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authorTreeston <treeston.mmoc@gmail.com>2018-02-15 12:23:05 +0100
committerShauren <shauren.trinity@gmail.com>2021-06-21 00:07:24 +0200
commitf982f3019a1a12bdd9d85e59faf5ddb53c10761f (patch)
tree97221768b19bcc65a0290823255aaab167f77ddc /src/server/game
parent37298ca99cce901bd358c536b34aee879f72f900 (diff)
Core/Combat: Unify combat permitted checks between CvC and PvC - only require "not friendly" in all cases. Fixes Yogg-Saron encounter. Closes #21380.
Also some bonus cleanup to Yogg's script to make transition cleaner. (cherry picked from commit 4da9321d2bdde17ddf1a55b92ab130216e9af27b)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Combat/CombatManager.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 7630e3c1d2d..fbcad98cb50 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -43,16 +43,8 @@
return false;
if (a->HasUnitState(UNIT_STATE_IN_FLIGHT) || b->HasUnitState(UNIT_STATE_IN_FLIGHT))
return false;
- if (a->IsControlledByPlayer() || b->IsControlledByPlayer())
- { // PvSomething, only block friendly fire
- if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a))
- return false;
- }
- else
- { // CvC, need hostile reaction to start a fight
- if (!a->IsHostileTo(b) && !b->IsHostileTo(a))
- return false;
- }
+ if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a))
+ return false;
Player const* playerA = a->GetCharmerOrOwnerPlayerOrPlayerItself();
Player const* playerB = b->GetCharmerOrOwnerPlayerOrPlayerItself();
// ...neither of the two units must be (owned by) a player with .gm on