diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-06-27 23:20:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-06-27 23:20:24 +0200 |
commit | a161b6cd328bbcf56950664f677fba716659f0d5 (patch) | |
tree | 0617f58c78b814ea4cc11736f5e6923d7096cc12 /src/server/scripts/Battlefield/BattlefieldWG.cpp | |
parent | ea0551b4e16a4913e9c62f402c56fedbc74abe83 (diff) |
Core/WorldStates: Migrate Tol Barad worldstates to new system
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldWG.cpp')
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldWG.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp index deff3280c15..f064d8ee919 100644 --- a/src/server/scripts/Battlefield/BattlefieldWG.cpp +++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp @@ -24,9 +24,9 @@ #include "BattlefieldMgr.h" #include "Battleground.h" #include "CreatureTextMgr.h" +#include "DB2Stores.h" #include "GameObject.h" #include "GameTime.h" -#include "DB2Stores.h" #include "Log.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -39,7 +39,6 @@ #include "World.h" #include "WorldSession.h" #include "WorldStateMgr.h" -#include "WorldStatePackets.h" struct BfWGCoordGY { @@ -636,7 +635,6 @@ void BattlefieldWG::OnBattleStart() player->GetPosition(x, y, z); if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480) player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f); - SendInitWorldStatesTo(player); } } } @@ -1119,7 +1117,6 @@ void BattlefieldWG::OnPlayerJoinWar(Player* player) if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) > 0) player->SetAuraStack(SPELL_TOWER_CONTROL, player, GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT)); } - SendInitWorldStatesTo(player); } void BattlefieldWG::OnPlayerLeaveWar(Player* player) @@ -1157,8 +1154,6 @@ void BattlefieldWG::OnPlayerEnterZone(Player* player) RemoveAurasFromPlayer(player); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); - // Send worldstate to player - SendInitWorldStatesTo(player); } uint32 BattlefieldWG::GetData(uint32 data) const |