diff options
| author | Xanadu <none@none> | 2010-06-23 01:47:41 +0200 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-06-23 01:47:41 +0200 |
| commit | ffaffe3fd753b0afc75679c9730276871a9d034a (patch) | |
| tree | f51f59797532a307b6f8f426fd22e593c4418070 /src/server/game | |
| parent | 27062ffd6173b0ea1181353eeade6935e355e351 (diff) | |
* Renamed several VS projects and the executables they produce to reflect the new naming convention.
* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).
--HG--
branch : trunk
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/PrecompiledHeaders/ScriptPCH.h | 2 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptLoader.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.h | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/PrecompiledHeaders/ScriptPCH.h b/src/server/game/PrecompiledHeaders/ScriptPCH.h index 1e83a88b87a..f8515e99f89 100644 --- a/src/server/game/PrecompiledHeaders/ScriptPCH.h +++ b/src/server/game/PrecompiledHeaders/ScriptPCH.h @@ -23,7 +23,7 @@ #include "DBCStores.h" #include "ObjectMgr.h" -#ifdef WIN32 +#ifdef _WIN32 #include <windows.h> #endif diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 37af3c50691..7bdf7eb6e4e 100644 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -16,7 +16,7 @@ #include "ScriptPCH.h" -#ifdef WIN32 +#ifdef _WIN32 #define DO_SCRIPTS #endif diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index a987e35e65d..372c668d2de 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -769,14 +769,14 @@ namespace Trinity } } - #ifdef WIN32 + #ifdef _WIN32 template<> inline void Visit(CorpseMapType &) {} template<> inline void Visit(GameObjectMapType &) {} template<> inline void Visit(DynamicObjectMapType &) {} #endif }; - #ifndef WIN32 + #ifndef _WIN32 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {} template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {} template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {} |
