diff options
author | Intel <chemicstry@gmail.com> | 2014-12-07 23:20:52 +0200 |
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committer | Intel <chemicstry@gmail.com> | 2014-12-07 23:20:52 +0200 |
commit | 4825832c85f5ae824c0e099ed5defa516333e00f (patch) | |
tree | 9c6b12a3646b632c5761a7cfb8cf57fef973f65e /src/server/ipc/Commands.cpp | |
parent | 4b8493d4b2e492cd4a0cda9719cdad187ec0673b (diff) | |
parent | 88ca8b95e0e1a31bd561e741da96b582d16c984a (diff) |
Merge branch '6.x' into Spells
Conflicts:
src/server/game/DataStores/DBCStores.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/scripts/Spells/spell_druid.cpp
Diffstat (limited to 'src/server/ipc/Commands.cpp')
-rw-r--r-- | src/server/ipc/Commands.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/ipc/Commands.cpp b/src/server/ipc/Commands.cpp index 8e494fc34b9..61b448d3d01 100644 --- a/src/server/ipc/Commands.cpp +++ b/src/server/ipc/Commands.cpp @@ -49,14 +49,14 @@ zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::ToonHandle& toonHandl return msg; } -zmqpp::message& operator<<(zmqpp::message& msg, IPCHeader& header) +zmqpp::message& operator<<(zmqpp::message& msg, IPCHeader const& header) { msg << header.Channel; msg << header.Command; return msg; } -zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle& realm) +zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm) { msg << realm.Region; msg << realm.Battlegroup; @@ -64,14 +64,14 @@ zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle& realm) return msg; } -zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::Header& header) +zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::Header const& header) { msg << header.Ipc; msg << header.Realm; return msg; } -zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::ToonHandle& toonHandle) +zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::ToonHandle const& toonHandle) { msg << toonHandle.AccountId; msg << toonHandle.GameAccountId; |