid;
@@ -131,6 +126,8 @@ struct CreatureTemplate
float ModHealth;
float ModMana;
float ModArmor;
+ float ModDamage;
+ float ModExperience;
bool RacialLeader;
uint32 questItems[MAX_CREATURE_QUEST_ITEMS];
uint32 movementId;
@@ -237,6 +234,8 @@ struct PointOfInterestLocale
StringVector IconName;
};
+#define MAX_EQUIPMENT_ITEMS 3
+
struct EquipmentInfo
{
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS];
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index dc6007cbfe0..13f4dd13a83 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -805,14 +805,16 @@ namespace Trinity
class ObjectDistanceOrderPred
{
public:
- ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) { }
- bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
+ ObjectDistanceOrderPred(WorldObject const* refObj, bool ascending = true) : _refObj(refObj), _ascending(ascending) { }
+
+ bool operator()(WorldObject const* left, WorldObject const* right) const
{
- return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
+ return _refObj->GetDistanceOrder(left, right) == _ascending;
}
+
private:
- WorldObject const* m_refObj;
- const bool m_ascending;
+ WorldObject const* _refObj;
+ bool _ascending;
};
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 876f35a58ce..89ea111738e 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -183,7 +183,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
CreatureTemplate const* cinfo = GetCreatureTemplate();
- if (cinfo->type == CREATURE_TYPE_CRITTER)
+ if (IsCritter())
{
float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
@@ -1019,7 +1019,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateHealth(30*petlevel);
// wolf attack speed is 1.5s
- SetAttackTime(BASE_ATTACK, cinfo->baseattacktime);
+ SetAttackTime(BASE_ATTACK, cinfo->BaseAttackTime);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 04136221d0d..bac2a8ef856 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1037,17 +1037,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
+ float variance = 1.0f;
UnitMods unitMod;
switch (attType)
{
case BASE_ATTACK:
default:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
break;
case OFF_ATTACK:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
break;
case RANGED_ATTACK:
+ variance = GetCreatureTemplate()->RangeVariance;
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
@@ -1070,11 +1074,11 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
float attackPower = GetTotalAttackPowerValue(attType);
float attackSpeedMulti = GetAPMultiplier(attType, normalized);
- float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f);
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
- float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank);
+ float dmgMultiplier = GetCreatureTemplate()->ModDamage; // = ModDamage * _GetDamageMod(rank);
minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e1876c9e839..a42836682bb 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13998,7 +13998,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
- if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (target->GetTypeId() != TYPEID_PLAYER && !target->IsCritter())
ToPlayer()->UpdateCombatSkills(target, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
@@ -14662,7 +14662,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
- if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->IsCritter())
targets.erase(tIter++);
else
++tIter;
@@ -15283,7 +15283,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
- if (victim->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (!victim->IsCritter())
ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
// Proc auras on death - must be before aura/combat remove
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b65081ba89e..2e8d93ec995 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -265,7 +265,6 @@ enum UnitRename
UNIT_CAN_BE_ABANDONED = 0x02
};
-#define CREATURE_MAX_SPELLS 8
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8
@@ -1528,6 +1527,7 @@ class Unit : public WorldObject
bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool IsServiceProvider() const;
bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
+ bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; }
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b7f2cd3dae4..69e45da9169 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -393,22 +393,22 @@ void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8
+ // 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20 21
+ // 9 10 11 12 13 14 15 16 17 18 19 20
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, "
- // 22 23 24 25 26 27 28 29 30 31 32 33
- "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, "
- // 34 35 36 37 38 39 40 41 42 43
- "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
- // 44 45 46 47 48 49 50 51 52 53 54
+ // 21 22 23 24 25 26 27 28 29 30
+ "scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
+ // 31 32 33 34 35 36 37
+ "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
+ // 38 39 40 41 42 43 44 45 46 47 48
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
- // 55 56 57 58 59 60 61 62 63 64 65 66 67
+ // 49 50 51 52 53 54 55 56 57 58 59 60 61
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 68 69 70 71 72 73 74 75 76 77 78
- "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
- // 79 80 81 82 83 84
- " questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
+ // 62 63 64 65 66 67 68 69
+ "InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, "
+ // 70 71 72 73 74 75 76 77 78 79 80
+ "questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
@@ -422,90 +422,7 @@ void ObjectMgr::LoadCreatureTemplates()
do
{
Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
-
- CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
-
- creatureTemplate.Entry = entry;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
- creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
-
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
-
- creatureTemplate.Modelid1 = fields[6].GetUInt32();
- creatureTemplate.Modelid2 = fields[7].GetUInt32();
- creatureTemplate.Modelid3 = fields[8].GetUInt32();
- creatureTemplate.Modelid4 = fields[9].GetUInt32();
- creatureTemplate.Name = fields[10].GetString();
- creatureTemplate.SubName = fields[11].GetString();
- creatureTemplate.IconName = fields[12].GetString();
- creatureTemplate.GossipMenuId = fields[13].GetUInt32();
- creatureTemplate.minlevel = fields[14].GetUInt8();
- creatureTemplate.maxlevel = fields[15].GetUInt8();
- creatureTemplate.expansion = uint32(fields[16].GetInt16());
- creatureTemplate.faction = uint32(fields[17].GetUInt16());
- creatureTemplate.npcflag = fields[18].GetUInt32();
- creatureTemplate.speed_walk = fields[19].GetFloat();
- creatureTemplate.speed_run = fields[20].GetFloat();
- creatureTemplate.scale = fields[21].GetFloat();
- creatureTemplate.rank = uint32(fields[22].GetUInt8());
- creatureTemplate.mindmg = fields[23].GetFloat();
- creatureTemplate.maxdmg = fields[24].GetFloat();
- creatureTemplate.dmgschool = uint32(fields[25].GetInt8());
- creatureTemplate.attackpower = fields[26].GetUInt32();
- creatureTemplate.dmg_multiplier = fields[27].GetFloat();
- creatureTemplate.baseattacktime = fields[28].GetUInt32();
- creatureTemplate.rangeattacktime = fields[29].GetUInt32();
- creatureTemplate.unit_class = uint32(fields[30].GetUInt8());
- creatureTemplate.unit_flags = fields[31].GetUInt32();
- creatureTemplate.unit_flags2 = fields[32].GetUInt32();
- creatureTemplate.dynamicflags = fields[33].GetUInt32();
- creatureTemplate.family = uint32(fields[34].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[35].GetUInt8());
- creatureTemplate.trainer_spell = fields[36].GetUInt32();
- creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
- creatureTemplate.minrangedmg = fields[39].GetFloat();
- creatureTemplate.maxrangedmg = fields[40].GetFloat();
- creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
- creatureTemplate.type = uint32(fields[42].GetUInt8());
- creatureTemplate.type_flags = fields[43].GetUInt32();
- creatureTemplate.lootid = fields[44].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[45].GetUInt32();
- creatureTemplate.SkinLootId = fields[46].GetUInt32();
-
- for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[47 + i -1].GetInt16();
-
- for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
-
- creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
- creatureTemplate.VehicleId = fields[62].GetUInt32();
- creatureTemplate.mingold = fields[63].GetUInt32();
- creatureTemplate.maxgold = fields[64].GetUInt32();
- creatureTemplate.AIName = fields[65].GetString();
- creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
- creatureTemplate.HoverHeight = fields[68].GetFloat();
- creatureTemplate.ModHealth = fields[69].GetFloat();
- creatureTemplate.ModMana = fields[70].GetFloat();
- creatureTemplate.ModArmor = fields[71].GetFloat();
- creatureTemplate.RacialLeader = fields[72].GetBool();
-
- for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- creatureTemplate.questItems[i] = fields[73 + i].GetUInt32();
-
- creatureTemplate.movementId = fields[79].GetUInt32();
- creatureTemplate.RegenHealth = fields[80].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32();
- creatureTemplate.flags_extra = fields[82].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString());
-
+ LoadCreatureTemplate(fields);
++count;
}
while (result->NextRow());
@@ -517,6 +434,88 @@ void ObjectMgr::LoadCreatureTemplates()
TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+void ObjectMgr::LoadCreatureTemplate(Field* fields)
+{
+ uint32 entry = fields[0].GetUInt32();
+
+ CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
+
+ creatureTemplate.Entry = entry;
+
+ for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
+ creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
+
+ for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
+ creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
+
+ creatureTemplate.Modelid1 = fields[6].GetUInt32();
+ creatureTemplate.Modelid2 = fields[7].GetUInt32();
+ creatureTemplate.Modelid3 = fields[8].GetUInt32();
+ creatureTemplate.Modelid4 = fields[9].GetUInt32();
+ creatureTemplate.Name = fields[10].GetString();
+ creatureTemplate.SubName = fields[11].GetString();
+ creatureTemplate.IconName = fields[12].GetString();
+ creatureTemplate.GossipMenuId = fields[13].GetUInt32();
+ creatureTemplate.minlevel = fields[14].GetUInt8();
+ creatureTemplate.maxlevel = fields[15].GetUInt8();
+ creatureTemplate.expansion = uint32(fields[16].GetInt16());
+ creatureTemplate.faction = fields[17].GetUInt16();
+ creatureTemplate.npcflag = fields[18].GetUInt32();
+ creatureTemplate.speed_walk = fields[19].GetFloat();
+ creatureTemplate.speed_run = fields[20].GetFloat();
+ creatureTemplate.scale = fields[21].GetFloat();
+ creatureTemplate.rank = fields[22].GetUInt8();
+ creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
+ creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
+ creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
+ creatureTemplate.BaseVariance = fields[26].GetFloat();
+ creatureTemplate.RangeVariance = fields[27].GetFloat();
+ creatureTemplate.unit_class = fields[28].GetUInt8();
+ creatureTemplate.unit_flags = fields[29].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[30].GetUInt32();
+ creatureTemplate.dynamicflags = fields[31].GetUInt32();
+ creatureTemplate.family = fields[32].GetUInt8();
+ creatureTemplate.trainer_type = fields[33].GetUInt8();
+ creatureTemplate.trainer_spell = fields[34].GetUInt32();
+ creatureTemplate.trainer_class = fields[35].GetUInt8();
+ creatureTemplate.trainer_race = fields[36].GetUInt8();
+ creatureTemplate.type = fields[37].GetUInt8();
+ creatureTemplate.type_flags = fields[38].GetUInt32();
+ creatureTemplate.lootid = fields[39].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[40].GetUInt32();
+ creatureTemplate.SkinLootId = fields[41].GetUInt32();
+
+ for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ creatureTemplate.resistance[i] = fields[42 + i - 1].GetInt16();
+
+ for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ creatureTemplate.spells[i] = fields[48 + i].GetUInt32();
+
+ creatureTemplate.PetSpellDataId = fields[56].GetUInt32();
+ creatureTemplate.VehicleId = fields[57].GetUInt32();
+ creatureTemplate.mingold = fields[58].GetUInt32();
+ creatureTemplate.maxgold = fields[59].GetUInt32();
+ creatureTemplate.AIName = fields[60].GetString();
+ creatureTemplate.MovementType = fields[61].GetUInt8();
+ creatureTemplate.InhabitType = fields[62].GetUInt8();
+ creatureTemplate.HoverHeight = fields[63].GetFloat();
+ creatureTemplate.ModHealth = fields[64].GetFloat();
+ creatureTemplate.ModMana = fields[65].GetFloat();
+ creatureTemplate.ModArmor = fields[66].GetFloat();
+ creatureTemplate.ModDamage = fields[67].GetFloat();
+ creatureTemplate.ModExperience = fields[68].GetFloat();
+ creatureTemplate.RacialLeader = fields[69].GetBool();
+
+ for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
+ creatureTemplate.questItems[i] = fields[70 + i].GetUInt32();
+
+ creatureTemplate.movementId = fields[76].GetUInt32();
+ creatureTemplate.RegenHealth = fields[77].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[78].GetUInt32();
+ creatureTemplate.flags_extra = fields[79].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[80].GetCString());
+}
+
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
@@ -856,11 +855,11 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
- if (cInfo->baseattacktime == 0)
- const_cast<CreatureTemplate*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
+ if (cInfo->BaseAttackTime == 0)
+ const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
- if (cInfo->rangeattacktime == 0)
- const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
+ if (cInfo->RangeAttackTime == 0)
+ const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
@@ -955,7 +954,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
- const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank);
+ const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
}
void ObjectMgr::LoadCreatureAddons()
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 738b99778f8..56ae4a4c6d1 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -961,6 +961,7 @@ class ObjectMgr
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatureTemplateAddons();
+ void LoadCreatureTemplate(Field* fields);
void CheckCreatureTemplate(CreatureTemplate const* cInfo);
void LoadTempSummons();
void LoadCreatures();
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 8d0e97dc765..e6ff1a0b40f 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -160,27 +160,32 @@ namespace Trinity
inline uint32 Gain(Player* player, Unit* u)
{
- uint32 gain;
+ Creature* creature = u->ToCreature();
+ uint32 gain = 0;
- if (u->GetTypeId() == TYPEID_UNIT &&
- (((Creature*)u)->IsTotem() || ((Creature*)u)->IsPet() ||
- (((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ||
- ((Creature*)u)->GetCreatureTemplate()->type == CREATURE_TYPE_CRITTER))
- gain = 0;
- else
+ if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
+ !(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)))
{
+ float xpMod = 1.0f;
+
gain = BaseGain(player->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(u->GetMapId(), u->GetZoneId()));
- if (gain != 0 && u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isElite())
+ if (gain && creature)
{
- // Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
- if (u->GetMap() && u->GetMap()->IsDungeon())
- gain = uint32(gain * 2.75);
- else
- gain *= 2;
+ if (creature->isElite())
+ {
+ // Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
+ if (u->GetMap() && u->GetMap()->IsDungeon())
+ xpMod *= 2.75f;
+ else
+ xpMod *= 2.0f;
+ }
+
+ xpMod *= creature->GetCreatureTemplate()->ModExperience;
}
- gain = uint32(gain * sWorld->getRate(RATE_XP_KILL));
+ xpMod *= sWorld->getRate(RATE_XP_KILL);
+ gain = uint32(gain * xpMod);
}
sScriptMgr->OnGainCalculation(gain, player, u);
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index a0185bf7709..d036d438926 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -266,7 +266,6 @@ void AddSC_blasted_lands();
void AddSC_burning_steppes();
void AddSC_duskwood();
void AddSC_eastern_plaguelands();
-void AddSC_eversong_woods();
void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_isle_of_queldanas();
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c81b3ebc6fe..14cf256d98e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5088,7 +5088,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_UNSKINNABLE;
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
- if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
+ if (!creature->IsCritter() && !creature->loot.isLooted())
return SPELL_FAILED_TARGET_NOT_LOOTED;
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();