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authorVincent-Michael <Vincent_Michael@gmx.de>2014-06-23 23:47:48 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-06-23 23:47:48 +0200
commitd8234bed420728aaa2e0f329778730a906f7dd12 (patch)
treebe30b4b452967bed923c106971c35014ab4c9412 /src/server/game
parent9bac986f35067941552b7dec8da81eac127d2f66 (diff)
parentaa93a975469cca56e35adc1b5b501f4536be61f1 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Accounts/AccountMgr.cpp src/server/game/Entities/Player/Player.h src/server/game/Server/WorldSocket.cpp src/server/game/World/World.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp19
-rw-r--r--src/server/game/Entities/Player/Player.h8
-rw-r--r--src/server/game/Handlers/CalendarHandler.cpp39
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp17
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp4
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp4
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp12
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp48
-rw-r--r--src/server/game/Scripting/ScriptMgr.h45
-rw-r--r--src/server/game/Server/WorldSession.h5
-rw-r--r--src/server/game/Server/WorldSocket.cpp59
-rw-r--r--src/server/game/Spells/SpellEffects.cpp6
-rw-r--r--src/server/game/World/World.cpp4
-rw-r--r--src/server/game/World/World.h2
16 files changed, 226 insertions, 51 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index ecaa20284d7..e36433dd8c0 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -944,7 +944,7 @@ class SmartTrigger : public AreaTriggerScript
}
};
-void AddSC_SmartSCripts()
+void AddSC_SmartScripts()
{
new SmartTrigger();
}
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 59a8f046a6b..c7437909f05 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -21,6 +21,7 @@
#include "DatabaseEnv.h"
#include "ObjectAccessor.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "Util.h"
#include "SHA1.h"
#include "WorldSession.h"
@@ -166,10 +167,16 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
std::string username;
if (!GetName(accountId, username))
+ {
+ sScriptMgr->OnFailedPasswordChange(accountId);
return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
+ }
if (utf8length(newPassword) > MAX_ACCOUNT_STR)
+ {
+ sScriptMgr->OnFailedPasswordChange(accountId);
return AccountOpResult::AOR_PASS_TOO_LONG;
+ }
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newPassword);
@@ -189,6 +196,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
LoginDatabase.Execute(stmt);
+ sScriptMgr->OnPasswordChange(accountId);
return AccountOpResult::AOR_OK;
}
@@ -197,10 +205,16 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
std::string username;
if (!GetName(accountId, username))
+ {
+ sScriptMgr->OnFailedEmailChange(accountId);
return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
+ }
if (utf8length(newEmail) > MAX_EMAIL_STR)
+ {
+ sScriptMgr->OnFailedEmailChange(accountId);
return AccountOpResult::AOR_EMAIL_TOO_LONG;
+ }
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
@@ -212,6 +226,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
LoginDatabase.Execute(stmt);
+ sScriptMgr->OnEmailChange(accountId);
return AccountOpResult::AOR_OK;
}
@@ -223,7 +238,10 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
if (utf8length(newEmail) > MAX_EMAIL_STR)
+ {
+ sScriptMgr->OnFailedEmailChange(accountId);
return AccountOpResult::AOR_EMAIL_TOO_LONG;
+ }
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
@@ -235,6 +253,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
LoginDatabase.Execute(stmt);
+ sScriptMgr->OnEmailChange(accountId);
return AccountOpResult::AOR_OK;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 3d0300a681b..f60cf38cbc8 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -988,7 +988,7 @@ class PlayerTaxi
bool SetTaximaskNode(uint32 nodeidx)
{
uint8 field = uint8((nodeidx - 1) / 8);
- uint32 submask = 1 << ((nodeidx-1) % 8);
+ uint32 submask = 1 << ((nodeidx- 1) % 8);
if ((m_taximask[field] & submask) != submask)
{
m_taximask[field] |= submask;
@@ -1021,7 +1021,7 @@ class PlayerTaxi
std::deque<uint32> m_TaxiDestinations;
};
-std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
+std::ostringstream& operator << (std::ostringstream& ss, PlayerTaxi const& taxi);
class Player;
@@ -2890,8 +2890,8 @@ class Player : public Unit, public GridObject<Player>
uint32 _maxPersonalArenaRate;
};
-void AddItemsSetItem(Player*player, Item* item);
-void RemoveItemsSetItem(Player*player, ItemTemplate const* proto);
+void AddItemsSetItem(Player* player, Item* item);
+void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index 0461d7290d1..a7de4491a85 100644
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -264,26 +264,43 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
}
else
{
+ // client limits the amount of players to be invited to 100
+ const uint32 MaxPlayerInvites = 100;
+
uint32 inviteCount;
- recvData >> inviteCount;
+ uint64 invitee[MaxPlayerInvites];
+ uint8 status[MaxPlayerInvites];
+ uint8 rank[MaxPlayerInvites];
+
+ memset(invitee, 0, sizeof(invitee));
+ memset(status, 0, sizeof(status));
+ memset(rank, 0, sizeof(rank));
+
+ try
+ {
+ recvData >> inviteCount;
+
+ for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i)
+ {
+ recvData.readPackGUID(invitee[i]);
+ recvData >> status[i] >> rank[i];
+ }
+ }
+ catch (ByteBufferException const&)
+ {
+ delete calendarEvent;
+ calendarEvent = NULL;
+ throw;
+ }
SQLTransaction trans;
if (inviteCount > 1)
trans = CharacterDatabase.BeginTransaction();
- // client limits the amount of players to be invited to 100
- const uint32 MaxPlayerInvites = 100;
-
for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i)
{
- uint64 invitee = 0;
- uint8 status = 0;
- uint8 rank = 0;
- recvData.readPackGUID(invitee);
- recvData >> status >> rank;
-
// 946684800 is 01/01/2000 00:00:00 - default response time
- CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), "");
+ CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
sCalendarMgr->AddInvite(calendarEvent, invite, trans);
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 86f978f1848..70547136bf8 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -721,10 +721,15 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
+ // Initiating
+ uint32 initAccountId = GetAccountId();
// can't delete loaded character
if (ObjectAccessor::FindPlayer(guid))
+ {
+ sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
+ }
uint32 accountId = 0;
uint8 level = 0;
@@ -733,6 +738,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
// is guild leader
if (sGuildMgr->GetGuildByLeader(guid))
{
+ sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << uint8(CHAR_DELETE_FAILED_GUILD_LEADER);
SendPacket(&data);
@@ -742,6 +748,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
+ sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << uint8(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
SendPacket(&data);
@@ -760,12 +767,18 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
}
// prevent deleting other players' characters using cheating tools
- if (accountId != GetAccountId())
+ if (accountId != initAccountId)
+ {
+ sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
+ }
std::string IP_str = GetRemoteAddress();
TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level);
- sScriptMgr->OnPlayerDelete(guid);
+
+ // To prevent hook failure, place hook before removing reference from DB
+ sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
+ // Shouldn't interfere with character deletion though
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
{
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 741dec9bfec..d1d2988b255 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1325,6 +1325,10 @@ void WorldSession::HandleItemRefund(WorldPacket &recvData)
return;
}
+ // Don't try to refund item currently being disenchanted
+ if (_player->GetLootGUID() == guid)
+ return;
+
GetPlayer()->RefundItem(item);
}
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b1132efd6a1..f2aee8f8de5 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -347,7 +347,8 @@ void WorldSession::DoLootRelease(uint64 lguid)
}
else
{
- if (pItem->loot.isLooted()) // Only delete item if no loot or money (unlooted loot is saved to db)
+ // Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
+ if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 3c9a43a4557..89cb5745267 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -191,6 +191,10 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
}
else
{
+ // Set home position at place on waypoint movement.
+ if (!creature->GetTransGUID())
+ creature->SetHomePosition(creature->GetPosition());
+
if (creature->IsStopped())
Stop(STOP_TIME_FOR_PLAYER);
else if (creature->movespline->Finalized())
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index d996a7b633e..6c77daa19d2 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -16,6 +16,7 @@
*/
#include "ScriptLoader.h"
+#include "World.h"
//examples
void AddSC_example_creature();
@@ -41,7 +42,7 @@ void AddSC_item_spell_scripts();
void AddSC_example_spell_scripts();
void AddSC_holiday_spell_scripts();
-void AddSC_SmartSCripts();
+void AddSC_SmartScripts();
//Commands
void AddSC_account_commandscript();
@@ -98,6 +99,7 @@ void AddSC_npc_innkeeper();
void AddSC_npcs_special();
void AddSC_npc_taxi();
void AddSC_achievement_scripts();
+void AddSC_action_ip_logger();
//eastern kingdoms
void AddSC_alterac_valley(); //Alterac Valley
@@ -701,6 +703,7 @@ void AddSC_outdoorpvp_zm();
// player
void AddSC_chat_log();
+void AddSC_action_ip_logger();
#endif
@@ -708,7 +711,7 @@ void AddScripts()
{
AddExampleScripts();
AddSpellScripts();
- AddSC_SmartSCripts();
+ AddSC_SmartScripts();
AddCommandScripts();
#ifdef SCRIPTS
AddWorldScripts();
@@ -811,7 +814,10 @@ void AddWorldScripts()
AddSC_npcs_special();
AddSC_npc_taxi();
AddSC_achievement_scripts();
- AddSC_chat_log();
+ AddSC_chat_log(); // location: scripts\World\chat_log.cpp
+ // To avoid duplicate code, we check once /*ONLY*/ if logging is permitted or not.
+ if (sWorld->getBoolConfig(CONFIG_IP_BASED_ACTION_LOGGING))
+ AddSC_action_ip_logger(); // location: scripts\World\action_ip_logger.cpp
#endif
}
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 82189485ee6..ee0cb11983e 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -224,6 +224,7 @@ void ScriptMgr::Unload()
SCR_CLEAR(TransportScript);
SCR_CLEAR(AchievementCriteriaScript);
SCR_CLEAR(PlayerScript);
+ SCR_CLEAR(AccountScript);
SCR_CLEAR(GuildScript);
SCR_CLEAR(GroupScript);
SCR_CLEAR(UnitScript);
@@ -1257,9 +1258,14 @@ void ScriptMgr::OnPlayerCreate(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
-void ScriptMgr::OnPlayerDelete(uint64 guid)
+void ScriptMgr::OnPlayerDelete(uint64 guid, uint32 accountId)
{
- FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
+ FOREACH_SCRIPT(PlayerScript)->OnDelete(guid, accountId);
+}
+
+void ScriptMgr::OnPlayerFailedDelete(uint64 guid, uint32 accountId)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnFailedDelete(guid, accountId);
}
void ScriptMgr::OnPlayerSave(Player* player)
@@ -1277,6 +1283,37 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
+// Account
+void ScriptMgr::OnAccountLogin(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnAccountLogin(accountId);
+}
+
+void ScriptMgr::OnFailedAccountLogin(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnFailedAccountLogin(accountId);
+}
+
+void ScriptMgr::OnEmailChange(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnEmailChange(accountId);
+}
+
+void ScriptMgr::OnFailedEmailChange(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnFailedEmailChange(accountId);
+}
+
+void ScriptMgr::OnPasswordChange(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnPasswordChange(accountId);
+}
+
+void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
+{
+ FOREACH_SCRIPT(AccountScript)->OnFailedPasswordChange(accountId);
+}
+
// Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{
@@ -1539,6 +1576,12 @@ PlayerScript::PlayerScript(const char* name)
ScriptRegistry<PlayerScript>::AddScript(this);
}
+AccountScript::AccountScript(const char* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<AccountScript>::AddScript(this);
+}
+
GuildScript::GuildScript(const char* name)
: ScriptObject(name)
{
@@ -1581,6 +1624,7 @@ template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>;
template class ScriptRegistry<UnitScript>;
+template class ScriptRegistry<AccountScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a0845b4c3d1..b8cea691ff8 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -29,6 +29,7 @@
#include "World.h"
#include "Weather.h"
+class AccountMgr;
class AuctionHouseObject;
class AuraScript;
class Battleground;
@@ -752,7 +753,10 @@ class PlayerScript : public UnitScript
virtual void OnCreate(Player* /*player*/) { }
// Called when a player is deleted.
- virtual void OnDelete(uint64 /*guid*/) { }
+ virtual void OnDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
+
+ // Called when a player delete failed
+ virtual void OnFailedDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
// Called when a player is about to be saved.
virtual void OnSave(Player* /*player*/) { }
@@ -767,6 +771,33 @@ class PlayerScript : public UnitScript
virtual void OnMapChanged(Player* /*player*/) { }
};
+class AccountScript : public ScriptObject
+{
+ protected:
+
+ AccountScript(const char* name);
+
+ public:
+
+ // Called when an account logged in succesfully
+ virtual void OnAccountLogin(uint32 /*accountI*/d) {}
+
+ // Called when an account login failed
+ virtual void OnFailedAccountLogin(uint32 /*accountI*/) {}
+
+ // Called when Email is successfully changed for Account
+ virtual void OnEmailChange(uint32 /*accountI*/) {}
+
+ // Called when Email failed to change for Account
+ virtual void OnFailedEmailChange(uint32 /*accountI*/) {}
+
+ // Called when Password is successfully changed for Account
+ virtual void OnPasswordChange(uint32 /*accountI*/) {}
+
+ // Called when Password failed to change for Account
+ virtual void OnFailedPasswordChange(uint32 /*accountI*/) {}
+};
+
class GuildScript : public ScriptObject
{
protected:
@@ -1036,11 +1067,21 @@ class ScriptMgr
void OnPlayerLogin(Player* player, bool firstLogin);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
- void OnPlayerDelete(uint64 guid);
+ void OnPlayerDelete(uint64 guid, uint32 accountId);
+ void OnPlayerFailedDelete(uint64 guid, uint32 accountId);
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
+ public: /* AccountScript */
+
+ void OnAccountLogin(uint32 accountId);
+ void OnFailedAccountLogin(uint32 accountId);
+ void OnEmailChange(uint32 accountId);
+ void OnFailedEmailChange(uint32 accountId);
+ void OnPasswordChange(uint32 accountId);
+ void OnFailedPasswordChange(uint32 accountId);
+
public: /* GuildScript */
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 9c44fa8fad3..16ec751f137 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1037,10 +1037,11 @@ class WorldSession
// characters who failed on Player::BuildEnumData shouldn't login
std::set<uint32> _legitCharacters;
- uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
+ uint32 m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
WorldSocket* m_Socket;
- std::string m_Address;
+ std::string m_Address; // Current Remote Address
+ // std::string m_LAddress; // Last Attempted Remote Adress - we can not set attempted ip for a non-existing session!
AccountTypes _security;
uint32 _accountId;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 58299a7194c..4e791cef767 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -276,7 +276,7 @@ int WorldSocket::open (void *a)
return 0;
}
-int WorldSocket::close (u_long)
+int WorldSocket::close(u_long)
{
shutdown();
@@ -287,7 +287,7 @@ int WorldSocket::close (u_long)
return 0;
}
-int WorldSocket::handle_input (ACE_HANDLE)
+int WorldSocket::handle_input(ACE_HANDLE)
{
if (closing_)
return -1;
@@ -323,7 +323,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
ACE_NOTREACHED(return -1);
}
-int WorldSocket::handle_output (ACE_HANDLE)
+int WorldSocket::handle_output(ACE_HANDLE)
{
ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
@@ -369,7 +369,7 @@ int WorldSocket::handle_output (ACE_HANDLE)
ACE_NOTREACHED (return 0);
}
-int WorldSocket::handle_output_queue (GuardType& g)
+int WorldSocket::handle_output_queue(GuardType& g)
{
if (msg_queue()->is_empty())
return cancel_wakeup_output(g);
@@ -430,7 +430,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
ACE_NOTREACHED(return -1);
}
-int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
+int WorldSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
{
@@ -630,7 +630,7 @@ int WorldSocket::handle_input_missing_data (void)
return size_t(n) == recv_size ? 1 : 2;
}
-int WorldSocket::cancel_wakeup_output (GuardType& g)
+int WorldSocket::cancel_wakeup_output(GuardType& g)
{
if (!m_OutActive)
return 0;
@@ -650,7 +650,7 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
return 0;
}
-int WorldSocket::schedule_wakeup_output (GuardType& g)
+int WorldSocket::schedule_wakeup_output(GuardType& g)
{
if (m_OutActive)
return 0;
@@ -803,6 +803,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
std::string account;
SHA1Hash sha;
BigNumber k;
+ bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
WorldPacket addonsData;
recvPacket.read_skip<uint32>();
@@ -877,6 +878,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Stop if the account is not found
if (!result)
{
+ // We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
@@ -889,19 +891,34 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (expansion > world_expansion)
expansion = world_expansion;
+ // For hook purposes, we get Remoteaddress at this point.
+ std::string address = GetRemoteAddress();
+
+ // As we don't know if attempted login process by ip works, we update last_attempt_ip right away
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
+
+ stmt->setString(0, address);
+ stmt->setString(1, account);
+
+ LoginDatabase.Execute(stmt);
+ // This also allows to check for possible "hack" attempts on account
+
+ // id has to be fetched at this point, so that first actual account response that fails can be logged
+ id = fields[0].GetUInt32();
+
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
- if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
+ if (strcmp (fields[2].GetCString(), address.c_str()))
{
SendAuthResponseError(AUTH_FAILED);
- TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
+ TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
+ // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
+ sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
}
- id = fields[0].GetUInt32();
-
k.SetHexStr(fields[1].GetCString());
int64 mutetime = fields[5].GetInt64();
@@ -926,10 +943,10 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
std::string os = fields[8].GetString();
// Must be done before WorldSession is created
- if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
+ if (wardenActive && os != "Win" && os != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
+ TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
return -1;
}
@@ -953,7 +970,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
stmt->setUInt32(0, id);
- stmt->setString(1, GetRemoteAddress());
+ stmt->setString(1, address);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
@@ -961,6 +978,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
+ sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
@@ -971,6 +989,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
+ sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
@@ -985,8 +1004,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
sha.UpdateBigNumbers(&k, NULL);
sha.Finalize();
- std::string address = GetRemoteAddress();
-
if (memcmp(sha.GetDigest(), digest, 20))
{
SendAuthResponseError(AUTH_FAILED);
@@ -1009,8 +1026,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (result)
isRecruiter = true;
- // Update the last_ip in the database
-
+ // Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
@@ -1028,8 +1044,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
m_Session->ReadAddonsInfo(addonsData);
m_Session->LoadPermissions();
+ // At this point, we can safely hook a successful login
+ sScriptMgr->OnAccountLogin(id);
+
// Initialize Warden system only if it is enabled by config
- if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
+ if (wardenActive)
m_Session->InitWarden(&k, os);
// Sleep this Network thread for
@@ -1040,7 +1059,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return 0;
}
-int WorldSocket::HandlePing (WorldPacket& recvPacket)
+int WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index bdfe78d941a..708ff579182 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -700,10 +700,10 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
{
// remove all harmful spells on you...
SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
- if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells
- || ((spell->GetDispelMask()) & dispelMask))
+ if (((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spell->GetSchoolMask() != SPELL_SCHOOL_MASK_NORMAL) // only affect magic spells
+ || (spell->GetDispelMask() & dispelMask)) &&
// ignore positive and passive auras
- && !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive())
+ !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive())
{
m_caster->RemoveAura(iter);
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 4375ad09e4c..d04b8b6015a 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1297,6 +1297,10 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_PACKET_SPOOF_BANDURATION] = sConfigMgr->GetIntDefault("PacketSpoof.BanDuration", 86400);
+ m_bool_configs[CONFIG_IP_BASED_ACTION_LOGGING] = sConfigMgr->GetBoolDefault("Allow.IP.Based.Action.Logging", false);
+
+ m_bool_configs[CONFIG_IP_BASED_LOGIN_LOGGING] = sConfigMgr->GetBoolDefault("Wrong.Password.Login.Logging", false);
+
// call ScriptMgr if we're reloading the configuration
if (reload)
sScriptMgr->OnConfigLoad(reload);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 7495939887a..9afb3c5e788 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -162,6 +162,8 @@ enum WorldBoolConfigs
CONFIG_EVENT_ANNOUNCE,
CONFIG_STATS_LIMITS_ENABLE,
CONFIG_INSTANCES_RESET_ANNOUNCE,
+ CONFIG_IP_BASED_ACTION_LOGGING,
+ CONFIG_IP_BASED_LOGIN_LOGGING,
BOOL_CONFIG_VALUE_COUNT
};