diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-07-14 22:32:21 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-07-14 22:32:21 +0200 |
commit | e487d78ba7b37c35ede36c554169d26afeac88b0 (patch) | |
tree | 0591c19887f048d6fb3f070eaecb396086f04389 /src/server/scripts/Battlefield | |
parent | f4951f9031cf2c015474c80f5fb0172f19b31acb (diff) |
Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr
Diffstat (limited to 'src/server/scripts/Battlefield')
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldTB.cpp | 48 | ||||
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldTB.h | 4 | ||||
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldWG.cpp | 97 | ||||
-rw-r--r-- | src/server/scripts/Battlefield/BattlefieldWG.h | 13 |
4 files changed, 36 insertions, 126 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp index 06eedebcb66..33fc29c1ecb 100644 --- a/src/server/scripts/Battlefield/BattlefieldTB.cpp +++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp @@ -71,36 +71,35 @@ bool BattlefieldTB::SetupBattlefield() m_Data32.resize(BATTLEFIELD_TB_DATA_MAX); - m_saveTimer = 5 * MINUTE * IN_MILLISECONDS; - updatedNPCAndObjects = true; m_updateObjectsTimer = 0; // Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash - if (sWorld->getWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE) == 1 || sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE) == 0) - sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_RestartAfterCrash); + if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, m_Map) == 1 || sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) < GameTime::GetGameTime()) + { + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map); + sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_RestartAfterCrash / IN_MILLISECONDS, false, m_Map); + } // Set timer - m_Timer = sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE); + m_Timer = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) - GameTime::GetGameTime(); // Defending team isn't set yet? Choose randomly. - if (sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) == 0) - sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2))); + if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) == 0) + sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2)), false, m_Map); // Set defender team - SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1)); + SetDefenderTeam(TeamId(sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) - 1)); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map); - SaveWorldStateValues(); - // Create capture points for (uint8 i = 0; i < TB_BASE_COUNT; i++) { @@ -186,14 +185,6 @@ bool BattlefieldTB::Update(uint32 diff) m_updateObjectsTimer -= diff; } - if (m_saveTimer <= diff) - { - SaveWorldStateValues(); - m_saveTimer = 60 * IN_MILLISECONDS; - } - else - m_saveTimer -= diff; - return m_return; } @@ -237,13 +228,6 @@ void BattlefieldTB::RemoveAurasFromPlayer(Player* player) player->RemoveAurasDueToSpell(SPELL_TB_SPIRITUAL_IMMUNITY); } -void BattlefieldTB::SaveWorldStateValues() -{ - sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(GetDefenderTeam())); - sWorld->setWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0)); - sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0)); -} - void BattlefieldTB::OnStartGrouping() { UpdateNPCsAndGameObjects(); @@ -270,7 +254,7 @@ void BattlefieldTB::OnBattleStart() sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, false, m_Map); @@ -285,7 +269,7 @@ void BattlefieldTB::OnBattleStart() sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map); // Towers/spires for (uint8 i = 0; i < TB_TOWERS_COUNT; i++) @@ -336,12 +320,12 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer) sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map); @@ -349,7 +333,7 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer) sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map); } void BattlefieldTB::UpdateNPCsAndGameObjects() diff --git a/src/server/scripts/Battlefield/BattlefieldTB.h b/src/server/scripts/Battlefield/BattlefieldTB.h index ac181bde5d9..9792ba818e4 100644 --- a/src/server/scripts/Battlefield/BattlefieldTB.h +++ b/src/server/scripts/Battlefield/BattlefieldTB.h @@ -575,8 +575,6 @@ class BattlefieldTB : public Battlefield bool SetupBattlefield() override; - void SaveWorldStateValues(); - void HandleKill(Player* killer, Unit* victim) override; //void OnUnitDeath(Unit* unit) override; void PromotePlayer(Player* killer); @@ -599,8 +597,6 @@ class BattlefieldTB : public Battlefield bool warnedTwoMinutes; bool warnedOneMinute; - uint32 m_saveTimer; - bool updatedNPCAndObjects; uint32 m_updateObjectsTimer; diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp index 85dd74769e8..fcf9d6c3dc8 100644 --- a/src/server/scripts/Battlefield/BattlefieldWG.cpp +++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp @@ -438,45 +438,30 @@ bool BattlefieldWG::SetupBattlefield() m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); - m_saveTimer = 60000; - // Init Graveyards SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX); // Load from db - if (sWorld->getWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE) == 0 - && sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER) == 0 - && sWorld->getWorldState(ClockWorldState[0]) == 0) + if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, m_Map) == 0 + && sWorldStateMgr->GetValue(ClockWorldState[0], m_Map) < GameTime::GetGameTime()) { - sWorld->setWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0); - sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, urand(0, 1)); - sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, urand(0, 1), false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(ClockWorldState[0], GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map); } - m_isActive = sWorld->getWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE) == 0; - m_DefenderTeam = TeamId(sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER)); + m_isActive = sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, m_Map) == 0; + m_DefenderTeam = TeamId(sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_DEFENDER, m_Map)); - m_Timer = sWorld->getWorldState(ClockWorldState[0]); + m_Timer = sWorldStateMgr->GetValue(ClockWorldState[0], m_Map) - GameTime::GetGameTime(); if (m_isActive) { m_isActive = false; m_Timer = m_RestartAfterCrash; } - auto loadSavedWorldState = [&](int32 id) - { - sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), false, m_Map); - }; - - loadSavedWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE); - loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDER); sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map); - sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); - loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_A); - loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_A); - loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_H); - loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_H); for (uint8 i = 0; i < BATTLEFIELD_WG_GRAVEYARD_MAX; i++) { @@ -553,31 +538,6 @@ bool BattlefieldWG::SetupBattlefield() return true; } -bool BattlefieldWG::Update(uint32 diff) -{ - bool m_return = Battlefield::Update(diff); - if (m_saveTimer <= diff) - { - auto saveWorldState = [&](int32 id) - { - sWorld->setWorldState(id, sWorldStateMgr->GetValue(id, m_Map)); - }; - - sWorld->setWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, !m_isActive); - sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, m_DefenderTeam); - sWorld->setWorldState(ClockWorldState[0], m_Timer); - saveWorldState(WS_BATTLEFIELD_WG_ATTACKED_A); - saveWorldState(WS_BATTLEFIELD_WG_DEFENDED_A); - saveWorldState(WS_BATTLEFIELD_WG_ATTACKED_H); - saveWorldState(WS_BATTLEFIELD_WG_DEFENDED_H); - m_saveTimer = 60 * IN_MILLISECONDS; - } - else - m_saveTimer -= diff; - - return m_return; -} - void BattlefieldWG::OnBattleStart() { // Spawn titan relic @@ -593,10 +553,10 @@ void BattlefieldWG::OnBattleStart() TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic."); sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map); - sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, false, m_Map); - sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); // Update tower visibility and update faction for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr) @@ -690,10 +650,11 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) else worldStateId = GetDefenderTeam() == TEAM_HORDE ? WS_BATTLEFIELD_WG_ATTACKED_H : WS_BATTLEFIELD_WG_ATTACKED_A; - sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map); } - sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map); + sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map); sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, false, m_Map); sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map); @@ -722,13 +683,6 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) if (GameObject* portal = GetGameObject(*itr)) portal->SetRespawnTime(RESPAWN_ONE_DAY); - // Saving data - for (BfWGGameObjectBuilding* building : BuildingsInZone) - building->Save(); - - for (WintergraspWorkshop* workshop : Workshops) - workshop->Save(); - for (auto itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) @@ -1421,7 +1375,7 @@ void BfWGGameObjectBuilding::Rebuild() // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3)); - sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap()); + sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap()); } UpdateCreatureAndGo(); build->SetFaction(WintergraspFaction[_teamControl]); @@ -1444,7 +1398,7 @@ void BfWGGameObjectBuilding::Damaged() { // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3)); - sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap()); + sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap()); // Send warning message if (_staticTowerInfo) @@ -1468,7 +1422,7 @@ void BfWGGameObjectBuilding::Destroyed() { // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3)); - sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap()); + sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap()); // Warn players if (_staticTowerInfo) @@ -1522,8 +1476,7 @@ void BfWGGameObjectBuilding::Init(GameObject* go) break; } - _state = WintergraspGameObjectState(sWorld->getWorldState(_worldState)); - sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap()); + _state = WintergraspGameObjectState(sWorldStateMgr->GetValue(_worldState, _wg->GetMap())); switch (_state) { case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT: @@ -1741,11 +1694,6 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable) } } -void BfWGGameObjectBuilding::Save() -{ - sWorld->setWorldState(_worldState, _state); -} - WintergraspWorkshop::WintergraspWorkshop(BattlefieldWG* wg, uint8 type) { ASSERT(wg && type < WG_MAX_WORKSHOP); @@ -1776,7 +1724,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/) { // Updating worldstate _state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; - sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap()); + sWorldStateMgr->SetValueAndSaveInDb(_staticInfo->WorldStateId, _state, false, _wg->GetMap()); // Warning message if (!init) @@ -1794,7 +1742,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/) { // Update worldstate _state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; - sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap()); + sWorldStateMgr->SetValueAndSaveInDb(_staticInfo->WorldStateId, _state, false, _wg->GetMap()); // Warning message if (!init) @@ -1821,11 +1769,6 @@ void WintergraspWorkshop::UpdateGraveyardAndWorkshop() GiveControlTo(_wg->GetDefenderTeam(), true); } -void WintergraspWorkshop::Save() -{ - sWorld->setWorldState(_staticInfo->WorldStateId, _state); -} - class Battlefield_wintergrasp : public BattlefieldScript { public: diff --git a/src/server/scripts/Battlefield/BattlefieldWG.h b/src/server/scripts/Battlefield/BattlefieldWG.h index ff17967f01f..c15bd592962 100644 --- a/src/server/scripts/Battlefield/BattlefieldWG.h +++ b/src/server/scripts/Battlefield/BattlefieldWG.h @@ -258,14 +258,6 @@ class BattlefieldWG : public Battlefield void OnPlayerEnterZone(Player* player) override; /** - * \brief Called for update battlefield data - * - Save battle timer in database every minutes - * - Update imunity aura from graveyard - * \param diff : time elapsed since the last call (in ms) - */ - bool Update(uint32 diff) override; - - /** * \brief Called when a creature is created * - Update vehicle count */ @@ -353,7 +345,6 @@ class BattlefieldWG : public Battlefield TeamId m_tenacityTeam; uint32 m_tenacityStack; - uint32 m_saveTimer; ObjectGuid m_titansRelicGUID; }; @@ -531,8 +522,6 @@ public: void UpdateCreatureAndGo(); void UpdateTurretAttack(bool disable); - - void Save(); }; // Structure for the 6 workshop @@ -556,8 +545,6 @@ public: void GiveControlTo(TeamId teamId, bool init = false); void UpdateGraveyardAndWorkshop(); - - void Save(); }; #endif |