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authorJeremy <Golrag@users.noreply.github.com>2024-03-27 18:55:44 +0100
committerGitHub <noreply@github.com>2024-03-27 18:55:44 +0100
commit1f855ef56336c6a7fd74898e9c9beba77828c69b (patch)
treeecf633a2a1c04ca4832f51777e4f9f4c3a1ea4cc /src/server/scripts/Battlefield/BattlefieldTB.cpp
parent5c4b1ace41b417539ed0abfec7475c23765e81c9 (diff)
Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings (#29836)
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldTB.cpp')
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp
index 05222f50052..fc08cee710d 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp
@@ -461,7 +461,8 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
if (GameObject* go = GetGameObject(guid))
{
go->SetDestructibleState(GO_DESTRUCTIBLE_INTACT);
- go->ModifyHealth(go->GetGOValue()->Building.MaxHealth);
+ if (go->GetGOValue()->Building.DestructibleHitpoint)
+ go->ModifyHealth(go->GetGOValue()->Building.DestructibleHitpoint->GetMaxHealth());
}
}
}