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authorXanadu <none@none>2010-07-17 02:35:14 +0200
committerXanadu <none@none>2010-07-17 02:35:14 +0200
commitec244dbe366e84a93c8fa1ef294af4a2e4e3b0b1 (patch)
tree3946869a28b7d3ce0548c47efbe74475a358f1c3 /src/server/game
parentbf2b7f207011e24735c9222e23494e08c7178d2f (diff)
Correctly redo file moves/renames from rev. 8452.
--HG-- branch : trunk rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Grids/Cells/Cell.h (renamed from src/server/game/Grids/Cell.h)0
-rw-r--r--src/server/game/Grids/Cells/CellImpl.h (renamed from src/server/game/Grids/CellImpl.h)0
-rw-r--r--src/server/game/Grids/Grid.h143
-rw-r--r--src/server/game/Grids/GridLoader.h79
-rw-r--r--src/server/game/Grids/GridRefManager.h44
-rw-r--r--src/server/game/Grids/GridReference.h55
-rw-r--r--src/server/game/Grids/NGrid.h189
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp (renamed from src/server/game/Grids/GridNotifiers.cpp)0
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h (renamed from src/server/game/Grids/GridNotifiers.h)0
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiersImpl.h (renamed from src/server/game/Grids/GridNotifiersImpl.h)0
10 files changed, 510 insertions, 0 deletions
diff --git a/src/server/game/Grids/Cell.h b/src/server/game/Grids/Cells/Cell.h
index 49e0329ace6..49e0329ace6 100644
--- a/src/server/game/Grids/Cell.h
+++ b/src/server/game/Grids/Cells/Cell.h
diff --git a/src/server/game/Grids/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h
index d906e81a5c9..d906e81a5c9 100644
--- a/src/server/game/Grids/CellImpl.h
+++ b/src/server/game/Grids/Cells/CellImpl.h
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
new file mode 100644
index 00000000000..65bf3c92f9d
--- /dev/null
+++ b/src/server/game/Grids/Grid.h
@@ -0,0 +1,143 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_GRID_H
+#define TRINITY_GRID_H
+
+/*
+ @class Grid
+ Grid is a logical segment of the game world represented inside TrinIty.
+ Grid is bind at compile time to a particular type of object which
+ we call it the object of interested. There are many types of loader,
+ specially, dynamic loader, static loader, or on-demand loader. There's
+ a subtle difference between dynamic loader and on-demand loader but
+ this is implementation specific to the loader class. From the
+ Grid's perspective, the loader meets its API requirement is suffice.
+*/
+
+#include "Platform/Define.h"
+#include "Policies/ThreadingModel.h"
+#include "TypeContainer.h"
+#include "TypeContainerVisitor.h"
+
+// forward declaration
+template<class A, class T, class O> class GridLoader;
+
+template
+<
+class ACTIVE_OBJECT,
+class WORLD_OBJECT_TYPES,
+class GRID_OBJECT_TYPES,
+class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
+>
+class Grid
+{
+ // allows the GridLoader to access its internals
+ template<class A, class T, class O> friend class GridLoader;
+ public:
+
+ /** destructor to clean up its resources. This includes unloading the
+ grid if it has not been unload.
+ */
+ ~Grid() {}
+
+ /** an object of interested enters the grid
+ */
+ template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
+ {
+ if(!i_objects.template insert<SPECIFIC_OBJECT>(obj))
+ assert(false);
+ }
+
+ /** an object of interested exits the grid
+ */
+ template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
+ {
+ if(!i_objects.template remove<SPECIFIC_OBJECT>(obj))
+ assert(false);
+ }
+
+ /** Refreshes/update the grid. This required for remote grids.
+ */
+ void RefreshGrid(void) { /* TBI */}
+
+ /** Locks a grid. Any object enters must wait until the grid is unlock.
+ */
+ void LockGrid(void) { /* TBI */ }
+
+ /** Unlocks the grid.
+ */
+ void UnlockGrid(void) { /* TBI */ }
+
+ /** Grid visitor for grid objects
+ */
+ template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
+ {
+ visitor.Visit(i_container);
+ }
+
+ /** Grid visitor for world objects
+ */
+ template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
+ {
+ visitor.Visit(i_objects);
+ }
+
+ /** Returns the number of object within the grid.
+ */
+ unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
+
+ /** Inserts a container type object into the grid.
+ */
+ template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
+ {
+ if(!i_container.template insert<SPECIFIC_OBJECT>(obj))
+ assert(false);
+ }
+
+ /** Removes a containter type object from the grid
+ */
+ template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
+ {
+ if(!i_container.template remove<SPECIFIC_OBJECT>(obj))
+ assert(false);
+ }
+
+ /*bool NoWorldObjectInGrid() const
+ {
+ return i_objects.GetElements().isEmpty();
+ }
+
+ bool NoGridObjectInGrid() const
+ {
+ return i_container.GetElements().isEmpty();
+ }*/
+ private:
+
+ typedef typename ThreadModel::Lock Guard;
+ typedef typename ThreadModel::VolatileType VolatileType;
+
+ TypeMapContainer<GRID_OBJECT_TYPES> i_container;
+ TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
+ //typedef std::set<void*> ActiveGridObjects;
+ //ActiveGridObjects m_activeGridObjects;
+};
+#endif
+
diff --git a/src/server/game/Grids/GridLoader.h b/src/server/game/Grids/GridLoader.h
new file mode 100644
index 00000000000..03fa0f5b813
--- /dev/null
+++ b/src/server/game/Grids/GridLoader.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_GRIDLOADER_H
+#define TRINITY_GRIDLOADER_H
+
+/**
+ @class GridLoader
+ The GridLoader is working in conjuction with the Grid and responsible
+ for loading and unloading object-types (one or more) when objects
+ enters a grid. Unloading is scheduled and might be canceled if
+ an interested object re-enters. GridLoader does not do the actuall
+ loading and unloading but implements as a template pattern that
+ delicate its loading and unloading for the actualy loader and unloader.
+ GridLoader manages the grid (both local and remote).
+ */
+
+#include "Platform/Define.h"
+#include "Grid.h"
+#include "TypeContainerVisitor.h"
+
+template
+<
+class ACTIVE_OBJECT,
+class WORLD_OBJECT_TYPES,
+class GRID_OBJECT_TYPES
+>
+class GridLoader
+{
+ public:
+
+ /** Loads the grid
+ */
+ template<class LOADER>
+ void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
+ {
+ grid.LockGrid();
+ loader.Load(grid);
+ grid.UnlockGrid();
+ }
+
+ /** Stop the grid
+ */
+ template<class STOPER>
+ void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
+ {
+ grid.LockGrid();
+ stoper.Stop(grid);
+ grid.UnlockGrid();
+ }
+ /** Unloads the grid
+ */
+ template<class UNLOADER>
+ void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
+ {
+ grid.LockGrid();
+ unloader.Unload(grid);
+ grid.UnlockGrid();
+ }
+};
+#endif
+
diff --git a/src/server/game/Grids/GridRefManager.h b/src/server/game/Grids/GridRefManager.h
new file mode 100644
index 00000000000..79799105fb7
--- /dev/null
+++ b/src/server/game/Grids/GridRefManager.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _GRIDREFMANAGER
+#define _GRIDREFMANAGER
+
+#include "Utilities/LinkedReference/RefManager.h"
+
+template<class OBJECT>
+class GridReference;
+
+template<class OBJECT>
+class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
+{
+ public:
+ typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
+
+ GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
+ GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
+
+ iterator begin() { return iterator(getFirst()); }
+ iterator end() { return iterator(NULL); }
+ iterator rbegin() { return iterator(getLast()); }
+ iterator rend() { return iterator(NULL); }
+};
+#endif
+
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
new file mode 100644
index 00000000000..d2e3a455895
--- /dev/null
+++ b/src/server/game/Grids/GridReference.h
@@ -0,0 +1,55 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _GRIDREFERENCE_H
+#define _GRIDREFERENCE_H
+
+#include "Utilities/LinkedReference/Reference.h"
+
+template<class OBJECT>
+class GridRefManager;
+
+template<class OBJECT>
+class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
+{
+ protected:
+ void targetObjectBuildLink()
+ {
+ // called from link()
+ this->getTarget()->insertFirst(this);
+ this->getTarget()->incSize();
+ }
+ void targetObjectDestroyLink()
+ {
+ // called from unlink()
+ if(this->isValid()) this->getTarget()->decSize();
+ }
+ void sourceObjectDestroyLink()
+ {
+ // called from invalidate()
+ this->getTarget()->decSize();
+ }
+ public:
+ GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
+ ~GridReference() { this->unlink(); }
+ GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
+};
+#endif
+
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
new file mode 100644
index 00000000000..3810286e123
--- /dev/null
+++ b/src/server/game/Grids/NGrid.h
@@ -0,0 +1,189 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_NGRID_H
+#define TRINITY_NGRID_H
+
+/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
+ */
+
+#include "GameSystem/Grid.h"
+#include "GameSystem/GridReference.h"
+#include "Timer.h"
+#include "Util.h"
+
+#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
+
+class GridInfo
+{
+public:
+ GridInfo()
+ : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
+ vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
+ GridInfo(time_t expiry, bool unload = true )
+ : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
+ vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
+ const TimeTracker& getTimeTracker() const { return i_timer; }
+ bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
+ void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
+ void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
+ void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
+ void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
+
+ void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
+ void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
+ void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
+ PeriodicTimer& getRelocationTimer() { return vis_Update; }
+private:
+ TimeTracker i_timer;
+ PeriodicTimer vis_Update;
+
+ uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
+ bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
+ bool i_unloadReferenceLock : 1; // lock from instance map copy
+};
+
+typedef enum
+{
+ GRID_STATE_INVALID = 0,
+ GRID_STATE_ACTIVE = 1,
+ GRID_STATE_IDLE = 2,
+ GRID_STATE_REMOVAL= 3,
+ MAX_GRID_STATE = 4
+} grid_state_t;
+
+template
+<
+unsigned int N,
+class ACTIVE_OBJECT,
+class WORLD_OBJECT_TYPES,
+class GRID_OBJECT_TYPES,
+class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
+>
+class NGrid
+{
+ public:
+
+ typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
+ NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
+ : i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
+ {
+ i_GridInfo = GridInfo(expiry, unload);
+ }
+
+ const GridType& operator()(unsigned short x, unsigned short y) const
+ {
+ ASSERT(x < N);
+ ASSERT(y < N);
+ return i_cells[x][y];
+ }
+
+ GridType& operator()(unsigned short x, unsigned short y)
+ {
+ ASSERT(x < N);
+ ASSERT(y < N);
+ return i_cells[x][y];
+ }
+
+ const uint32& GetGridId(void) const { return i_gridId; }
+ void SetGridId(const uint32 id) const { i_gridId = id; }
+ grid_state_t GetGridState(void) const { return i_cellstate; }
+ void SetGridState(grid_state_t s) { i_cellstate = s; }
+ int32 getX() const { return i_x; }
+ int32 getY() const { return i_y; }
+
+ void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
+ {
+ i_Reference.link(pTo, this);
+ }
+ bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
+ void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
+
+ GridInfo* getGridInfoRef() { return &i_GridInfo; }
+ const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
+ bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
+ void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); }
+ void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); }
+ void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
+ void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
+ void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
+ void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
+
+ template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
+ {
+ getGridType(x, y).AddWorldObject(obj);
+ }
+
+ template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
+ {
+ getGridType(x, y).RemoveWorldObject(obj);
+ }
+
+ template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
+ {
+ for (unsigned int x=0; x < N; ++x)
+ for (unsigned int y=0; y < N; ++y)
+ getGridType(x, y).Visit(visitor);
+ }
+
+ template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
+ {
+ getGridType(x, y).Visit(visitor);
+ }
+
+ unsigned int ActiveObjectsInGrid(void) const
+ {
+ unsigned int count=0;
+ for (unsigned int x=0; x < N; ++x)
+ for (unsigned int y=0; y < N; ++y)
+ count += i_cells[x][y].ActiveObjectsInGrid();
+ return count;
+ }
+
+ template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
+ {
+ return getGridType(x, y).AddGridObject(obj);
+ }
+
+ template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
+ {
+ return getGridType(x, y).RemoveGridObject(obj);
+ }
+
+ private:
+
+ GridType& getGridType(const uint32& x, const uint32& y)
+ {
+ ASSERT(x < N);
+ ASSERT(y < N);
+ return i_cells[x][y];
+ }
+
+ uint32 i_gridId;
+ GridInfo i_GridInfo;
+ GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
+ int32 i_x;
+ int32 i_y;
+ grid_state_t i_cellstate;
+ GridType i_cells[N][N];
+ bool i_GridObjectDataLoaded;
+};
+#endif
+
diff --git a/src/server/game/Grids/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index b10dfa8791e..b10dfa8791e 100644
--- a/src/server/game/Grids/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
diff --git a/src/server/game/Grids/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index b0abf0aae79..b0abf0aae79 100644
--- a/src/server/game/Grids/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
diff --git a/src/server/game/Grids/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
index 26a9c0bd328..26a9c0bd328 100644
--- a/src/server/game/Grids/GridNotifiersImpl.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h