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| author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:19:24 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:20:08 +0200 |
| commit | f7466c28a5f2c2acd2669991cb3a666c997aafab (patch) | |
| tree | f69f8963f0c93eca5bc6c1ccf90a35c0c5bd2bc6 /src/server/game | |
| parent | 0c476ff9e00e95d0b159dc2de701acb34976131c (diff) | |
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Miscellaneous/Language.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 6c4afef784b..bf5f5c8ed4e 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1062,6 +1062,7 @@ enum TrinityStrings LANG_LIST_RESPAWNS_OVERDUE = 5080, LANG_LIST_RESPAWNS_CREATURES = 5081, LANG_LIST_RESPAWNS_GAMEOBJECTS = 5082, + LANG_OBJECTINFO_AITYPE = 5083, // Room for more Trinity strings 5084-6603 |
