diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-09-07 21:03:25 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-09-07 21:03:25 +0200 |
| commit | cfc0c50b5e3bc84310417c5146ce0d5901e39fc5 (patch) | |
| tree | d4f98ee08cc7fe798847a8e6438c0605c6ec1a10 /src/server/game | |
| parent | df7f188cfe1b407520549f7374bfd070d83140e5 (diff) | |
Core/Misc: dropped obsolete GameObject::GetGameObject method
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 1 |
2 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3c33159cf1e..f45d3a071e1 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -892,11 +892,6 @@ void GameObject::DeleteFromDB() WorldDatabase.Execute(stmt); } -GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) -{ - return object.GetMap()->GetGameObject(guid); -} - /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index f551ab2046c..6807fbf9387 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -643,7 +643,6 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0); void Update(uint32 p_time) override; - static GameObject* GetGameObject(WorldObject& object, uint64 guid); GameObjectTemplate const* GetGOInfo() const { return m_goInfo; } GameObjectData const* GetGOData() const { return m_goData; } GameObjectValue const* GetGOValue() const { return &m_goValue; } |
