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authorVincent-Michael <Vincent_Michael@gmx.de>2013-09-22 15:31:21 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-09-22 15:31:21 +0200
commitf2dff3da38be4dffca204013e917579a1116a817 (patch)
tree94e0958c862f9d8ba09dcaca39127a2459283b67 /src/server/game
parentfb997c5f41965eafb080597a71181fcfc57e7678 (diff)
parent56b3e52f067f5f5d671559e6f8ce28506afce635 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp17
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp16
-rw-r--r--src/server/game/Achievements/AchievementMgr.h3
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/Conditions/ConditionMgr.h31
-rw-r--r--src/server/game/Entities/Player/Player.cpp9
-rw-r--r--src/server/game/Guilds/Guild.cpp3
-rw-r--r--src/server/game/Movement/PathGenerator.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp4
9 files changed, 44 insertions, 45 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 3a14e8946eb..aed212a392a 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1770,10 +1770,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!targets)
break;
+ bool foundTarget = false;
+
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature((*itr)))
{
+ foundTarget = true;
+
if (e.action.moveRandom.distance)
(*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
else
@@ -1781,6 +1785,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
}
+ if (!foundTarget && me && IsCreature(me))
+ {
+ if (e.action.moveRandom.distance)
+ me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
+ else
+ me->GetMotionMaster()->MoveIdle();
+ }
+
delete targets;
break;
}
@@ -2287,8 +2299,9 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->push_back(baseObject);
break;
case SMART_TARGET_VICTIM:
- if (me && me->GetVictim())
- l->push_back(me->GetVictim());
+ if (me)
+ if (Unit* victim = me->GetVictim())
+ l->push_back(victim);
break;
case SMART_TARGET_HOSTILE_SECOND_AGGRO:
if (me)
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 2b663c260de..f60674fee01 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -83,6 +83,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch (criteria->type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
@@ -117,7 +118,6 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
@@ -180,6 +180,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
}
return true;
}
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
+ if (value.compType >= COMP_TYPE_MAX)
+ {
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) has wrong ComparisionType in value2 (%u), ignored.",
+ criteria->ID, criteria->type, dataType, value.compType);
+ return false;
+ }
+ return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
@@ -307,7 +315,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- return miscValue1 >= value.minvalue;
+ return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
@@ -1140,6 +1148,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
@@ -1352,7 +1361,6 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
}
}
}
-
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
@@ -1363,7 +1371,6 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
@@ -1539,6 +1546,7 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 198e9a0e4ce..6bf84439a7f 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -104,7 +104,8 @@ struct AchievementCriteriaData
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
- uint32 minvalue;
+ uint32 value;
+ uint32 compType;
} value;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
struct
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 60bbda1a2fb..34c6b63444f 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1799,7 +1799,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Level condition has invalid option (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 4bc55679c71..4245f41031e 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -133,16 +133,6 @@ enum ConditionSourceType
CONDITION_SOURCE_TYPE_MAX = 26 // MAX
};
-enum ComparisionType
-{
- COMP_TYPE_EQ = 0,
- COMP_TYPE_HIGH,
- COMP_TYPE_LOW,
- COMP_TYPE_HIGH_EQ,
- COMP_TYPE_LOW_EQ,
- COMP_TYPE_MAX
-};
-
enum RelationType
{
RELATION_SELF = 0,
@@ -277,27 +267,6 @@ class ConditionMgr
PhaseDefinitionConditionContainer PhaseDefinitionsConditionStore;
};
-template <class T> bool CompareValues(ComparisionType type, T val1, T val2)
-{
- switch (type)
- {
- case COMP_TYPE_EQ:
- return val1 == val2;
- case COMP_TYPE_HIGH:
- return val1 > val2;
- case COMP_TYPE_LOW:
- return val1 < val2;
- case COMP_TYPE_HIGH_EQ:
- return val1 >= val2;
- case COMP_TYPE_LOW_EQ:
- return val1 <= val2;
- default:
- // incorrect parameter
- ASSERT(false);
- return false;
- }
-}
-
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
#endif
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f4e56fc74b3..2354db24fb9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -551,8 +551,11 @@ inline void KillRewarder::_RewardKillCredit(Player* player)
{
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
if (!_group || player->IsAlive() || !player->GetCorpse())
- if (_victim->GetTypeId() == TYPEID_UNIT)
- player->KilledMonster(_victim->ToCreature()->GetCreatureTemplate(), _victim->GetGUID());
+ if (Creature* target = _victim->ToCreature())
+ {
+ player->KilledMonster(target->GetCreatureTemplate(), target->GetGUID());
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, target->GetCreatureType(), 1, 0, target);
+ }
}
void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
@@ -4113,7 +4116,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
itr->second->state = PLAYERSPELL_REMOVED;
}
- RemoveAurasDueToSpell(spell_id);
+ RemoveOwnedAura(spell_id, GetGUID());
// remove pet auras
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 2a689515568..80d5175123d 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2072,6 +2072,9 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair)
{
+ // clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
+ amount = std::min(amount, uint64(MAX_MONEY_AMOUNT));
+
if (m_bankMoney < amount) // Not enough money in bank
return false;
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index ed30b59f0ec..c902eb850f6 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -548,7 +548,9 @@ void PathGenerator::UpdateFilter()
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
{
LiquidData data;
- _sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
+ ZLiquidStatus liquidStatus = _sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
+ if (liquidStatus == LIQUID_MAP_NO_WATER)
+ return NAV_GROUND;
switch (data.type_flags)
{
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 9967a936040..ed279258da4 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1339,9 +1339,9 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
else
{
if (spellId)
- target->RemoveAurasDueToSpell(spellId);
+ target->RemoveOwnedAura(spellId, target->GetGUID());
if (spellId2)
- target->RemoveAurasDueToSpell(spellId2);
+ target->RemoveOwnedAura(spellId2, target->GetGUID());
Unit::AuraEffectList const& shapeshifts = target->GetAuraEffectsByType(SPELL_AURA_MOD_SHAPESHIFT);
AuraEffect* newAura = NULL;