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authorShauren <shauren.trinity@gmail.com>2022-07-07 23:07:20 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-07 23:07:20 +0200
commitde26cafbbe1b355b69ec871f4fee0704a3ef29a5 (patch)
tree8638b2ed3f475c9206f99d3d0f23d7d1102ae320 /src/server/scripts/Battlefield/BattlefieldTB.cpp
parent9ca8cf66e60c95ec3d20ed2c276623be2bb98713 (diff)
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldTB.cpp')
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp
index 24db1cb7559..06eedebcb66 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp
@@ -90,14 +90,14 @@ bool BattlefieldTB::SetupBattlefield()
// Set defender team
SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
SaveWorldStateValues();
@@ -248,7 +248,7 @@ void BattlefieldTB::OnStartGrouping()
{
UpdateNPCsAndGameObjects();
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, false, m_Map);
// Teleport players out of questing area
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
@@ -266,35 +266,35 @@ void BattlefieldTB::OnBattleStart()
UpdateNPCsAndGameObjects();
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map);
// Towers/spires
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
{
- sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, m_Map);
- sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, m_Map);
- sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, m_Map);
- sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, m_Map);
- sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, false, m_Map);
}
}
@@ -332,24 +332,24 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
warnedTwoMinutes = false;
warnedOneMinute = false;
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, false, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
}
void BattlefieldTB::UpdateNPCsAndGameObjects()
@@ -627,8 +627,8 @@ void BattlefieldTB::TowerDamaged(TBTowerId tbTowerId)
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT) - 1);
- sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, m_Map);
- sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, false, m_Map);
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DAMAGED);
}
@@ -640,16 +640,16 @@ void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
// Add 5 minute bonus time
m_Timer += m_BonusTime;
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
SendWarning(TBTowers[tbTowerId].textDestroyed);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, false, m_Map);
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map) + 1;
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, false, m_Map);
- sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, m_Map);
- sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
+ sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, false, m_Map);
// Attack bonus buff
for (ObjectGuid const& guid : m_PlayersInWar[GetAttackerTeam()])
@@ -668,7 +668,7 @@ void BattlefieldTB::UpdateCapturedBaseCount()
if (itr->second->GetTeamId() == GetAttackerTeam())
numCapturedBases += 1;
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, false, m_Map);
// Check if attackers won
if (numCapturedBases == TB_BASE_COUNT)
@@ -723,15 +723,15 @@ void TolBaradCapturePoint::SendChangePhase()
{
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, false, m_Bf->GetMap());
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, false, m_Bf->GetMap());
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, false, m_Bf->GetMap());
break;
default:
break;
@@ -743,21 +743,21 @@ void TolBaradCapturePoint::SendChangePhase()
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, false, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
[[fallthrough]];
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, false, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
[[fallthrough]];
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, m_Bf->GetMap());
+ sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, false, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
break;
default: