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authorUjp8LfXBJ6wCPR <github@lillecarl.com>2020-02-29 13:22:51 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-22 16:42:54 +0100
commitee5384a15d440c89d89a9c10582cca5c840d4fdf (patch)
tree6aa35d408237d67bc7eb627b8be63dd7a87ac27c /src/server/game
parent43aa763d04b524f50c73b55802b11780b75a2f82 (diff)
Modernize codebase with Clang-Tidy range based loops (#24165)
Manual expansion of auto types into "typed types" (cherry picked from commit a933ba60151f478c7bae23dddbba315a448ffe3e)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp8
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp5
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp17
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp8
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp85
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp14
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp4
-rw-r--r--src/server/game/Accounts/RBAC.cpp18
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp122
-rw-r--r--src/server/game/Achievements/CriteriaHandler.cpp52
10 files changed, 166 insertions, 167 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 48d23bc2325..c192719f80f 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -170,9 +170,9 @@ void PetAI::UpdateAI(uint32 diff)
// No enemy, check friendly
if (!spellUsed)
{
- for (GuidSet::const_iterator tar = _allySet.begin(); tar != _allySet.end(); ++tar)
+ for (ObjectGuid target : _allySet)
{
- Unit* ally = ObjectAccessor::GetUnit(*me, *tar);
+ Unit* ally = ObjectAccessor::GetUnit(*me, target);
//only buff targets that are in combat, unless the spell can only be cast while out of combat
if (!ally)
@@ -219,8 +219,8 @@ void PetAI::UpdateAI(uint32 diff)
}
// deleted cached Spell objects
- for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
- delete itr->second;
+ for (std::pair<Unit*, Spell*> const& unitspellpair : targetSpellStore)
+ delete unitspellpair.second;
}
// Update speed as needed to prevent dropping too far behind and despawning
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 13667940f2b..d41a1292a19 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1235,10 +1235,9 @@ void SimpleCharmedPlayerAI::UpdateAI(uint32 diff)
// kill self if charm aura has infinite duration
if (charmer->IsInEvadeMode())
{
- Player::AuraEffectList const& auras = me->GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
- for (Player::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ for (AuraEffect* aura : me->GetAuraEffectsByType(SPELL_AURA_MOD_CHARM))
{
- if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent())
+ if (aura->GetCasterGUID() == charmer->GetGUID() && aura->GetBase()->IsPermanent())
{
me->KillSelf();
return;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 2a94a0e69fa..7b73dcc833c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -97,9 +97,9 @@ void SummonList::RemoveNotExisting()
bool SummonList::HasEntry(uint32 entry) const
{
- for (StorageType::const_iterator i = _storage.begin(); i != _storage.end(); ++i)
+ for (ObjectGuid const& guid : _storage)
{
- Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
+ Creature* summon = ObjectAccessor::GetCreature(*_me, guid);
if (summon && summon->GetEntry() == entry)
return true;
}
@@ -109,7 +109,7 @@ bool SummonList::HasEntry(uint32 entry) const
void SummonList::DoActionImpl(int32 action, StorageType const& summons)
{
- for (auto const& guid : summons)
+ for (ObjectGuid const& guid : summons)
{
Creature* summon = ObjectAccessor::GetCreature(*_me, guid);
if (summon && summon->IsAIEnabled())
@@ -317,10 +317,10 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
AISpellInfoType const* aiSpell = nullptr;
// Check if each spell is viable(set it to null if not)
- for (uint32 i = 0; i < MAX_CREATURE_SPELLS; i++)
+ for (uint32 spell : me->m_spells)
{
- tempSpell = sSpellMgr->GetSpellInfo(me->m_spells[i], me->GetMap()->GetDifficultyID());
- aiSpell = GetAISpellInfo(me->m_spells[i], me->GetMap()->GetDifficultyID());
+ tempSpell = sSpellMgr->GetSpellInfo(spell, me->GetMap()->GetDifficultyID());
+ aiSpell = GetAISpellInfo(spell, me->GetMap()->GetDifficultyID());
// This spell doesn't exist
if (!tempSpell || !aiSpell)
@@ -409,9 +409,8 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
if (!map->IsDungeon())
return;
- Map::PlayerList const& PlayerList = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- if (Player* player = itr->GetSource())
+ for (MapReference const& mapref : map->GetPlayers())
+ if (Player* player = mapref.GetSource())
if (player->IsAlive())
player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index bb41d3427aa..7658a62d928 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -893,12 +893,12 @@ void SmartAI::CheckConditions(uint32 diff)
if (_vehicleConditionsTimer <= diff)
{
- if (Vehicle * vehicleKit = me->GetVehicleKit())
+ if (Vehicle* vehicleKit = me->GetVehicleKit())
{
- for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
- if (Unit * passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
+ for (std::pair<int8 const, VehicleSeat>& seat : vehicleKit->Seats)
+ if (Unit* passenger = ObjectAccessor::GetUnit(*me, seat.second.Passenger.Guid))
{
- if (Player * player = passenger->ToPlayer())
+ if (Player* player = passenger->ToPlayer())
{
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 0825695e507..972886427dc 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -173,12 +173,12 @@ Creature* SmartScript::FindCreatureNear(WorldObject* searchObject, ObjectGuid::L
void SmartScript::OnReset()
{
ResetBaseObject();
- for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ for (SmartScriptHolder& event : mEvents)
{
- if (!((*i).event.event_flags & SMART_EVENT_FLAG_DONT_RESET))
+ if (!(event.event.event_flags & SMART_EVENT_FLAG_DONT_RESET))
{
- InitTimer((*i));
- (*i).runOnce = false;
+ InitTimer(event);
+ event.runOnce = false;
}
}
ProcessEventsFor(SMART_EVENT_RESET);
@@ -220,15 +220,15 @@ void SmartScript::ResetBaseObject()
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob, std::string const& varString)
{
- for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ for (SmartScriptHolder& event : mEvents)
{
- SMART_EVENT eventType = SMART_EVENT(i->GetEventType());
+ SMART_EVENT eventType = SMART_EVENT(event.GetEventType());
if (eventType == SMART_EVENT_LINK)//special handling
continue;
if (eventType == e)
- if (sConditionMgr->IsObjectMeetingSmartEventConditions(i->entryOrGuid, i->event_id, i->source_type, unit, GetBaseObject()))
- ProcessEvent(*i, unit, var0, var1, bvar, spell, gob, varString);
+ if (sConditionMgr->IsObjectMeetingSmartEventConditions(event.entryOrGuid, event.event_id, event.source_type, unit, GetBaseObject()))
+ ProcessEvent(event, unit, var0, var1, bvar, spell, gob, varString);
}
}
@@ -514,8 +514,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Special handling for vehicles
if (IsUnit(target))
if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit())
- for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
- if (Player* player = ObjectAccessor::GetPlayer(*target, it->second.Passenger.Guid))
+ for (std::pair<int8 const, VehicleSeat>& seat : vehicle->Seats)
+ if (Player* player = ObjectAccessor::GetPlayer(*target, seat.second.Passenger.Guid))
player->AreaExploredOrEventHappens(e.action.quest.quest);
if (IsPlayer(target))
@@ -863,8 +863,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Special handling for vehicles
if (Vehicle* vehicle = unit->GetVehicleKit())
- for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
- if (Player* passenger = ObjectAccessor::GetPlayer(*unit, it->second.Passenger.Guid))
+ for (std::pair<int8 const, VehicleSeat>& seat : vehicle->Seats)
+ if (Player* passenger = ObjectAccessor::GetPlayer(*unit, seat.second.Passenger.Guid))
passenger->GroupEventHappens(e.action.quest.quest, GetBaseObject());
break;
}
@@ -986,8 +986,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
else if (IsUnit(target)) // Special handling for vehicles
if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit())
- for (SeatMap::iterator seatItr = vehicle->Seats.begin(); seatItr != vehicle->Seats.end(); ++seatItr)
- if (Player* player = ObjectAccessor::GetPlayer(*target, seatItr->second.Passenger.Guid))
+ for (std::pair<int8 const, VehicleSeat>& seat : vehicle->Seats)
+ if (Player* player = ObjectAccessor::GetPlayer(*target, seat.second.Passenger.Guid))
player->KilledMonsterCredit(e.action.killedMonster.creature);
}
}
@@ -2155,9 +2155,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!path || path->nodes.empty())
continue;
- for (auto itr = path->nodes.begin(); itr != path->nodes.end(); ++itr)
+ for (WaypointNode const& waypoint : path->nodes)
{
- WaypointNode const waypoint = *itr;
float distamceToThisNode = creature->GetDistance(waypoint.x, waypoint.y, waypoint.z);
if (distamceToThisNode < distanceToClosest)
{
@@ -3039,9 +3038,9 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
case SMART_TARGET_VEHICLE_PASSENGER:
{
if (me && me->IsVehicle())
- for (auto seatItr = me->GetVehicleKit()->Seats.begin(); seatItr != me->GetVehicleKit()->Seats.end(); ++seatItr)
- if (!e.target.vehicle.seatMask || (e.target.vehicle.seatMask & (1 << seatItr->first)))
- if (Unit* u = ObjectAccessor::GetUnit(*me, seatItr->second.Passenger.Guid))
+ for (std::pair<int8 const, VehicleSeat>& seat : me->GetVehicleKit()->Seats)
+ if (!e.target.vehicle.seatMask || (e.target.vehicle.seatMask & (1 << seat.first)))
+ if (Unit* u = ObjectAccessor::GetUnit(*me, seat.second.Passenger.Guid))
targets.push_back(u);
break;
}
@@ -3765,12 +3764,12 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
invoker = ObjectAccessor::GetUnit(*me, mTimedActionListInvoker);
ProcessEvent(e, invoker);
e.enableTimed = false;//disable event if it is in an ActionList and was processed once
- for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
+ for (SmartScriptHolder& scriptholder : mTimedActionList)
{
//find the first event which is not the current one and enable it
- if (i->event_id > e.event_id)
+ if (scriptholder.event_id > e.event_id)
{
- i->enableTimed = true;
+ scriptholder.enableTimed = true;
break;
}
}
@@ -3794,8 +3793,8 @@ void SmartScript::InstallEvents()
{
if (!mInstallEvents.empty())
{
- for (SmartAIEventList::iterator i = mInstallEvents.begin(); i != mInstallEvents.end(); ++i)
- mEvents.push_back(*i);//must be before UpdateTimers
+ for (SmartScriptHolder& installevent : mInstallEvents)
+ mEvents.push_back(installevent);//must be before UpdateTimers
mInstallEvents.clear();
}
@@ -3880,8 +3879,8 @@ void SmartScript::OnUpdate(uint32 const diff)
InstallEvents();//before UpdateTimers
- for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
- UpdateTimer(*i, diff);
+ for (SmartScriptHolder& mEvent : mEvents)
+ UpdateTimer(mEvent, diff);
if (!mStoredEvents.empty())
{
@@ -3897,11 +3896,11 @@ void SmartScript::OnUpdate(uint32 const diff)
if (!mTimedActionList.empty())
{
isProcessingTimedActionList = true;
- for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
+ for (SmartScriptHolder& scriptholder : mTimedActionList)
{
- if ((*i).enableTimed)
+ if (scriptholder.enableTimed)
{
- UpdateTimer(*i, diff);
+ UpdateTimer(scriptholder, diff);
needCleanup = false;
}
}
@@ -3948,14 +3947,14 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
TC_LOG_DEBUG("scripts.ai", "SmartScript: EventMap for Quest %u is empty but is using SmartScript.", quest->GetQuestId());
return;
}
- for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
+ for (SmartScriptHolder& scriptholder : e)
{
#ifndef TRINITY_DEBUG
- if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY)
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY)
continue;
#endif
- if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it
{
if (obj && obj->GetMap()->IsDungeon())
{
@@ -3964,21 +3963,21 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
{
case DIFFICULTY_NORMAL:
case DIFFICULTY_10_N:
- if (i->event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_0)
- mEvents.emplace_back(std::move(*i));
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_0)
+ mEvents.emplace_back(std::move(scriptholder));
break;
case DIFFICULTY_HEROIC:
case DIFFICULTY_25_N:
- if (i->event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_1)
- mEvents.emplace_back(std::move(*i));
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_1)
+ mEvents.emplace_back(std::move(scriptholder));
break;
case DIFFICULTY_10_HC:
- if (i->event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_2)
- mEvents.emplace_back(std::move(*i));
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_2)
+ mEvents.emplace_back(std::move(scriptholder));
break;
case DIFFICULTY_25_HC:
- if (i->event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_3)
- mEvents.emplace_back(std::move(*i));
+ if (scriptholder.event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_3)
+ mEvents.emplace_back(std::move(scriptholder));
break;
default:
break;
@@ -3986,7 +3985,7 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
}
continue;
}
- mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode
+ mEvents.push_back(scriptholder);//NOTE: 'world(0)' events still get processed in ANY instance mode
}
}
@@ -4081,8 +4080,8 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
GetScript();//load copy of script
- for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
- InitTimer((*i));//calculate timers for first time use
+ for (SmartScriptHolder& event : mEvents)
+ InitTimer(event);//calculate timers for first time use
ProcessEventsFor(SMART_EVENT_AI_INIT);
InstallEvents();
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 1affc3b3d3a..2432dc14984 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -114,8 +114,8 @@ void SmartAIMgr::LoadSmartAIFromDB()
uint32 oldMSTime = getMSTime();
- for (uint8 i = 0; i < SMART_SCRIPT_TYPE_MAX; i++)
- mEventMap[i].clear(); //Drop Existing SmartAI List
+ for (SmartAIEventMap& eventmap : mEventMap)
+ eventmap.clear(); //Drop Existing SmartAI List
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -384,15 +384,15 @@ void SmartAIMgr::LoadSmartAIFromDB()
while (result->NextRow());
// Post Loading Validation
- for (uint8 i = 0; i < SMART_SCRIPT_TYPE_MAX; ++i)
+ for (SmartAIEventMap& eventmap : mEventMap)
{
- for (SmartAIEventMap::iterator itr = mEventMap[i].begin(); itr != mEventMap[i].end(); ++itr)
+ for (std::pair<int64 const, SmartAIEventList>& eventlistpair : eventmap)
{
- for (SmartScriptHolder const& e : itr->second)
+ for (SmartScriptHolder const& e : eventlistpair.second)
{
if (e.link)
{
- if (!FindLinkedEvent(itr->second, e.link))
+ if (!FindLinkedEvent(eventlistpair.second, e.link))
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: Entry " SI64FMTD " SourceType %u, Event %u, Link Event %u not found or invalid.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
@@ -401,7 +401,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
if (e.GetEventType() == SMART_EVENT_LINK)
{
- if (!FindLinkedSourceEvent(itr->second, e.event_id))
+ if (!FindLinkedSourceEvent(eventlistpair.second, e.event_id))
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: Entry " SI64FMTD " SourceType %u, Event %u, Link Source Event not found or invalid. Event will never trigger.",
e.entryOrGuid, e.GetScriptType(), e.event_id);
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index ba689969489..5b71ad2d40c 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -591,8 +591,8 @@ bool AccountMgr::HasPermission(uint32 accountId, uint32 permissionId, uint32 rea
void AccountMgr::ClearRBAC()
{
- for (rbac::RBACPermissionsContainer::iterator itr = _permissions.begin(); itr != _permissions.end(); ++itr)
- delete itr->second;
+ for (std::pair<uint32 const, rbac::RBACPermission*>& permission : _permissions)
+ delete permission.second;
_permissions.clear();
_defaultPermissions.clear();
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index 242587fec5e..2b79a79cdb8 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -213,8 +213,8 @@ void RBACData::LoadFromDBCallback(PreparedQueryResult result)
// Add default permissions
RBACPermissionContainer const& permissions = sAccountMgr->GetRBACDefaultPermissions(_secLevel);
- for (RBACPermissionContainer::const_iterator itr = permissions.begin(); itr != permissions.end(); ++itr)
- GrantPermission(*itr);
+ for (uint32 permission : permissions)
+ GrantPermission(permission);
// Force calculation of permissions
CalculateNewPermissions();
@@ -234,14 +234,14 @@ void RBACData::CalculateNewPermissions()
void RBACData::AddPermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo)
{
- for (RBACPermissionContainer::const_iterator itr = permsFrom.begin(); itr != permsFrom.end(); ++itr)
- permsTo.insert(*itr);
+ for (uint32 permission : permsFrom)
+ permsTo.insert(permission);
}
void RBACData::RemovePermissions(RBACPermissionContainer& permsFrom, RBACPermissionContainer const& permsToRemove)
{
- for (RBACPermissionContainer::const_iterator itr = permsToRemove.begin(); itr != permsToRemove.end(); ++itr)
- permsFrom.erase(*itr);
+ for (uint32 permission: permsToRemove)
+ permsFrom.erase(permission);
}
void RBACData::ExpandPermissions(RBACPermissionContainer& permissions)
@@ -264,9 +264,9 @@ void RBACData::ExpandPermissions(RBACPermissionContainer& permissions)
// add all linked permissions (that are not already expanded) to the list of permissions to be checked
RBACPermissionContainer const& linkedPerms = permission->GetLinkedPermissions();
- for (RBACPermissionContainer::const_iterator itr = linkedPerms.begin(); itr != linkedPerms.end(); ++itr)
- if (permissions.find(*itr) == permissions.end())
- toCheck.insert(*itr);
+ for (uint32 linkedPerm : linkedPerms)
+ if (permissions.find(linkedPerm) == permissions.end())
+ toCheck.insert(linkedPerm);
}
TC_LOG_DEBUG("rbac", "RBACData::ExpandPermissions: Expanded: %s", GetDebugPermissionString(permissions).c_str());
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 46f7efcad84..1f66c00786f 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -39,7 +39,7 @@
struct VisibleAchievementCheck
{
- AchievementEntry const* operator()(std::pair<uint32, CompletedAchievementData> const& val)
+ AchievementEntry const* operator()(std::pair<uint32 const, CompletedAchievementData> const& val)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(val.first);
if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN))
@@ -221,10 +221,10 @@ void PlayerAchievementMgr::Reset()
{
AchievementMgr::Reset();
- for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
+ for (std::pair<uint32 const, CompletedAchievementData> const& completedAchievement : _completedAchievements)
{
WorldPackets::Achievement::AchievementDeleted achievementDeleted;
- achievementDeleted.AchievementID = iter->first;
+ achievementDeleted.AchievementID = completedAchievement.first;
SendPacket(achievementDeleted.Write());
}
@@ -319,49 +319,49 @@ void PlayerAchievementMgr::SaveToDB(CharacterDatabaseTransaction& trans)
{
if (!_completedAchievements.empty())
{
- for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
+ for (std::pair<uint32 const, CompletedAchievementData>& completedAchievement : _completedAchievements)
{
- if (!iter->second.Changed)
+ if (!completedAchievement.second.Changed)
continue;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
- stmt->setUInt32(0, iter->first);
+ stmt->setUInt32(0, completedAchievement.first);
stmt->setUInt64(1, _owner->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
- stmt->setUInt32(1, iter->first);
- stmt->setInt64(2, iter->second.Date);
+ stmt->setUInt32(1, completedAchievement.first);
+ stmt->setInt64(2, completedAchievement.second.Date);
trans->Append(stmt);
- iter->second.Changed = false;
+ completedAchievement.second.Changed = false;
}
}
if (!_criteriaProgress.empty())
{
- for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
+ for (std::pair<uint32 const, CriteriaProgress>& criteriaProgres : _criteriaProgress)
{
- if (!iter->second.Changed)
+ if (!criteriaProgres.second.Changed)
continue;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
- stmt->setUInt32(1, iter->first);
+ stmt->setUInt32(1, criteriaProgres.first);
trans->Append(stmt);
- if (iter->second.Counter)
+ if (criteriaProgres.second.Counter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
- stmt->setUInt32(1, iter->first);
- stmt->setUInt64(2, iter->second.Counter);
- stmt->setInt64(3, iter->second.Date);
+ stmt->setUInt32(1, criteriaProgres.first);
+ stmt->setUInt64(2, criteriaProgres.second.Counter);
+ stmt->setInt64(3, criteriaProgres.second.Date);
trans->Append(stmt);
}
- iter->second.Changed = false;
+ criteriaProgres.second.Changed = false;
}
}
}
@@ -407,15 +407,15 @@ void PlayerAchievementMgr::SendAllData(Player const* /*receiver*/) const
achievementData.Data.Earned.reserve(_completedAchievements.size());
achievementData.Data.Progress.reserve(_criteriaProgress.size());
- for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
+ for (std::pair<uint32 const, CompletedAchievementData> const& completedAchievement : _completedAchievements)
{
- AchievementEntry const* achievement = filterInvisible(*itr);
+ AchievementEntry const* achievement = filterInvisible(completedAchievement);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
- earned.Id = itr->first;
- earned.Date = itr->second.Date;
+ earned.Id = completedAchievement.first;
+ earned.Date = completedAchievement.second.Date;
if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
earned.Owner = _owner->GetGUID();
@@ -424,16 +424,16 @@ void PlayerAchievementMgr::SendAllData(Player const* /*receiver*/) const
achievementData.Data.Earned.push_back(earned);
}
- for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
+ for (std::pair<uint32 const, CriteriaProgress> const& criteriaProgres : _criteriaProgress)
{
- Criteria const* criteria = sCriteriaMgr->GetCriteria(itr->first);
+ Criteria const* criteria = sCriteriaMgr->GetCriteria(criteriaProgres.first);
WorldPackets::Achievement::CriteriaProgress progress;
- progress.Id = itr->first;
- progress.Quantity = itr->second.Counter;
- progress.Player = itr->second.PlayerGUID;
+ progress.Id = criteriaProgres.first;
+ progress.Quantity = criteriaProgres.second.Counter;
+ progress.Player = criteriaProgres.second.PlayerGUID;
progress.Flags = 0;
- progress.Date = itr->second.Date;
+ progress.Date = criteriaProgres.second.Date;
progress.TimeFromStart = Seconds::zero();
progress.TimeFromCreate = Seconds::zero();
achievementData.Data.Progress.push_back(progress);
@@ -441,11 +441,11 @@ void PlayerAchievementMgr::SendAllData(Player const* /*receiver*/) const
if (criteria->FlagsCu & CRITERIA_FLAG_CU_ACCOUNT)
{
WorldPackets::Achievement::CriteriaProgress progress;
- progress.Id = itr->first;
- progress.Quantity = itr->second.Counter;
+ progress.Id = criteriaProgres.first;
+ progress.Quantity = criteriaProgres.second.Counter;
progress.Player = _owner->GetSession()->GetBattlenetAccountGUID();
progress.Flags = 0;
- progress.Date = itr->second.Date;
+ progress.Date = criteriaProgres.second.Date;
progress.TimeFromStart = Seconds::zero();
progress.TimeFromCreate = Seconds::zero();
allAccountCriteria.Progress.push_back(progress);
@@ -466,15 +466,15 @@ void PlayerAchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achiev
inspectedAchievements.Data.Earned.reserve(_completedAchievements.size());
inspectedAchievements.Data.Progress.reserve(_criteriaProgress.size());
- for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
+ for (std::pair<uint32 const, CompletedAchievementData> const& completedAchievement : _completedAchievements)
{
- AchievementEntry const* achievement = filterInvisible(*itr);
+ AchievementEntry const* achievement = filterInvisible(completedAchievement);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
- earned.Id = itr->first;
- earned.Date = itr->second.Date;
+ earned.Id = completedAchievement.first;
+ earned.Date = completedAchievement.second.Date;
if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
earned.Owner = _owner->GetGUID();
@@ -483,14 +483,14 @@ void PlayerAchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achiev
inspectedAchievements.Data.Earned.push_back(earned);
}
- for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
+ for (std::pair<uint32 const, CriteriaProgress> const& criteriaProgres : _criteriaProgress)
{
WorldPackets::Achievement::CriteriaProgress progress;
- progress.Id = itr->first;
- progress.Quantity = itr->second.Counter;
- progress.Player = itr->second.PlayerGUID;
+ progress.Id = criteriaProgres.first;
+ progress.Quantity = criteriaProgres.second.Counter;
+ progress.Player = criteriaProgres.second.PlayerGUID;
progress.Flags = 0;
- progress.Date = itr->second.Date;
+ progress.Date = criteriaProgres.second.Date;
progress.TimeFromStart = Seconds::zero();
progress.TimeFromCreate = Seconds::zero();
inspectedAchievements.Data.Progress.push_back(progress);
@@ -711,10 +711,10 @@ void GuildAchievementMgr::Reset()
AchievementMgr::Reset();
ObjectGuid guid = _owner->GetGUID();
- for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
+ for (std::pair<uint32 const, CompletedAchievementData> const& completedAchievement : _completedAchievements)
{
WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted;
- guildAchievementDeleted.AchievementID = iter->first;
+ guildAchievementDeleted.AchievementID = completedAchievement.first;
guildAchievementDeleted.GuildGUID = guid;
guildAchievementDeleted.TimeDeleted = GameTime::GetGameTime();
SendPacket(guildAchievementDeleted.Write());
@@ -805,46 +805,50 @@ void GuildAchievementMgr::SaveToDB(CharacterDatabaseTransaction& trans)
{
CharacterDatabasePreparedStatement* stmt;
std::ostringstream guidstr;
- for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
+ for (std::pair<uint32 const, CompletedAchievementData>& completedAchievement : _completedAchievements)
{
- if (!itr->second.Changed)
+ if (!completedAchievement.second.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, _owner->GetId());
- stmt->setUInt32(1, itr->first);
+ stmt->setUInt32(1, completedAchievement.first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, _owner->GetId());
- stmt->setUInt32(1, itr->first);
- stmt->setInt64(2, itr->second.Date);
- for (GuidSet::const_iterator gItr = itr->second.CompletingPlayers.begin(); gItr != itr->second.CompletingPlayers.end(); ++gItr)
- guidstr << gItr->GetCounter() << ',';
+ stmt->setUInt32(1, completedAchievement.first);
+ stmt->setInt64(2, completedAchievement.second.Date);
+ for (ObjectGuid memberGuid : completedAchievement.second.CompletingPlayers)
+ guidstr << memberGuid.GetCounter() << ',';
stmt->setString(3, guidstr.str());
trans->Append(stmt);
guidstr.str("");
+
+ completedAchievement.second.Changed = false;
}
- for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
+ for (std::pair<uint32 const, CriteriaProgress>& criteriaProgres : _criteriaProgress)
{
- if (!itr->second.Changed)
+ if (!criteriaProgres.second.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, _owner->GetId());
- stmt->setUInt32(1, itr->first);
+ stmt->setUInt32(1, criteriaProgres.first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, _owner->GetId());
- stmt->setUInt32(1, itr->first);
- stmt->setUInt64(2, itr->second.Counter);
- stmt->setInt64(3, itr->second.Date);
- stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
+ stmt->setUInt32(1, criteriaProgres.first);
+ stmt->setUInt64(2, criteriaProgres.second.Counter);
+ stmt->setInt64(3, criteriaProgres.second.Date);
+ stmt->setUInt64(4, criteriaProgres.second.PlayerGUID.GetCounter());
trans->Append(stmt);
+
+ criteriaProgres.second.Changed = false;
}
}
@@ -854,15 +858,15 @@ void GuildAchievementMgr::SendAllData(Player const* receiver) const
WorldPackets::Achievement::AllGuildAchievements allGuildAchievements;
allGuildAchievements.Earned.reserve(_completedAchievements.size());
- for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
+ for (std::pair<uint32 const, CompletedAchievementData> const& completedAchievement : _completedAchievements)
{
- AchievementEntry const* achievement = filterInvisible(*itr);
+ AchievementEntry const* achievement = filterInvisible(completedAchievement);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
- earned.Id = itr->first;
- earned.Date = itr->second.Date;
+ earned.Id = completedAchievement.first;
+ earned.Date = completedAchievement.second.Date;
allGuildAchievements.Earned.push_back(earned);
}
diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp
index e9a7a36c684..948e9b9cfe2 100644
--- a/src/server/game/Achievements/CriteriaHandler.cpp
+++ b/src/server/game/Achievements/CriteriaHandler.cpp
@@ -437,8 +437,8 @@ bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject co
bool CriteriaDataSet::Meets(Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/) const
{
- for (CriteriaData const& data : _storage)
- if (!data.Meets(_criteriaId, source, target, miscValue1, miscValue2))
+ for (CriteriaData const& criteriadata : _storage)
+ if (!criteriadata.Meets(_criteriaId, source, target, miscValue1, miscValue2))
return false;
return true;
@@ -450,8 +450,8 @@ CriteriaHandler::~CriteriaHandler() { }
void CriteriaHandler::Reset()
{
- for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
- SendCriteriaProgressRemoved(iter->first);
+ for (std::pair<uint32 const, CriteriaProgress> const& criteriaprogress : _criteriaProgress)
+ SendCriteriaProgressRemoved(criteriaprogress.first);
_criteriaProgress.clear();
}
@@ -642,10 +642,10 @@ void CriteriaHandler::UpdateCriteria(CriteriaType type, uint64 miscValue1 /*= 0*
{
uint32 counter = 0;
- const RewardedQuestSet& rewQuests = referencePlayer->getRewardedQuests();
- for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
+ RewardedQuestSet const& rewQuests = referencePlayer->getRewardedQuests();
+ for (uint32 rewQuest : rewQuests)
{
- Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(rewQuest);
if (quest && quest->GetZoneOrSort() >= 0 && quest->GetZoneOrSort() == criteria->Entry->Asset.ZoneID)
++counter;
}
@@ -686,11 +686,9 @@ void CriteriaHandler::UpdateCriteria(CriteriaType type, uint64 miscValue1 /*= 0*
case CriteriaType::LearnTradeskillSkillLine:
{
uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
- spellIter != referencePlayer->GetSpellMap().end();
- ++spellIter)
+ for (std::pair<uint32 const, PlayerSpell*>& spellIter : referencePlayer->GetSpellMap())
{
- SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
+ SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == int32(criteria->Entry->Asset.SkillID))
@@ -1514,9 +1512,9 @@ bool CriteriaHandler::RequirementsSatisfied(Criteria const* criteria, uint64 mis
break;
bool matchFound = false;
- for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
+ for (uint32 j : worldOverlayEntry->AreaID)
{
- AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]);
+ AreaTableEntry const* area = sAreaTableStore.LookupEntry(j);
if (!area)
break;
@@ -4294,14 +4292,14 @@ CriteriaList const& CriteriaMgr::GetPlayerCriteriaByType(CriteriaType type, uint
//==========================================================
CriteriaMgr::~CriteriaMgr()
{
- for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
- delete itr->second;
+ for (std::pair<uint32 const, CriteriaTree*>& criteriaTree : _criteriaTrees)
+ delete criteriaTree.second;
- for (auto itr = _criteria.begin(); itr != _criteria.end(); ++itr)
- delete itr->second;
+ for (std::pair<uint32 const, Criteria*>& criteria : _criteria)
+ delete criteria.second;
- for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
- delete itr->second;
+ for (std::pair<uint32 const, ModifierTreeNode*>& criteriaModifier : _criteriaModifiers)
+ delete criteriaModifier.second;
}
void CriteriaMgr::LoadCriteriaModifiersTree()
@@ -4327,9 +4325,9 @@ void CriteriaMgr::LoadCriteriaModifiersTree()
}
// Build tree
- for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
- if (ModifierTreeNode* parentNode = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, itr->second->Entry->Parent))
- parentNode->Children.push_back(itr->second);
+ for (std::pair<uint32 const, ModifierTreeNode*>& criteriaModifier : _criteriaModifiers)
+ if (ModifierTreeNode* parentNode = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, criteriaModifier.second->Entry->Parent))
+ parentNode->Children.push_back(criteriaModifier.second);
TC_LOG_INFO("server.loading", ">> Loaded %u criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
@@ -4405,13 +4403,13 @@ void CriteriaMgr::LoadCriteriaList()
}
// Build tree
- for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
+ for (std::pair<uint32 const, CriteriaTree*> const& criteriaTree : _criteriaTrees)
{
- if (CriteriaTree* parent = Trinity::Containers::MapGetValuePtr(_criteriaTrees, itr->second->Entry->Parent))
- parent->Children.push_back(itr->second);
+ if (CriteriaTree* parent = Trinity::Containers::MapGetValuePtr(_criteriaTrees, criteriaTree.second->Entry->Parent))
+ parent->Children.push_back(criteriaTree.second);
- if (sCriteriaStore.HasRecord(itr->second->Entry->CriteriaID))
- _criteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(itr->second);
+ if (sCriteriaStore.HasRecord(criteriaTree.second->Entry->CriteriaID))
+ _criteriaTreeByCriteria[criteriaTree.second->Entry->CriteriaID].push_back(criteriaTree.second);
}
// Load criteria