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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 14:19:24 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-07-18 14:20:08 +0200
commitf7466c28a5f2c2acd2669991cb3a666c997aafab (patch)
treef69f8963f0c93eca5bc6c1ccf90a35c0c5bd2bc6 /src/server/game
parent0c476ff9e00e95d0b159dc2de701acb34976131c (diff)
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Miscellaneous/Language.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 6c4afef784b..bf5f5c8ed4e 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1062,6 +1062,7 @@ enum TrinityStrings
LANG_LIST_RESPAWNS_OVERDUE = 5080,
LANG_LIST_RESPAWNS_CREATURES = 5081,
LANG_LIST_RESPAWNS_GAMEOBJECTS = 5082,
+ LANG_OBJECTINFO_AITYPE = 5083,
// Room for more Trinity strings 5084-6603