aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorclick <none@none>2010-07-29 21:08:16 +0200
committerclick <none@none>2010-07-29 21:08:16 +0200
commitf213f2c7d9bdafece27e198ba0bdf74ec258ede6 (patch)
tree4c46a3fa9fa19dde856c399a25c959b1bda74c6f /src/server/game
parentc44b601ac78c429c7e4800c50b19c257dae0aefb (diff)
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
- Still "work in progress", as in missing filters and MSVC folder layouts. - external libraries not fully "headerified" (not really required) --HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/CMakeLists.txt254
1 files changed, 74 insertions, 180 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 00a70cf0e46..14549f7fa03 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -15,169 +15,81 @@ if(PCH)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
+file(GLOB_RECURSE sources_Accounts Accounts/*.cpp Accounts/*.h)
+file(GLOB_RECURSE sources_Achievements Achievements/*.cpp Achievements/*.h)
+file(GLOB_RECURSE sources_Addons Addons/*.cpp Addons/*.h)
+file(GLOB_RECURSE sources_AI AI/*.cpp AI/*.h)
+file(GLOB_RECURSE sources_AuctionHouse AuctionHouse/*.cpp AuctionHouse/*.h)
+file(GLOB_RECURSE sources_BattleGrounds BattleGrounds/*.cpp BattleGrounds/*.h)
+file(GLOB_RECURSE sources_Calendar Calendar/*.cpp Calendar/*.h)
+file(GLOB_RECURSE sources_Chat Chat/*.cpp Chat/*.h)
+file(GLOB_RECURSE sources_CMakeLists.txt CMakeLists.txt/*.cpp CMakeLists.txt/*.h)
+file(GLOB_RECURSE sources_Combat Combat/*.cpp Combat/*.h)
+file(GLOB_RECURSE sources_Conditions Conditions/*.cpp Conditions/*.h)
+file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
+file(GLOB_RECURSE sources_DungeonFinding DungeonFinding/*.cpp DungeonFinding/*.h)
+file(GLOB_RECURSE sources_Entities Entities/*.cpp Entities/*.h)
+file(GLOB_RECURSE sources_Events Events/*.cpp Events/*.h)
+file(GLOB_RECURSE sources_Globals Globals/*.cpp Globals/*.h)
+file(GLOB_RECURSE sources_Grids Grids/*.cpp Grids/*.h)
+file(GLOB_RECURSE sources_Groups Groups/*.cpp Groups/*.h)
+file(GLOB_RECURSE sources_Guilds Guilds/*.cpp Guilds/*.h)
+file(GLOB_RECURSE sources_Instances Instances/*.cpp Instances/*.h)
+file(GLOB_RECURSE sources_Loot Loot/*.cpp Loot/*.h)
+file(GLOB_RECURSE sources_Mails Mails/*.cpp Mails/*.h)
+file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
+file(GLOB_RECURSE sources_Miscellaneous Miscellaneous/*.cpp Miscellaneous/*.h)
+file(GLOB_RECURSE sources_Movement Movement/*.cpp Movement/*.h)
+file(GLOB_RECURSE sources_OutdoorPvP OutdoorPvP/*.cpp OutdoorPvP/*.h)
+file(GLOB_RECURSE sources_Pools Pools/*.cpp Pools/*.h)
+file(GLOB_RECURSE sources_Quests Quests/*.cpp Quests/*.h)
+file(GLOB_RECURSE sources_Reputation Reputation/*.cpp Reputation/*.h)
+file(GLOB_RECURSE sources_Scripting Scripting/*.cpp Scripting/*.h)
+file(GLOB_RECURSE sources_Server Server/*.cpp Server/*.h)
+file(GLOB_RECURSE sources_Skills Skills/*.cpp Skills/*.h)
+file(GLOB_RECURSE sources_Spells Spells/*.cpp Spells/*.h)
+file(GLOB_RECURSE sources_Tools Tools/*.cpp Tools/*.h)
+file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
+file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
+
# Create game-libary
set(game_STAT_SRCS
- Accounts/AccountMgr.cpp
- Achievements/AchievementMgr.cpp
- Addons/AddonMgr.cpp
- AI/CoreAI/CombatAI.cpp
- AI/CoreAI/GuardAI.cpp
- AI/CoreAI/PassiveAI.cpp
- AI/CoreAI/PetAI.cpp
- AI/CoreAI/ReactorAI.cpp
- AI/CoreAI/TotemAI.cpp
- AI/CoreAI/UnitAI.cpp
- AI/EventAI/CreatureEventAI.cpp
- AI/EventAI/CreatureEventAIMgr.cpp
- AI/ScriptedAI/ScriptedSmartAI.cpp
- AI/CreatureAIRegistry.cpp
- AI/CreatureAISelector.cpp
- AI/CreatureAI.cpp
- AuctionHouse/AuctionHouseMgr.cpp
- AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
- BattleGrounds/ArenaTeam.cpp
- BattleGrounds/Zones/BattleGroundAA.cpp
- BattleGrounds/Zones/BattleGroundAB.cpp
- BattleGrounds/Zones/BattleGroundRB.cpp
- BattleGrounds/Zones/BattleGroundAV.cpp
- BattleGrounds/Zones/BattleGroundBE.cpp
- BattleGrounds/Zones/BattleGroundDS.cpp
- BattleGrounds/Zones/BattleGroundEY.cpp
- BattleGrounds/Zones/BattleGroundIC.cpp
- BattleGrounds/Zones/BattleGroundNA.cpp
- BattleGrounds/Zones/BattleGroundRL.cpp
- BattleGrounds/Zones/BattleGroundRV.cpp
- BattleGrounds/Zones/BattleGroundSA.cpp
- BattleGrounds/Zones/BattleGroundWS.cpp
- BattleGrounds/BattleGround.cpp
- BattleGrounds/BattleGroundMgr.cpp
- Calendar/Calendar.cpp
- Chat/Channels/Channel.cpp
- Chat/Channels/ChannelMgr.cpp
- Chat/Commands/Debugcmds.cpp
- Chat/Commands/Level0.cpp
- Chat/Commands/Level1.cpp
- Chat/Commands/Level2.cpp
- Chat/Commands/Level3.cpp
- Chat/Chat.cpp
- Combat/HostileRefManager.cpp
- Combat/ThreatManager.cpp
- Conditions/ConditionMgr.cpp
- Conditions/DisableMgr.cpp
- DataStores/DBCStores.cpp
- DungeonFinding/LFGMgr.cpp
- Entities/Corpse/Corpse.cpp
- Entities/Creature/Creature.cpp
- Entities/Creature/CreatureGroups.cpp
- Entities/Creature/GossipDef.cpp
- Entities/Creature/TemporarySummon.cpp
- Entities/DynamicObject/DynamicObject.cpp
- Entities/GameObject/GameObject.cpp
- Entities/Item/Container/Bag.cpp
- Entities/Item/Item.cpp
- Entities/Item/ItemEnchantmentMgr.cpp
- Entities/Object/Updates/UpdateData.cpp
- Entities/Object/Object.cpp
- Entities/Object/ObjectPosSelector.cpp
- Entities/Pet/Pet.cpp
- Entities/Player/Player.cpp
- Entities/Player/SocialMgr.cpp
- Entities/Unit/StatSystem.cpp
- Entities/Unit/Unit.cpp
- Entities/Totem/Totem.cpp
- Entities/Transport/Transport.cpp
- Entities/Vehicle/Vehicle.cpp
- Events/GameEventMgr.cpp
- Globals/GlobalEvents.cpp
- Globals/ObjectAccessor.cpp
- Globals/ObjectMgr.cpp
- Grids/Notifiers/GridNotifiers.cpp
- Grids/GridStates.cpp
- Grids/ObjectGridLoader.cpp
- Groups/Group.cpp
- Groups/GroupReference.cpp
- Guilds/Guild.cpp
- Instances/InstanceData.cpp
- Instances/InstanceSaveMgr.cpp
- Loot/LootMgr.cpp
- Mails/Mail.cpp
- Maps/Map.cpp
- Maps/MapInstanced.cpp
- Maps/MapManager.cpp
- Maps/MapUpdater.cpp
- Movement/MovementGenerators/ConfusedMovementGenerator.cpp
- Movement/MovementGenerators/FleeingMovementGenerator.cpp
- Movement/MovementGenerators/HomeMovementGenerator.cpp
- Movement/MovementGenerators/IdleMovementGenerator.cpp
- Movement/MovementGenerators/PointMovementGenerator.cpp
- Movement/MovementGenerators/RandomMovementGenerator.cpp
- Movement/MovementGenerators/TargetedMovementGenerator.cpp
- Movement/MovementGenerators/WaypointMovementGenerator.cpp
- Movement/Waypoints/WaypointManager.cpp
- Movement/DestinationHolder.cpp
- Movement/FollowerReference.cpp
- Movement/MotionMaster.cpp
- Movement/MovementGenerator.cpp
- OutdoorPvP/Zones/OutdoorPvPEP.cpp
- OutdoorPvP/Zones/OutdoorPvPHP.cpp
- OutdoorPvP/Zones/OutdoorPvPNA.cpp
- OutdoorPvP/Zones/OutdoorPvPSI.cpp
- OutdoorPvP/Zones/OutdoorPvPTF.cpp
- OutdoorPvP/Zones/OutdoorPvPZM.cpp
- OutdoorPvP/OutdoorPvP.cpp
- OutdoorPvP/OutdoorPvPMgr.cpp
- Pools/PoolMgr.cpp
- Quests/QuestDef.cpp
- Reputation/ReputationMgr.cpp
- Scripting/ScriptLoader.cpp
- Scripting/ScriptMgr.cpp
- Scripting/ScriptSystem.cpp
- Server/Protocol/Handlers/AddonHandler.cpp
- Server/Protocol/Handlers/ArenaTeamHandler.cpp
- Server/Protocol/Handlers/AuctionHouseHandler.cpp
- Server/Protocol/Handlers/BattleGroundHandler.cpp
- Server/Protocol/Handlers/CalendarHandler.cpp
- Server/Protocol/Handlers/ChannelHandler.cpp
- Server/Protocol/Handlers/CharacterHandler.cpp
- Server/Protocol/Handlers/ChatHandler.cpp
- Server/Protocol/Handlers/CombatHandler.cpp
- Server/Protocol/Handlers/DuelHandler.cpp
- Server/Protocol/Handlers/GroupHandler.cpp
- Server/Protocol/Handlers/GuildHandler.cpp
- Server/Protocol/Handlers/ItemHandler.cpp
- Server/Protocol/Handlers/LFGHandler.cpp
- Server/Protocol/Handlers/LootHandler.cpp
- Server/Protocol/Handlers/MiscHandler.cpp
- Server/Protocol/Handlers/MovementHandler.cpp
- Server/Protocol/Handlers/NPCHandler.cpp
- Server/Protocol/Handlers/PetHandler.cpp
- Server/Protocol/Handlers/PetitionsHandler.cpp
- Server/Protocol/Handlers/QueryHandler.cpp
- Server/Protocol/Handlers/QuestHandler.cpp
- Server/Protocol/Handlers/SkillHandler.cpp
- Server/Protocol/Handlers/SpellHandler.cpp
- Server/Protocol/Handlers/TaxiHandler.cpp
- Server/Protocol/Handlers/TicketHandler.cpp
- Server/Protocol/Handlers/TradeHandler.cpp
- Server/Protocol/Handlers/VoiceChatHandler.cpp
- Server/Protocol/Opcodes.cpp
- Server/Protocol/WorldLog.cpp
- Server/WorldSession.cpp
- Server/WorldSocket.cpp
- Server/WorldSocketMgr.cpp
- Skills/SkillDiscovery.cpp
- Skills/SkillExtraItems.cpp
- Spells/Auras/SpellAuras.cpp
- Spells/Auras/SpellAuraEffects.cpp
- Spells/SpellEffects.cpp
- Spells/Spell.cpp
- Spells/SpellMgr.cpp
- Spells/SpellScript.cpp
- Tools/CharacterDatabaseCleaner.cpp
- Tools/PlayerDump.cpp
- Tools/Tools.cpp
- Weather/Weather.cpp
- World/World.cpp
+ ${sources_Accounts}
+ ${sources_Achievements}
+ ${sources_Addons}
+ ${sources_AI}
+ ${sources_AuctionHouse}
+ ${sources_BattleGrounds}
+ ${sources_Calendar}
+ ${sources_Chat}
+ ${sources_CMakeLists.txt}
+ ${sources_Combat}
+ ${sources_Conditions}
+ ${sources_DataStores}
+ ${sources_DungeonFinding}
+ ${sources_Entities}
+ ${sources_Events}
+ ${sources_Globals}
+ ${sources_Grids}
+ ${sources_Groups}
+ ${sources_Guilds}
+ ${sources_Instances}
+ ${sources_Loot}
+ ${sources_Mails}
+ ${sources_Maps}
+ ${sources_Miscellaneous}
+ ${sources_Movement}
+ ${sources_OutdoorPvP}
+ ${sources_Pools}
+ ${sources_Quests}
+ ${sources_Reputation}
+ ${sources_Scripting}
+ ${sources_Server}
+ ${sources_Skills}
+ ${sources_Spells}
+ ${sources_Tools}
+ ${sources_Weather}
+ ${sources_World}
)
include_directories(
@@ -271,25 +183,6 @@ include_directories(
${ACE_INCLUDE_DIR}
)
-if(NOT SCRIPTS)
- set(game_STAT_SRCS
- ${game_STAT_SRCS}
- AI/ScriptedAI/ScriptedEscortAI.cpp
- AI/ScriptedAI/ScriptedCreature.cpp
- AI/ScriptedAI/ScriptedFollowerAI.cpp
- AI/ScriptedAI/ScriptedGuardAI.cpp
- AI/ScriptedAI/ScriptedSimpleAI.cpp
- )
- message("-- Added basic scriptAI-engines to GAME library")
-endif()
-
-# Add gamePCH.cpp to project on Windows
-if(MSVC)
- set(game_STAT_SRCS
- PrecompiledHeaders/gamePCH.cpp
- ${game_STAT_SRCS})
-endif()
-
add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game revision.h)
@@ -302,3 +195,4 @@ if(PCH)
add_native_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH)
endif()
endif()
+