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authorjoschiwald <joschiwald.trinity@gmail.com>2015-08-23 14:43:11 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2015-08-23 14:43:11 +0200
commitdf21162fe44d2ff29c201a9004586f560789c38b (patch)
tree5ba7d971af1c49ddbb6be895e8eab460d6188a14 /src/server/game
parent68e6c95f16dc978066bb957407a1c3bfd4cb8505 (diff)
Scripts/VioletHold: rewrote the whole instance
thanks @MitchesD for help
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp16
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Instances/InstanceScript.cpp5
-rw-r--r--src/server/game/Instances/InstanceScript.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp18
-rw-r--r--src/server/game/Movement/MotionMaster.h1
-rw-r--r--src/server/game/Spells/SpellMgr.cpp13
9 files changed, 69 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index aa7ec3b847f..f1ba985458e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -457,7 +457,13 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
summons(creature),
_boundary(instance ? instance->GetBossBoundary(bossId) : NULL),
- _bossId(bossId) { }
+ _bossId(bossId)
+{
+ scheduler.SetValidator([this]
+ {
+ return !me->HasUnitState(UNIT_STATE_CASTING);
+ });
+}
void BossAI::_Reset()
{
@@ -467,6 +473,7 @@ void BossAI::_Reset()
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
+ scheduler.CancelAll();
if (instance)
instance->SetBossState(_bossId, NOT_STARTED);
}
@@ -475,14 +482,13 @@ void BossAI::_JustDied()
{
events.Reset();
summons.DespawnAll();
+ scheduler.CancelAll();
if (instance)
instance->SetBossState(_bossId, DONE);
}
void BossAI::_EnterCombat()
{
- me->setActive(true);
- DoZoneInCombat();
if (instance)
{
// bosses do not respawn, check only on enter combat
@@ -493,6 +499,10 @@ void BossAI::_EnterCombat()
}
instance->SetBossState(_bossId, IN_PROGRESS);
}
+
+ me->setActive(true);
+ DoZoneInCombat();
+ ScheduleTasks();
}
void BossAI::TeleportCheaters()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 1a4c3064a59..7d7811d9e75 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -23,6 +23,7 @@
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "InstanceScript.h"
+#include "TaskScheduler.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))
#define ENSURE_AI(a,b) (EnsureAI<a>(b))
@@ -359,6 +360,8 @@ class BossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
+ virtual void ScheduleTasks() { }
+
void Reset() override { _Reset(); }
void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
void JustDied(Unit* /*killer*/) override { _JustDied(); }
@@ -384,6 +387,7 @@ class BossAI : public ScriptedAI
EventMap events;
SummonList summons;
+ TaskScheduler scheduler;
private:
BossBoundaryMap const* const _boundary;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 1d71652c948..deabd1dc484 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -68,8 +68,8 @@ struct npc_escortAI : public ScriptedAI
void EnterEvadeMode() override;
- void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI()
- virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc)
+ void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
+ virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void MovementInform(uint32, uint32) override;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 362c40a0982..5e1d1d37950 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9590,6 +9590,17 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
}
break;
+ // Violet Hold
+ case 4415:
+ if (instance && mapid == 608)
+ instance->FillInitialWorldStates(data);
+ else
+ {
+ data << uint32(3816) << uint32(0); // 9 WORLD_STATE_VH_SHOW
+ data << uint32(3815) << uint32(100); // 10 WORLD_STATE_VH_PRISON_STATE
+ data << uint32(3810) << uint32(0); // 11 WORLD_STATE_VH_WAVE_COUNT
+ }
+ break;
// Halls of Refection
case 4820:
if (instance && mapid == 668)
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index da806e5b038..5d44f3ec696 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -319,6 +319,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
}
+bool InstanceScript::_SkipCheckRequiredBosses(Player const* player /*= nullptr*/) const
+{
+ return player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES);
+}
+
void InstanceScript::Load(char const* data)
{
if (!data)
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index be05a9f4495..3e90e430590 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -273,6 +273,8 @@ class InstanceScript : public ZoneScript
void WriteSaveDataBossStates(std::ostringstream& data);
virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { }
+ bool _SkipCheckRequiredBosses(Player const* player = nullptr) const;
+
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 2b323e196a7..b69322f5720 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -423,6 +423,24 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
init.Launch();
}
+void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk)
+{
+ Movement::PointsArray path(pathPoints, pathPoints + pathSize);
+
+ Movement::MoveSplineInit init(_owner);
+ init.MovebyPath(path);
+ init.SetSmooth();
+ init.SetWalk(walk);
+ init.Launch();
+
+ // This code is not correct
+ // EffectMovementGenerator does not affect UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE
+ // need to call PointMovementGenerator with various pointIds
+ Mutate(new EffectMovementGenerator(pointId), MOTION_SLOT_ACTIVE);
+ //Position pos(pathPoints[pathSize - 1].x, pathPoints[pathSize - 1].y, pathPoints[pathSize - 1].z);
+ //MovePoint(EVENT_CHARGE_PREPATH, pos, false);
+}
+
void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index c8da50364ba..9a8950de9f7 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -185,6 +185,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
{ MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
+ void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index d9f24a9010a..f27f9220aaa 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3355,6 +3355,19 @@ void SpellMgr::LoadSpellInfoCorrections()
//! HACK: This spell break quest complete for alliance and on retail not used °_O
spellInfo->Effects[EFFECT_0].Effect = 0;
break;
+ // VIOLET HOLD SPELLS
+ //
+ case 54258: // Water Globule (Ichoron)
+ case 54264: // Water Globule (Ichoron)
+ case 54265: // Water Globule (Ichoron)
+ case 54266: // Water Globule (Ichoron)
+ case 54267: // Water Globule (Ichoron)
+ // in 3.3.5 there is only one radius in dbc which is 0 yards in this case
+ // use max radius from 4.3.4
+ spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
+ break;
+ // ENDOF VIOLET HOLD
+ //
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)