diff options
| author | Spp <spp@jorge.gr> | 2013-02-05 09:57:14 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-02-05 09:57:14 +0100 |
| commit | f7c7f0f0f6cc21549e52fd7eb0c6f1053ff374b5 (patch) | |
| tree | 0f3548bd95df68203f80bb72d78150a7a43d277f /src/server/game | |
| parent | c4d3b831912b46e836de22e6cd773396b661fa29 (diff) | |
| parent | fedc26a115dc80457528af39ee699e00793eda12 (diff) | |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/scripts/Kalimdor/zone_durotar.cpp
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 11 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 9 | ||||
| -rw-r--r-- | src/server/game/Chat/Chat.cpp | 3 |
3 files changed, 3 insertions, 20 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 315cb52f4de..23620bf1174 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -104,7 +104,7 @@ void ScriptedAI::AttackStartNoMove(Unit* who) if (!who) return; - if (me->Attack(who, false)) + if (me->Attack(who, true)) DoStartNoMovement(who); } @@ -447,15 +447,6 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) return true; } -void Scripted_NoMovementAI::AttackStart(Unit* target) -{ - if (!target) - return; - - if (me->Attack(target, true)) - DoStartNoMovement(target); -} - // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()), diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 9dc1bc06a94..a9da02fda38 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -276,15 +276,6 @@ struct ScriptedAI : public CreatureAI bool _isHeroic; }; -struct Scripted_NoMovementAI : public ScriptedAI -{ - Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {} - virtual ~Scripted_NoMovementAI() {} - - //Called at each attack of me by any victim - void AttackStart(Unit* target); -}; - class BossAI : public ScriptedAI { public: diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 0befbbfc7fb..12a98126dbf 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -137,9 +137,10 @@ bool ChatHandler::isAvailable(ChatCommand const& cmd) const permission = RBAC_PERM_MODERATOR_COMMANDS; break; case SEC_PLAYER: - default: permission = RBAC_PERM_PLAYER_COMMANDS; break; + default: // Allow custom security levels for commands + return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel); } return m_session->HasPermission(permission); |
