diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-01-31 11:03:48 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-01-31 11:03:48 +0100 |
| commit | e8477a1cd5ecb333aaa37b5adc7152188a772b41 (patch) | |
| tree | dadd55ff3b79a941aa6c66b3511955f2ce1bc1cd /src/server/game | |
| parent | 5661d9add81660b08054e1bd324264c025616779 (diff) | |
Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/AI/CreatureAIImpl.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index f3e7de15518..f92fb316377 100755 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -544,17 +544,6 @@ inline bool CreatureAI::UpdateVictim() return true; } -/* -inline bool CreatureAI::UpdateVictim() -{ - if (!me->isInCombat()) - return false; - if (Unit *victim = me->SelectVictim()) - AttackStart(victim); - return me->getVictim(); -} -*/ - inline bool CreatureAI::_EnterEvadeMode() { if (!me->isAlive()) |
