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authorKargatum <dowlandtop@yandex.com>2021-01-03 17:47:07 +0700
committerGitHub <noreply@github.com>2021-01-03 11:47:07 +0100
commita32b6b8ac4c81128a56b282f20837fb085bdd9e7 (patch)
treedc78724705a27ed8032372f73fbf5b318abbd630 /src/server/scripts/Battlefield/BattlefieldWG.cpp
parent4ea64b515aa952662dce11fd1012c566ae0d2449 (diff)
Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line * worldserver.conf
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldWG.cpp')
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index 8b33c154eb3..d13fadbf729 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -482,7 +482,6 @@ bool BattlefieldWG::SetupBattlefield()
m_GraveyardList[i] = graveyard;
}
-
Workshops.resize(WG_MAX_WORKSHOP);
// Spawn workshop creatures and gameobjects
for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++)
@@ -578,7 +577,6 @@ void BattlefieldWG::OnBattleStart()
else
TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
-
// Update tower visibility and update faction
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
{