aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorMitchesD <majklprofik@seznam.cz>2015-05-30 19:34:25 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-06-01 00:39:56 +0100
commitdb8fdd94ed54f46e3482ea33e8e13bf1b3940350 (patch)
treed21c9c4008d4558d78dea98f43d5d36a02191266 /src/server/game
parent79dd72ae704bce27f59f33dc99f93e2c36755b0e (diff)
Merge pull request #14782 from doctaweeks/fixes-for-6.x
Minor fixes for 6.x (cherry picked from commit 0cf02097414ddf7a370bd2efef5b892616e8de93) Conflicts: src/server/bnetserver/Main.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Chat/Channels/Channel.h src/server/game/Entities/Player/Player.h src/server/game/Quests/QuestDef.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.h src/server/shared/Cryptography/SHA256.h
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h2
-rw-r--r--src/server/game/Accounts/RBAC.h6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h2
-rw-r--r--src/server/game/Chat/Channels/Channel.h2
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Events/GameEventMgr.h2
-rw-r--r--src/server/game/Groups/Group.h2
-rw-r--r--src/server/game/Movement/MotionMaster.h2
9 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 9eafcc30c81..efe55830b1b 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -128,7 +128,7 @@ class UnitAI
virtual void InitializeAI() { if (!me->isDead()) Reset(); }
- virtual void Reset() { };
+ virtual void Reset() { }
// Called when unit is charmed
virtual void OnCharmed(bool apply) = 0;
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 8f9db8d5a27..339788dee01 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -802,6 +802,7 @@ class RBACData
* @return Success or failure (with reason) to grant the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST)
@@ -825,6 +826,7 @@ class RBACData
* @return Success or failure (with reason) to deny the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS)
@@ -849,6 +851,7 @@ class RBACData
* @return Success or failure (with reason) to remove the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->RevokeRole(permissionId) == RBAC_OK)
@@ -939,9 +942,6 @@ class RBACData
*
* Given a list of permissions, gets all the inherited permissions
* @param permissions The list of permissions to expand
- *
- * @return new list of permissions containing original permissions and
- * all other pemissions that are linked to the original ones
*/
void ExpandPermissions(RBACPermissionContainer& permissions);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index b0adaa4078d..7e8debfd24d 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -106,7 +106,7 @@ class BattlegroundQueue
class SelectionPool
{
public:
- SelectionPool(): PlayerCount(0) { };
+ SelectionPool(): PlayerCount(0) { }
void Init();
bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(uint32 size);
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 9b9c2f1e514..0f2a940e3b4 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -184,7 +184,7 @@ class Channel
void DeVoice(ObjectGuid guid1, ObjectGuid guid2);
void JoinNotify(ObjectGuid guid); // invisible notify
void LeaveNotify(ObjectGuid guid); // invisible notify
- void SetOwnership(bool ownership) { _ownership = ownership; };
+ void SetOwnership(bool ownership) { _ownership = ownership; }
static void CleanOldChannelsInDB();
private:
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index af640e4c73c..256cd920880 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -346,9 +346,9 @@ struct Runes
struct EnchantDuration
{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { };
+ EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
- leftduration(_leftduration){ ASSERT(item); };
+ leftduration(_leftduration){ ASSERT(item); }
Item* item;
EnchantmentSlot slot;
@@ -1839,7 +1839,7 @@ class Player : public Unit, public GridObject<Player>
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
- void SendMessageToSet(WorldPacket* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSet(WorldPacket* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); }// overwrite Object::SendMessageToSet
void SendMessageToSetInRange(WorldPacket* data, float fist, bool self) override;// overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 088a0bbdf73..0079acb7c28 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1896,7 +1896,7 @@ class Unit : public WorldObject
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatManager& getThreatManager() { return m_ThreatManager; }
- void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
+ void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); }
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index a47b6f29e80..eb29e463a4d 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -96,7 +96,7 @@ class GameEventMgr
{
private:
GameEventMgr();
- ~GameEventMgr() { };
+ ~GameEventMgr() { }
public:
static GameEventMgr* instance()
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 28e933bd08c..732afce9517 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -218,7 +218,7 @@ class Group
ObjectGuid GetMasterLooterGuid() const;
ItemQualities GetLootThreshold() const;
- uint32 GetDbStoreId() const { return m_dbStoreId; };
+ uint32 GetDbStoreId() const { return m_dbStoreId; }
// member manipulation methods
bool IsMember(ObjectGuid guid) const;
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0b547d96e7f..c8da50364ba 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -182,7 +182,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
- { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); };
+ { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveFall(uint32 id = 0);