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authorNay <dnpd.dd@gmail.com>2012-08-27 22:43:07 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 22:43:07 +0100
commite09591b8a7f06ae25eda7544d8555ca9a7e79960 (patch)
treec3dcd1f4f26a5c27c54f198764f6ae55f52b28a1 /src/server/game
parent353ebad6b91ee97469bd0ff0aaebadf3b8f28183 (diff)
parentc4f011f3324bc90631472bf2aa1b89590742909a (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp8
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h28
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
5 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 39beb0265c7..97e7bb5bef2 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -25,12 +25,6 @@
#include "SpellAuras.h"
#include "Vehicle.h"
-enum WintergrastData
-{
- BATTLEFIELD_WG_ZONEID = 4197, // Wintergrasp
- BATTLEFIELD_WG_MAPID = 571, // Northrend
-};
-
enum WGVehicles
{
NPC_WG_SEIGE_ENGINE_ALLIANCE = 28312,
@@ -178,6 +172,8 @@ bool BattlefieldWG::SetupBattlefield()
GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o);
BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this);
b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId);
+ if (!IsEnabled() && go->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
+ go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
BuildingsInZone.insert(b);
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 5e868b29619..4b06ac8237b 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -44,6 +44,12 @@ typedef std::set<WGWorkshop*> Workshop;
typedef std::set<Group*> GroupSet;
//typedef std::set<WintergraspCapturePoint *> CapturePointSet; unused ?
+enum WintergrastData
+{
+ BATTLEFIELD_WG_ZONEID = 4197, // Wintergrasp
+ BATTLEFIELD_WG_MAPID = 571, // Northrend
+};
+
enum WintergraspSpells
{
// Wartime auras
@@ -435,7 +441,6 @@ class BattlefieldWG : public Battlefield
GameObject* m_titansRelic;
};
-uint32 const NORTHREND_WINTERGRASP = 4197;
uint8 const WG_MAX_OBJ = 32;
uint8 const WG_KEEPGAMEOBJECT_MAX = 44;
uint8 const WG_MAX_TURRET = 15;
@@ -540,6 +545,12 @@ enum WintergraspGameObject
GO_WINTERGRASP_SHADOWSIGHT_TOWER = 190356,
GO_WINTERGRASP_WINTER_S_EDGE_TOWER = 190357,
GO_WINTERGRASP_FLAMEWATCH_TOWER = 190358,
+
+ GO_WINTERGRASP_FORTRESS_GATE = 190375,
+ GO_WINTERGRASP_VAULT_GATE = 191810,
+
+ GO_WINTERGRASP_KEEP_COLLISION_WALL = 194323,
+
};
struct WintergraspObjectPositionData
@@ -610,10 +621,10 @@ const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
{ 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E },
// Door of forteress (Not spawned in db)
- { 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
+ { GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
// Last door (Not spawned in db)
- { 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
+ { GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
};
@@ -1196,6 +1207,9 @@ struct BfWGGameObjectBuilding
if (m_Build->IsDestructibleBuilding())
{
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
+ if (m_Build->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
+ if (GameObject* go = m_Build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 10.0f))
+ go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
@@ -1251,6 +1265,8 @@ struct BfWGGameObjectBuilding
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team));
break;
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
+ if (GameObject* go = m_Build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 10.0f))
+ go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
m_WG->SetRelicInteractible(true);
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
@@ -1404,7 +1420,7 @@ struct BfWGGameObjectBuilding
{
Position towerCannonPos;
TowerCannon[towerid].TurretTop[i].GetPosition(&towerCannonPos);
- if (Creature *turret = m_WG->SpawnCreature(28366, towerCannonPos, TeamId(0)))
+ if (Creature* turret = m_WG->SpawnCreature(28366, towerCannonPos, TeamId(0)))
{
m_TurretTopList.insert(turret->GetGUID());
switch (go->GetEntry())
@@ -1644,9 +1660,9 @@ struct WintergraspWorkshopData
// Spawning Associate gameobject and store them
void AddGameObject(WintergraspObjectPositionData obj)
{
- if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entryHorde, obj.x, obj.y, obj.z, obj.o))
+ if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryHorde, obj.x, obj.y, obj.z, obj.o))
m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject);
- if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o))
+ if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o))
m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e20956879b3..b79ecff7f96 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7665,8 +7665,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
{
// Remove rest state if we have recently left a tavern.
- // Why is 40 yd hardcoded?
- if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 40.0f)
+ if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f)
{
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 98833c3eb41..5c5faf9944e 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6788,9 +6788,9 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
0 : m_caster->ToPlayer()->GetSkillValue(skillId);
// skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.)
+ // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
- skillValue += uint32(CalculateDamage(effIndex, NULL));
+ skillValue += m_spellInfo->Effects[effIndex].CalcValue();
if (skillValue < reqSkillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index be5d4e3fa74..8840161971a 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4008,17 +4008,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
- case 64142: // Upper Deck - Create Foam Sword
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = unitTarget->ToPlayer();
- static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
- // player can only have one of these items
- for (uint32 const* itr = &itemId[0]; *itr; ++itr)
- if (player->HasItemCount(*itr, 1, true))
- return;
- DoCreateItem(effIndex, itemId[urand(0, 4)]);
- return;
}
break;
}