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authorWarpten <warpten@tc.contrib>2014-07-18 06:42:21 -0400
committerWarpten <warpten@tc.contrib>2014-07-18 06:42:21 -0400
commitdd64f77dccf9cfabbfb84a3c15a7e676ead6836c (patch)
treeef7a92f53b271005ebc9c83c1367be870fced0ce /src/server/game
parent4dd436f93cd101c74db57052a38b3d9d7da3caa8 (diff)
Core/Spells: Since patch 4.0.1, an hunter can track multiple creature types at once.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index d19c79cef41..cc10569f28f 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1417,7 +1417,6 @@ bool SpellInfo::IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const
SpellSpecificType spellSpec2 = spellInfo->GetSpellSpecific();
switch (spellSpec1)
{
- case SPELL_SPECIFIC_TRACKER:
case SPELL_SPECIFIC_WARLOCK_ARMOR:
case SPELL_SPECIFIC_MAGE_ARMOR:
case SPELL_SPECIFIC_ELEMENTAL_SHIELD: