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authorShauren <shauren.trinity@gmail.com>2011-01-31 11:03:48 +0100
committerShauren <shauren.trinity@gmail.com>2011-01-31 11:03:48 +0100
commite8477a1cd5ecb333aaa37b5adc7152188a772b41 (patch)
treedadd55ff3b79a941aa6c66b3511955f2ce1bc1cd /src/server/game
parent5661d9add81660b08054e1bd324264c025616779 (diff)
Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index f3e7de15518..f92fb316377 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -544,17 +544,6 @@ inline bool CreatureAI::UpdateVictim()
return true;
}
-/*
-inline bool CreatureAI::UpdateVictim()
-{
- if (!me->isInCombat())
- return false;
- if (Unit *victim = me->SelectVictim())
- AttackStart(victim);
- return me->getVictim();
-}
-*/
-
inline bool CreatureAI::_EnterEvadeMode()
{
if (!me->isAlive())