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author | Jeremy <Golrag@users.noreply.github.com> | 2024-03-27 18:55:44 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2024-03-28 20:28:14 +0100 |
commit | 8589ece4f4b7450a10174970c68896cf9d376166 (patch) | |
tree | 33fc339044287d2014b38cf6a3ade7aa60bd18b9 /src/server/scripts/Battlefield/BattlefieldTB.cpp | |
parent | a9813ee6bb7d551c2c1b112e7edb4f732a46a13c (diff) |
Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings (#29836)
(cherry picked from commit 1f855ef56336c6a7fd74898e9c9beba77828c69b)
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldTB.cpp')
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldTB.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp index 05222f50052..fc08cee710d 100644 --- a/src/server/scripts/Battlefield/BattlefieldTB.cpp +++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp @@ -461,7 +461,8 @@ void BattlefieldTB::UpdateNPCsAndGameObjects() if (GameObject* go = GetGameObject(guid)) { go->SetDestructibleState(GO_DESTRUCTIBLE_INTACT); - go->ModifyHealth(go->GetGOValue()->Building.MaxHealth); + if (go->GetGOValue()->Building.DestructibleHitpoint) + go->ModifyHealth(go->GetGOValue()->Building.DestructibleHitpoint->GetMaxHealth()); } } } |