diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-04-09 19:18:22 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-09 19:18:22 -0300 |
| commit | e478434146fd479fab955aaa80eb925c15e29809 (patch) | |
| tree | 2a9a11522c188a8321317987dad8ed4ce7c469a0 /src/server/game | |
| parent | 214b8e53c5598695915c1392702e059d79cfc260 (diff) | |
Core/Misc: fix static analysis issues
CID 1373466
CID 1373481
CID 1373482
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 87d7bd7e9c2..4d07634a97a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1712,7 +1712,7 @@ uint32 Unit::CalcSpellResistedDamage(Unit* victim, uint32 damage, SpellSchoolMas while (r >= probabilitySum && resistance < 10) probabilitySum += discreteResistProbability[++resistance]; - float damageResisted = float(damage * resistance / 10); + float damageResisted = damage * resistance / 10.f; if (damageResisted > 0.0f) // if any damage was resisted { int32 ignoredResistance = 0; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index db482b05b5d..bd71f39a447 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1988,8 +1988,8 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact uint32 title_alliance = it->first; uint32 title_horde = it->second; - CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance); - CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde); + CharTitlesEntry const* atitleInfo = sCharTitlesStore.AssertEntry(title_alliance); + CharTitlesEntry const* htitleInfo = sCharTitlesStore.AssertEntry(title_horde); // new team if (newTeam == ALLIANCE) { |
