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authorShauren <shauren.trinity@gmail.com>2014-07-27 14:59:46 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-27 14:59:46 +0200
commite77c0b6ed4516c09c648a6443b054b8b9e1edcf1 (patch)
tree68fdd1e6a6995f211292b494c7352ed207fe1a7c /src/server/game
parent6699d969f3114b60109288caebee7b5d7d86b61e (diff)
Core/Network: Allow storing any packet types in Socket write queue to reduce the amount of copying going on
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Server/WorldSocket.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 57732547b17..f355308ff7a 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -40,8 +40,10 @@ struct ClientPktHeader
#pragma pack(pop)
-class WorldSocket : public Socket<WorldSocket>
+class WorldSocket : public Socket<WorldSocket, std::vector<uint8> >
{
+ typedef Socket<WorldSocket, std::vector<uint8> > Base;
+
public:
WorldSocket(tcp::socket&& socket);
@@ -50,8 +52,8 @@ public:
void Start() override;
+ using Base::AsyncWrite;
void AsyncWrite(WorldPacket const& packet);
- using Socket<WorldSocket>::AsyncWrite;
protected:
void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;