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authorSpp <spp@jorge.gr>2013-02-05 09:57:14 +0100
committerSpp <spp@jorge.gr>2013-02-05 09:57:14 +0100
commitf7c7f0f0f6cc21549e52fd7eb0c6f1053ff374b5 (patch)
tree0f3548bd95df68203f80bb72d78150a7a43d277f /src/server/game
parentc4d3b831912b46e836de22e6cd773396b661fa29 (diff)
parentfedc26a115dc80457528af39ee699e00793eda12 (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/scripts/Kalimdor/zone_durotar.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h9
-rw-r--r--src/server/game/Chat/Chat.cpp3
3 files changed, 3 insertions, 20 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 315cb52f4de..23620bf1174 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -104,7 +104,7 @@ void ScriptedAI::AttackStartNoMove(Unit* who)
if (!who)
return;
- if (me->Attack(who, false))
+ if (me->Attack(who, true))
DoStartNoMovement(who);
}
@@ -447,15 +447,6 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
return true;
}
-void Scripted_NoMovementAI::AttackStart(Unit* target)
-{
- if (!target)
- return;
-
- if (me->Attack(target, true))
- DoStartNoMovement(target);
-}
-
// BossAI - for instanced bosses
BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 9dc1bc06a94..a9da02fda38 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -276,15 +276,6 @@ struct ScriptedAI : public CreatureAI
bool _isHeroic;
};
-struct Scripted_NoMovementAI : public ScriptedAI
-{
- Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
- virtual ~Scripted_NoMovementAI() {}
-
- //Called at each attack of me by any victim
- void AttackStart(Unit* target);
-};
-
class BossAI : public ScriptedAI
{
public:
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 0befbbfc7fb..12a98126dbf 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -137,9 +137,10 @@ bool ChatHandler::isAvailable(ChatCommand const& cmd) const
permission = RBAC_PERM_MODERATOR_COMMANDS;
break;
case SEC_PLAYER:
- default:
permission = RBAC_PERM_PLAYER_COMMANDS;
break;
+ default: // Allow custom security levels for commands
+ return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel);
}
return m_session->HasPermission(permission);