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authorleak <leakzx@googlemail.com>2011-12-27 00:29:17 +0100
committerleak <leakzx@googlemail.com>2011-12-27 00:29:48 +0100
commite646dbb3cdae041ae1ead8e5bdd456ce600ee9a5 (patch)
tree217d801cfb8d0befdd92204de8f94e457fd65949 /src/server/game
parentea7b0b064da0b43086c12df4651649d6dfec76cb (diff)
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp26
-rwxr-xr-xsrc/server/game/Addons/AddonMgr.cpp9
-rwxr-xr-xsrc/server/game/Chat/Chat.h6
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp66
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp14
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp27
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp157
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h4
-rwxr-xr-xsrc/server/game/Groups/Group.cpp180
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp21
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp21
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.cpp5
13 files changed, 387 insertions, 151 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index d22f4b94caa..030837b2649 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -619,7 +619,13 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
{
// we will remove not existed criteria for all characters
sLog->outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u", id);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
+
+ stmt->setUInt16(0, uint16(id));
+
+ CharacterDatabase.Execute(stmt);
+
continue;
}
@@ -2375,17 +2381,23 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
{
Field* fields = result->Fetch();
- uint32 achievement_id = fields[0].GetUInt32();
- const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievement_id);
+ uint32 achievementId = fields[0].GetUInt32();
+ const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
if (!achievement)
{
- // we will remove not existed achievement for all characters
- sLog->outError("Non-existing achievement %u data removed from table `character_achievement`.", achievement_id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u", achievement_id);
+ // Remove non existent achievements from all characters
+ sLog->outError("Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
+
+ stmt->setUInt16(0, uint16(achievementId));
+
+ CharacterDatabase.Execute(stmt);
+
continue;
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- m_allCompletedAchievements.insert(achievement_id);
+ m_allCompletedAchievements.insert(achievementId);
} while (result->NextRow());
sLog->outString(">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp
index 9d5bdd159f7..ff6d16bef4d 100755
--- a/src/server/game/Addons/AddonMgr.cpp
+++ b/src/server/game/Addons/AddonMgr.cpp
@@ -70,8 +70,13 @@ void LoadFromDB()
void SaveAddon(AddonInfo const& addon)
{
std::string name = addon.Name;
- CharacterDatabase.EscapeString(name);
- CharacterDatabase.PExecute("INSERT INTO addons (name, crc) VALUES ('%s', %u)", name.c_str(), addon.CRC);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ADDON);
+
+ stmt->setString(0, name);
+ stmt->setUInt32(1, addon.CRC);
+
+ CharacterDatabase.Execute(stmt);
m_knownAddons.push_back(SavedAddon(addon.Name, addon.CRC));
}
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 95c244167f6..d9190265bbb 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -215,9 +215,9 @@ class ChatHandler
bool HandleResetAllCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
- bool HandleResetSpellsCommand(const char * args);
+ bool HandleResetSpellsCommand(const char* args);
bool HandleResetStatsCommand(const char * args);
- bool HandleResetTalentsCommand(const char * args);
+ bool HandleResetTalentsCommand(const char* args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
@@ -355,7 +355,7 @@ class ChatHandler
bool HandleBanHelper(BanMode mode, char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode, char const* args);
- void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
+ void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
// Stores informations about a deleted character
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 43aa100e4b3..9b29483bcb4 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2177,28 +2177,33 @@ bool ChatHandler::HandleHoverCommand(const char *args)
return true;
}
-void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel)
+void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel)
{
if (player)
{
- player->GiveLevel(newlevel);
+ player->GiveLevel(newLevel);
player->InitTalentForLevel();
player->SetUInt32Value(PLAYER_XP, 0);
if (needReportToTarget(player))
{
- if (oldlevel == newlevel)
+ if (oldLevel == newLevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, GetNameLink().c_str());
- else if (oldlevel < newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newlevel);
+ else if (oldLevel < newLevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newLevel);
else // if (oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newlevel);
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newLevel);
}
}
else
{
- // update level and XP at level, all other will be updated at loading
- CharacterDatabase.PExecute("UPDATE characters SET level = '%u', xp = 0 WHERE guid = '%u'", newlevel, GUID_LOPART(player_guid));
+ // Update level and reset XP, everything else will be updated at login
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_LEVEL);
+
+ stmt->setUInt8(0, uint8(newLevel));
+ stmt->setUInt32(1, GUID_LOPART(playerGuid));
+
+ CharacterDatabase.Execute(stmt);
}
}
@@ -2562,12 +2567,12 @@ bool ChatHandler::HandleResetStatsCommand(const char * args)
return true;
}
-bool ChatHandler::HandleResetSpellsCommand(const char * args)
+bool ChatHandler::HandleResetSpellsCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
@@ -2580,19 +2585,25 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args)
}
else
{
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid));
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, target_name.c_str());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ CharacterDatabase.Execute(stmt);
+
+ PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
}
return true;
}
-bool ChatHandler::HandleResetTalentsCommand(const char * args)
+bool ChatHandler::HandleResetTalentsCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
// Try reset talents as Hunter Pet
Creature* creature = getSelectedCreature();
@@ -2630,11 +2641,16 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
target->SendTalentsInfoData(true);
return true;
}
- else if (target_guid)
+ else if (targetGuid)
{
- uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS;
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", at_flags, GUID_LOPART(target_guid));
- std::string nameLink = playerLink(target_name);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ CharacterDatabase.Execute(stmt);
+
+ std::string nameLink = playerLink(targetName);
PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
return true;
}
@@ -2675,7 +2691,11 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return false;
}
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS);
+
+ stmt->setUInt16(0, uint16(atLogin));
+
+ CharacterDatabase.Execute(stmt);
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 036664a2760..df7aa90982e 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -770,8 +770,18 @@ void GameObject::DeleteFromDB()
{
sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId());
sObjectMgr->DeleteGOData(m_DBTableGuid);
- WorldDatabase.PExecute("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
- WorldDatabase.PExecute("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
+
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
+
+ stmt->setUInt32(0, m_DBTableGuid);
+
+ WorldDatabase.Execute(stmt);
+
+ stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_EVENT_GAMEOBJECT);
+
+ stmt->setUInt32(0, m_DBTableGuid);
+
+ WorldDatabase.Execute(stmt);
}
GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 4e33142f5ce..eb590e7b82f 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1247,24 +1247,29 @@ void Pet::_SaveAuras(SQLTransaction& trans)
}
}
-bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
+bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
- sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spell_id);
- CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'", spell_id);
+ sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
+
+ stmt->setUInt32(0, spellId);
+
+ CharacterDatabase.Execute(stmt);
}
else
- sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
+ sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
- PetSpellMap::iterator itr = m_spells.find(spell_id);
+ PetSpellMap::iterator itr = m_spells.find(spellId);
if (itr != m_spells.end())
{
if (itr->second.state == PETSPELL_REMOVED)
@@ -1303,7 +1308,7 @@ bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpe
newspell.active = active;
// talent: unlearn all other talent ranks (high and low)
- if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
+ if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
{
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
@@ -1311,7 +1316,7 @@ bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpe
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
- if (!rankSpellId || rankSpellId == spell_id)
+ if (!rankSpellId || rankSpellId == spellId)
continue;
// skip unknown ranks
@@ -1352,17 +1357,17 @@ bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpe
}
}
- m_spells[spell_id] = newspell;
+ m_spells[spellId] = newspell;
if (spellInfo->IsPassive() && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState))))
- CastSpell(this, spell_id, true);
+ CastSpell(this, spellId, true);
else
m_charmInfo->AddSpellToActionBar(spellInfo);
if (newspell.active == ACT_ENABLED)
ToggleAutocast(spellInfo, true);
- uint32 talentCost = GetTalentSpellCost(spell_id);
+ uint32 talentCost = GetTalentSpellCost(spellId);
if (talentCost)
{
int32 free_points = GetMaxTalentPointsForLevel(getLevel());
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 973e5e99bee..ac86c061b31 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -192,7 +192,7 @@ class Pet : public Guardian
void _LoadSpells();
void _SaveSpells(SQLTransaction& trans);
- bool addSpell(uint32 spell_id, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
+ bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpellHighRank(uint32 spellid);
void InitLevelupSpellsForLevel();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 510813a4e56..235613c11c4 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3416,19 +3416,24 @@ void Player::AddNewMailDeliverTime(time_t deliver_time)
}
}
-bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
+bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
+
+ stmt->setUInt32(0, spellId);
+
+ CharacterDatabase.Execute(stmt);
}
else
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
@@ -3438,19 +3443,24 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
+ sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spellId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
+
+ stmt->setUInt32(0, spellId);
+
+ CharacterDatabase.Execute(stmt);
}
else
- sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.", spell_id);
+ sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.", spellId);
return false;
}
- PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id);
+ PlayerTalentMap::iterator itr = m_talents[spec]->find(spellId);
if (itr != m_talents[spec]->end())
itr->second->state = PLAYERSPELL_UNCHANGED;
- else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
+ else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
{
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
@@ -3458,7 +3468,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[rank];
- if (!rankSpellId || rankSpellId == spell_id)
+ if (!rankSpellId || rankSpellId == spellId)
continue;
itr = m_talents[spec]->find(rankSpellId);
@@ -3473,25 +3483,30 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
newtalent->state = state;
newtalent->spec = spec;
- (*m_talents[spec])[spell_id] = newtalent;
+ (*m_talents[spec])[spellId] = newtalent;
return true;
}
return false;
}
-bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled, bool loading /*=false*/)
+bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
+
+ stmt->setUInt32(0, spellId);
+
+ CharacterDatabase.Execute(stmt);
}
else
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
@@ -3501,11 +3516,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
+ sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
+
+ stmt->setUInt32(0, spellId);
+
+ CharacterDatabase.Execute(stmt);
}
else
- sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.", spell_id);
+ sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.", spellId);
return false;
}
@@ -3516,18 +3536,18 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
bool disabled_case = false;
bool superceded_old = false;
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
+ PlayerSpellMap::iterator itr = m_spells.find(spellId);
// Remove temporary spell if found to prevent conflicts
if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
- RemoveTemporarySpell(spell_id);
+ RemoveTemporarySpell(spellId);
else if (itr != m_spells.end())
{
uint32 next_active_spell_id = 0;
// fix activate state for non-stackable low rank (and find next spell for !active case)
if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
{
- if (uint32 next = sSpellMgr->GetNextSpellInChain(spell_id))
+ if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
{
if (HasSpell(next))
{
@@ -3570,7 +3590,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (active)
{
if (spellInfo->IsPassive() && IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell (this, spell_id, true);
+ CastSpell (this, spellId, true);
}
else if (IsInWorld())
{
@@ -3578,14 +3598,14 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
// update spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
+ data << uint32(spellId);
data << uint32(next_active_spell_id);
GetSession()->SendPacket(&data);
}
else
{
WorldPacket data(SMSG_REMOVED_SPELL, 4);
- data << uint32(spell_id);
+ data << uint32(spellId);
GetSession()->SendPacket(&data);
}
}
@@ -3629,7 +3649,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
{
// talent: unlearn all other talent ranks (high and low)
- if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
+ if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
{
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
@@ -3637,7 +3657,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[rank];
- if (!rankSpellId || rankSpellId == spell_id)
+ if (!rankSpellId || rankSpellId == spellId)
continue;
removeSpell(rankSpellId, false, false);
@@ -3645,7 +3665,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
}
}
// non talent spell: learn low ranks (recursive call)
- else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id))
+ else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId))
{
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
addSpell(prev_spell, active, true, true, disabled);
@@ -3678,7 +3698,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(itr2->first);
- data << uint32(spell_id);
+ data << uint32(spellId);
GetSession()->SendPacket(&data);
}
@@ -3693,7 +3713,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
+ data << uint32(spellId);
data << uint32(itr2->first);
GetSession()->SendPacket(&data);
}
@@ -3708,31 +3728,31 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
}
}
- m_spells[spell_id] = newspell;
+ m_spells[spellId] = newspell;
// return false if spell disabled
if (newspell->disabled)
return false;
}
- uint32 talentCost = GetTalentSpellCost(spell_id);
+ uint32 talentCost = GetTalentSpellCost(spellId);
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
if (!loading && talentCost > 0 && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
{
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
- CastSpell(this, spell_id, true);
+ CastSpell(this, spellId, true);
}
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
else if (spellInfo->IsPassive())
{
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell(this, spell_id, true);
+ CastSpell(this, spellId, true);
}
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
{
- CastSpell(this, spell_id, true);
+ CastSpell(this, spellId, true);
return false;
}
@@ -3749,9 +3769,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// add dependent skills
uint16 maxskill = GetMaxSkillValueForLevel();
- SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
+ SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
- SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
+ SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
if (spellLearnSkill)
{
@@ -3809,7 +3829,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
}
// learn dependent spells
- SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id);
+ SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId);
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
{
@@ -3831,7 +3851,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spell_id);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
@@ -4921,8 +4941,14 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
case CHAR_DELETE_UNLINK:
- CharacterDatabase.PExecute("UPDATE characters SET deleteInfos_Name=name, deleteInfos_Account=account, deleteDate='" UI64FMTD "', name='', account=0 WHERE guid=%u", uint64(time(NULL)), guid);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_DELETE_INFO);
+
+ stmt->setUInt32(0, guid);
+
+ CharacterDatabase.Execute(stmt);
break;
+ }
default:
sLog->outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
}
@@ -7317,7 +7343,14 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
zone = sMapMgr->GetZoneId(map, posx, posy, posz);
if (zone > 0)
- CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ZONE);
+
+ stmt->setUInt16(0, uint16(zone));
+ stmt->setUInt32(1, guidLow);
+
+ CharacterDatabase.Execute(stmt);
+ }
}
return zone;
@@ -12348,7 +12381,13 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
DestroyItem(slot, i, update);
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
+
+ stmt->setUInt32(0, pItem->GetGUIDLow());
+
+ CharacterDatabase.Execute(stmt);
+ }
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -16466,7 +16505,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name)))
{
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME), guid);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
+ stmt->setUInt32(1, guid);
+
+ CharacterDatabase.Execute(stmt);
+
return false;
}
@@ -17487,29 +17532,33 @@ void Player::_LoadMailedItems(Mail* mail)
{
Field* fields = result->Fetch();
- uint32 item_guid_low = fields[11].GetUInt32();
- uint32 item_template = fields[12].GetUInt32();
+ uint32 itemGuid = fields[11].GetUInt32();
+ uint32 itemTemplate = fields[12].GetUInt32();
- mail->AddItem(item_guid_low, item_template);
+ mail->AddItem(itemGuid, itemTemplate);
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemTemplate);
if (!proto)
{
- sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template, mail->messageID);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
+ sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
+ stmt->setUInt32(0, itemGuid);
+ CharacterDatabase.Execute(stmt);
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
- stmt->setUInt32(0, item_guid_low);
+ stmt->setUInt32(0, itemGuid);
CharacterDatabase.Execute(stmt);
continue;
}
Item* item = NewItemOrBag(proto);
- if (!item->LoadFromDB(item_guid_low, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, item_template))
+ if (!item->LoadFromDB(itemGuid, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, itemTemplate))
{
- sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
+ sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
+ CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", itemGuid);
item->FSetState(ITEM_REMOVED);
SQLTransaction temp = SQLTransaction(NULL);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 8ee7d1a417f..a9bba9cbdc4 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1650,7 +1650,7 @@ class Player : public Unit, public GridObject<Player>
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
void SendInitialSpells();
- bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled, bool loading = false);
+ bool addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false);
void learnSpell(uint32 spell_id, bool dependent);
void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
void resetSpells(bool myClassOnly = false);
@@ -1674,7 +1674,7 @@ class Player : public Unit, public GridObject<Player>
void LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
- bool AddTalent(uint32 spell, uint8 spec, bool learning);
+ bool AddTalent(uint32 spellId, uint8 spec, bool learning);
bool HasTalent(uint32 spell_id, uint8 spec) const;
uint32 CalculateTalentsPoints() const;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 11175b13114..ffb5e0ca1aa 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -123,12 +123,30 @@ bool Group::Create(Player* leader)
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
- // store group in database
- CharacterDatabase.PExecute("INSERT INTO groups (guid, leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '%u', '%u', '%u')",
- m_dbStoreId, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
- GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6],
- m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
+ // Store group in database
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP);
+
+ uint8 index = 0;
+
+ stmt->setUInt32(index++, m_dbStoreId);
+ stmt->setUInt32(index++, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt8(index++, uint8(m_lootMethod));
+ stmt->setUInt32(index++, GUID_LOPART(m_looterGuid));
+ stmt->setUInt8(index++, uint8(m_lootThreshold));
+ stmt->setUInt32(index++, uint32(m_targetIcons[0]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[1]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[2]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[3]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[4]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[5]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[6]));
+ stmt->setUInt32(index++, uint32(m_targetIcons[7]));
+ stmt->setUInt8(index++, uint8(m_groupType));
+ stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
+ stmt->setUInt32(index++, uint8(m_raidDifficulty));
+
+ CharacterDatabase.Execute(stmt);
+
ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
@@ -200,7 +218,15 @@ void Group::ConvertToLFG()
m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1);
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_dbStoreId);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE);
+
+ stmt->setUInt8(0, uint8(m_groupType));
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
+ }
+
SendUpdate();
}
@@ -211,7 +237,15 @@ void Group::ConvertToRaid()
_initRaidSubGroupsCounter();
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_dbStoreId);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE);
+
+ stmt->setUInt8(0, uint8(m_groupType));
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
+ }
+
SendUpdate();
// update quest related GO states (quest activity dependent from raid membership)
@@ -343,8 +377,18 @@ bool Group::AddMember(Player* player)
// insert into the table if we're not a battleground group
if (!isBGGroup())
- CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)",
- m_dbStoreId, GUID_LOPART(member.guid), member.flags, member.group, member.roles);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_MEMBER);
+
+ stmt->setUInt32(0, m_dbStoreId);
+ stmt->setUInt32(1, GUID_LOPART(member.guid));
+ stmt->setUInt8(2, member.flags);
+ stmt->setUInt8(3, member.group);
+ stmt->setUInt8(4, member.roles);
+
+ CharacterDatabase.Execute(stmt);
+
+ }
SendUpdate();
sScriptMgr->OnGroupAddMember(this, player->GetGUID());
@@ -435,7 +479,11 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
}
// Remove player from group in DB
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
// Reevaluate group enchanter if the leaving player had enchanting skill or the player is offline
if ((player && player->GetSkillValue(SKILL_ENCHANTING)) || !player)
@@ -530,14 +578,24 @@ void Group::ChangeLeader(uint64 guid)
}
// Same in the database
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR instance IN (SELECT instance FROM character_instance WHERE guid = '%u'))",
- m_dbStoreId, player->GetGUIDLow());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
+
+ stmt->setUInt32(0, m_dbStoreId);
+ stmt->setUInt32(1, player->GetGUIDLow());
+
+ CharacterDatabase.Execute(stmt);
// Copy the permanent binds from the new leader to the group
Player::ConvertInstancesToGroup(player, this, true);
- // update the group leader
- CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", player->GetGUIDLow(), m_dbStoreId);
+ // Update the group leader
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_LEADER);
+
+ stmt->setUInt32(0, player->GetGUIDLow());
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
}
m_leaderGuid = player->GetGUID();
@@ -1321,7 +1379,14 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group)
SubGroupCounterIncrease(group);
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP);
+
+ stmt->setUInt8(0, group);
+ stmt->setUInt32(1, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
+ }
return true;
}
@@ -1365,7 +1430,14 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP);
+
+ stmt->setUInt8(0, group);
+ stmt->setUInt32(1, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
+ }
// In case the moved player is online, update the player object with the new sub group references
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -1553,7 +1625,14 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
{
m_dungeonDifficulty = difficulty;
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_dbStoreId);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_DIFFICULTY);
+
+ stmt->setUInt8(0, uint8(m_dungeonDifficulty));
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
+ }
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -1570,7 +1649,14 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
{
m_raidDifficulty = difficulty;
if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, m_dbStoreId);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_RAID_DIFFICULTY);
+
+ stmt->setUInt8(0, uint8(m_raidDifficulty));
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
+ }
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -1608,9 +1694,9 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
- InstanceSave* p = itr->second.save;
+ InstanceSave* instanceSave = itr->second.save;
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
- if (!entry || entry->IsRaid() != isRaid || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
+ if (!entry || entry->IsRaid() != isRaid || (!instanceSave->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
{
++itr;
continue;
@@ -1628,10 +1714,10 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
bool isEmpty = true;
// if the map is loaded, reset it
- Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
- if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
+ Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
+ if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !instanceSave->CanReset()))
{
- if (p->CanReset())
+ if (instanceSave->CanReset())
isEmpty = ((InstanceMap*)map)->Reset(method);
else
isEmpty = !map->HavePlayers();
@@ -1640,25 +1726,32 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
if (SendMsgTo)
{
if (isEmpty)
- SendMsgTo->SendResetInstanceSuccess(p->GetMapId());
+ SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
else
- SendMsgTo->SendResetInstanceFailed(0, p->GetMapId());
+ SendMsgTo->SendResetInstanceFailed(0, instanceSave->GetMapId());
}
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
{
// do not reset the instance, just unbind if others are permanently bound to it
- if (p->CanReset())
- p->DeleteFromDB();
+ if (instanceSave->CanReset())
+ instanceSave->DeleteFromDB();
else
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId());
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
+
+ stmt->setUInt32(0, instanceSave->GetInstanceId());
+
+ CharacterDatabase.Execute(stmt);
+ }
+
// i don't know for sure if hash_map iterators
m_boundInstances[diff].erase(itr);
itr = m_boundInstances[diff].begin();
// this unloads the instance save unless online players are bound to it
// (eg. permanent binds or GM solo binds)
- p->RemoveGroup(this);
+ instanceSave->RemoveGroup(this);
}
else
++itr;
@@ -1711,7 +1804,15 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
- CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", m_dbStoreId, save->GetInstanceId(), permanent);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_INSTANCE);
+
+ stmt->setUInt32(0, m_dbStoreId);
+ stmt->setUInt32(1, save->GetInstanceId());
+ stmt->setBool(2, permanent);
+
+ CharacterDatabase.Execute(stmt);
+ }
if (bind.save != save)
{
@@ -1735,7 +1836,15 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
if (itr != m_boundInstances[difficulty].end())
{
if (!unload)
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", m_dbStoreId, itr->second.save->GetInstanceId());
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
+
+ stmt->setUInt32(0, m_dbStoreId);
+ stmt->setUInt32(1, itr->second.save->GetInstanceId());
+
+ CharacterDatabase.Execute(stmt);
+ }
+
itr->second.save->RemoveGroup(this); // save can become invalid
m_boundInstances[difficulty].erase(itr);
}
@@ -1964,7 +2073,12 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
- CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_FLAG);
+
+ stmt->setUInt8(0, slot->flags);
+ stmt->setUInt32(0, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
// Broadcast the changes to the group
SendUpdate();
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 7a2368161d8..9d5ffb6542a 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -138,7 +138,14 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
{
// save the resettime for normal instances only when they get unloaded
if (time_t resettime = itr->second->GetResetTimeForDB())
- CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_RESETTIME);
+
+ stmt->setUInt32(0, uint32(resettime));
+ stmt->setUInt32(1, InstanceId);
+
+ CharacterDatabase.Execute(stmt);
+ }
delete itr->second;
m_instanceSaveById.erase(itr);
@@ -573,13 +580,19 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
if (period < DAY)
period = DAY;
- uint64 next_reset = ((resetTime + MINUTE) / DAY * DAY) + period + diff;
+ uint32 next_reset = ((resetTime + MINUTE) / DAY * DAY) + period + diff;
SetResetTimeFor(mapid, difficulty, next_reset);
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));
- // update it in the DB
- CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%d' AND difficulty = '%d'", uint32(next_reset), mapid, difficulty);
+ // Update it in the DB
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GLOBAL_INSTANCE_RESETTIME);
+
+ stmt->setUInt32(0, next_reset);
+ stmt->setUInt16(1, uint16(mapid));
+ stmt->setUInt8(2, uint8(difficulty));
+
+ CharacterDatabase.Execute(stmt);
}
// note: this isn't fast but it's meant to be executed very rarely
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 0ddc03e3d5c..e0ba9eaaaa4 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -889,7 +889,13 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
- LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, id);
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_MUTE_TIME);
+
+ stmt->setInt64(0, mutetime);
+ stmt->setUInt32(1, id);
+
+ LoginDatabase.Execute(stmt);
}
locale = LocaleConstant (fields[8].GetUInt8());
@@ -985,14 +991,13 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
isRecruiter = true;
// Update the last_ip in the database
- // No SQL injection, username escaped.
- LoginDatabase.EscapeString (address);
- LoginDatabase.PExecute ("UPDATE account "
- "SET last_ip = '%s' "
- "WHERE username = '%s'",
- address.c_str(),
- safe_account.c_str());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
+
+ stmt->setString(0, address);
+ stmt->setString(1, account);
+
+ CharacterDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 10c1f4a1dfd..c657248c595 100755
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -207,7 +207,10 @@ void TicketMgr::ResetTickets()
sTicketMgr->RemoveTicket(itr->second->GetId());
_lastTicketId = 0;
- CharacterDatabase.PExecute("TRUNCATE TABLE gm_tickets");
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GM_TICKETS);
+
+ CharacterDatabase.Execute(stmt);
}
void TicketMgr::LoadTickets()